grid-layout-plus
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text/typescript
import type { InjectionKey } from 'vue'
import type { EventEmitter } from '@vexip-ui/utils'
import type { Layout, LayoutInstance, LayoutItem } from './types'
export const LAYOUT_KEY = Symbol('LAYOUT_KEY') as InjectionKey<LayoutInstance>
export const EMITTER_KEY = Symbol('EMITTER_KEY') as InjectionKey<EventEmitter>
/**
* Return the bottom coordinate of the layout.
*
* @param layout Layout array.
* @return Bottom coordinate.
*/
export function bottom(layout: Layout): number {
let max = 0
let bottomY
for (let i = 0, len = layout.length; i < len; i++) {
bottomY = layout[i].y + layout[i].h
if (bottomY > max) max = bottomY
}
return max
}
export function cloneLayout(layout: Layout): Layout {
const newLayout = Array(layout.length)
for (let i = 0, len = layout.length; i < len; i++) {
newLayout[i] = cloneLayoutItem(layout[i])
}
return newLayout
}
// Fast path to cloning, since this is monomorphic
export function cloneLayoutItem(layoutItem: LayoutItem): LayoutItem {
// return JSON.parse(JSON.stringify(layoutItem))
return { ...layoutItem }
}
/**
* Given two layoutitems, check if they collide.
*
* @return True if colliding.
*/
export function collides(l1: LayoutItem, l2: LayoutItem): boolean {
if (l1 === l2) return false // same element
if (l1.x + l1.w <= l2.x) return false // l1 is left of l2
if (l1.x >= l2.x + l2.w) return false // l1 is right of l2
if (l1.y + l1.h <= l2.y) return false // l1 is above l2
if (l1.y >= l2.y + l2.h) return false // l1 is below l2
return true // boxes overlap
}
/**
* Given a layout, compact it. This involves going down each y coordinate and removing gaps
* between items.
*
* @param layout Layout.
* @param verticalCompact Whether or not to compact the layout vertically.
* @param minPositions
* @return Compacted Layout.
*/
export function compact(layout: Layout, verticalCompact?: boolean, minPositions?: any): Layout {
// Statics go in the compareWith array right away so items flow around them.
const compareWith = getStatics(layout)
// We go through the items by row and column.
const sorted = sortLayoutItemsByRowCol(layout)
// Holding for new items.
const out: Layout = Array(layout.length)
for (let i = 0, len = sorted.length; i < len; i++) {
let l = sorted[i]
// Don't move static elements
if (!l.static) {
l = compactItem(compareWith, l, verticalCompact, minPositions)
// Add to comparison array. We only collide with items before this one.
// Statics are already in this array.
compareWith.push(l)
}
// Add to output array to make sure they still come out in the right order.
out[layout.indexOf(l)] = l
// Clear moved flag, if it exists.
l.moved = false
}
return out
}
/**
* Compact an item in the layout.
*/
export function compactItem(
compareWith: Layout,
l: LayoutItem,
verticalCompact?: boolean,
minPositions?: any
): LayoutItem {
if (verticalCompact) {
// Move the element up as far as it can go without colliding.
while (l.y > 0 && !getFirstCollision(compareWith, l)) {
l.y--
}
} else if (minPositions) {
const minY = minPositions[l.i].y
while (l.y > minY && !getFirstCollision(compareWith, l)) {
l.y--
}
}
// Move it down, and keep moving it down if it's colliding.
let collides
while ((collides = getFirstCollision(compareWith, l))) {
l.y = collides.y + collides.h
}
return l
}
/**
* Given a layout, make sure all elements fit within its bounds.
*
* @param layout Layout array.
* @param bounds Number of columns.
*/
export function correctBounds(layout: Layout, bounds: { cols: number }): Layout {
const collidesWith = getStatics(layout)
for (let i = 0, len = layout.length; i < len; i++) {
const l = layout[i]
// Overflows right
if (l.x + l.w > bounds.cols) l.x = bounds.cols - l.w
// Overflows left
if (l.x < 0) {
l.x = 0
l.w = bounds.cols
}
if (!l.static) collidesWith.push(l)
else {
// If this is static and collides with other statics, we must move it down.
// We have to do something nicer than just letting them overlap.
while (getFirstCollision(collidesWith, l)) {
l.y++
}
}
}
return layout
}
/**
* Get a layout item by ID. Used so we can override later on if necessary.
*
* @param layout Layout array.
* @param id ID
* @return Item at ID.
*/
export function getLayoutItem(layout: Layout, id: number | string): LayoutItem | undefined {
for (let i = 0, len = layout.length; i < len; i++) {
if (layout[i].i === id) return layout[i]
}
}
/**
* Returns the first item this layout collides with.
* It doesn't appear to matter which order we approach this from, although
* perhaps that is the wrong thing to do.
*
* @param {Object} layoutItem Layout item.
* @return {Object|undefined} A colliding layout item, or undefined.
*/
export function getFirstCollision(layout: Layout, layoutItem: LayoutItem): LayoutItem | undefined {
for (let i = 0, len = layout.length; i < len; i++) {
if (collides(layout[i], layoutItem)) return layout[i]
}
}
export function getAllCollisions(layout: Layout, layoutItem: LayoutItem): Array<LayoutItem> {
return layout.filter(l => collides(l, layoutItem))
}
/**
* Get all static elements.
* @param layout Array of layout objects.
* @return Array of static layout items..
*/
export function getStatics(layout: Layout): Array<LayoutItem> {
return layout.filter(l => l.static)
}
/**
* Move an element. Responsible for doing cascading movements of other elements.
*
* @param layout Full layout to modify.
* @param layoutItem element to move.
* @param x X position in grid units.
* @param y Y position in grid units.
* @param isUserAction If true, designates that the item we're moving is
* being dragged/resized by th euser.
*/
export function moveElement(
layout: Layout,
layoutItem: LayoutItem,
x?: number,
y?: number,
isUserAction = false,
preventCollision = false
): Layout {
if (layoutItem.static) return layout
const oldX = layoutItem.x
const oldY = layoutItem.y
const movingUp = y && layoutItem.y > y
// This is quite a bit faster than extending the object
if (typeof x === 'number') layoutItem.x = x
if (typeof y === 'number') layoutItem.y = y
layoutItem.moved = true
// If this collides with anything, move it.
// When doing this comparison, we have to sort the items we compare with
// to ensure, in the case of multiple collisions, that we're getting the
// nearest collision.
let sorted = sortLayoutItemsByRowCol(layout)
if (movingUp) sorted = sorted.reverse()
const collisions = getAllCollisions(sorted, layoutItem)
if (preventCollision && collisions.length) {
layoutItem.x = oldX
layoutItem.y = oldY
layoutItem.moved = false
return layout
}
// Move each item that collides away from this element.
for (let i = 0, len = collisions.length; i < len; i++) {
const collision = collisions[i]
// Short circuit so we can't infinite loop
if (collision.moved) continue
// This makes it feel a bit more precise by waiting to swap for just a bit when moving up.
if (layoutItem.y > collision.y && layoutItem.y - collision.y > collision.h / 4) continue
// Don't move static items - we have to move *this* element away
if (collision.static) {
layout = moveElementAwayFromCollision(layout, collision, layoutItem, isUserAction)
} else {
layout = moveElementAwayFromCollision(layout, layoutItem, collision, isUserAction)
}
}
return layout
}
/**
* This is where the magic needs to happen - given a collision, move an element away from the collision.
* We attempt to move it up if there's room, otherwise it goes below.
*
* @param layout Full layout to modify.
* @param collidesWith Layout item we're colliding with.
* @param itemToMove Layout item we're moving.
* @param isUserAction If true, designates that the item we're moving is being dragged/resized
* by the user.
*/
export function moveElementAwayFromCollision(
layout: Layout,
collidesWith: LayoutItem,
itemToMove: LayoutItem,
isUserAction?: boolean
): Layout {
const preventCollision = false // we're already colliding
// If there is enough space above the collision to put this element, move it there.
// We only do this on the main collision as this can get funky in cascades and cause
// unwanted swapping behavior.
if (isUserAction) {
// Make a mock item so we don't modify the item here, only modify in moveElement.
const fakeItem: LayoutItem = {
x: itemToMove.x,
y: itemToMove.y,
w: itemToMove.w,
h: itemToMove.h,
i: '-1'
}
fakeItem.y = Math.max(collidesWith.y - itemToMove.h, 0)
if (!getFirstCollision(layout, fakeItem)) {
return moveElement(layout, itemToMove, undefined, fakeItem.y, preventCollision)
}
}
// Previously this was optimized to move below the collision directly, but this can cause problems
// with cascading moves, as an item may actually leapflog a collision and cause a reversal in order.
return moveElement(layout, itemToMove, undefined, itemToMove.y + 1, preventCollision)
}
/**
* Helper to convert a number to a percentage string.
*
* @param num Any number
* @return That number as a percentage.
*/
export function perc(num: number): string {
return num * 100 + '%'
}
export function setTransform(top: number, left: number, width: number, height: number) {
// Replace unitless items with px
const translate = 'translate3d(' + left + 'px,' + top + 'px, 0)'
return {
transform: translate,
WebkitTransform: translate,
MozTransform: translate,
msTransform: translate,
OTransform: translate,
width: width + 'px',
height: height + 'px',
position: 'absolute'
}
}
/**
* Just like the setTransform method, but instead it will return a negative value of right.
*
* @param top
* @param right
* @param width
* @param height
* @returns {{transform: string, WebkitTransform: string, MozTransform: string, msTransform: string, OTransform: string, width: string, height: string, position: string}}
*/
export function setTransformRtl(top: number, right: number, width: number, height: number) {
// Replace unitless items with px
const translate = 'translate3d(' + right * -1 + 'px,' + top + 'px, 0)'
return {
transform: translate,
WebkitTransform: translate,
MozTransform: translate,
msTransform: translate,
OTransform: translate,
width: width + 'px',
height: height + 'px',
position: 'absolute'
}
}
export function setTopLeft(top: number, left: number, width: number, height: number) {
return {
top: top + 'px',
left: left + 'px',
width: width + 'px',
height: height + 'px',
position: 'absolute'
}
}
/**
* Just like the setTopLeft method, but instead, it will return a right property instead of left.
*
* @param top
* @param right
* @param width
* @param height
* @returns position style
*/
export function setTopRight(top: number, right: number, width: number, height: number) {
return {
top: top + 'px',
right: right + 'px',
width: width + 'px',
height: height + 'px',
position: 'absolute'
}
}
/**
* Get layout items sorted from top left to right and down.
*
* @return Layout, sorted static items first.
*/
export function sortLayoutItemsByRowCol(layout: Layout): Layout {
return Array.from(layout).sort(function (a, b) {
if (a.y === b.y && a.x === b.x) {
return 0
}
if (a.y > b.y || (a.y === b.y && a.x > b.x)) {
return 1
}
return -1
})
}
/**
* Validate a layout. Throws errors.
*
* @param layout Array of layout items.
* @param contextName Context name for errors.
* @throw Validation error.
*/
export function validateLayout(layout: Layout, contextName?: string): void {
contextName = contextName || 'Layout'
const subProps = ['x', 'y', 'w', 'h']
const keyArr = []
if (!Array.isArray(layout)) throw new Error(contextName + ' must be an array!')
for (let i = 0, len = layout.length; i < len; i++) {
const item = layout[i]
for (let j = 0; j < subProps.length; j++) {
if (typeof (item as any)[subProps[j]] !== 'number') {
throw new Error(
'VueGridLayout: ' + contextName + '[' + i + '].' + subProps[j] + ' must be a number!'
)
}
}
if (item.i === undefined || item.i === null) {
throw new Error('VueGridLayout: ' + contextName + '[' + i + '].i cannot be null!')
}
if (typeof item.i !== 'number' && typeof item.i !== 'string') {
throw new Error('VueGridLayout: ' + contextName + '[' + i + '].i must be a string or number!')
}
if (keyArr.indexOf(item.i) >= 0) {
throw new Error('VueGridLayout: ' + contextName + '[' + i + '].i must be unique!')
}
keyArr.push(item.i)
if (item.static !== undefined && typeof item.static !== 'boolean') {
throw new Error('VueGridLayout: ' + contextName + '[' + i + '].static must be a boolean!')
}
}
}
// Flow can't really figure this out, so we just use Object
export function autoBindHandlers(
el: Record<string, (...args: any[]) => any>,
fns: Array<string>
): void {
fns.forEach(key => (el[key] = el[key].bind(el)))
}
/**
* Convert a JS object to CSS string. Similar to React's output of CSS.
* @param obj
* @returns
*/
export function createMarkup(obj: Record<string, any>) {
const keys = Object.keys(obj)
if (!keys.length) return ''
let i
const len = keys.length
let result = ''
for (i = 0; i < len; i++) {
const key = keys[i]
const val = obj[key]
result += hyphenate(key) + ':' + addPx(key, val) + ';'
}
return result
}
/* The following list is defined in React's core */
export const IS_UNITLESS: Record<string, boolean> = {
animationIterationCount: true,
boxFlex: true,
boxFlexGroup: true,
boxOrdinalGroup: true,
columnCount: true,
flex: true,
flexGrow: true,
flexPositive: true,
flexShrink: true,
flexNegative: true,
flexOrder: true,
gridRow: true,
gridColumn: true,
fontWeight: true,
lineClamp: true,
lineHeight: true,
opacity: true,
order: true,
orphans: true,
tabSize: true,
widows: true,
zIndex: true,
zoom: true,
// SVG-related properties
fillOpacity: true,
stopOpacity: true,
strokeDashoffset: true,
strokeOpacity: true,
strokeWidth: true
}
/**
* Will add px to the end of style values which are Numbers.
* @param name
* @param value
* @returns {*}
*/
export function addPx(name: string, value: number | string) {
if (typeof value === 'number' && !IS_UNITLESS[name]) {
return value + 'px'
} else {
return value
}
}
export const hyphenateRE = /([a-z\d])([A-Z])/g
/**
* Hyphenate a camelCase string.
*
* @param str
* @return
*/
export function hyphenate(str: string) {
return str.replace(hyphenateRE, '$1-$2').toLowerCase()
}
export function findItemInArray(array: any[], property: string, value: any) {
for (let i = 0; i < array.length; i++) {
if (array[i][property] === value) {
return true
}
}
return false
}
export function findAndRemove(array: any[], property: string, value: any) {
array.forEach(function (result, index) {
if (result[property] === value) {
// Remove from array
array.splice(index, 1)
}
})
}
export function useNameHelper(block: string, namespace = 'vgl') {
/**
* @returns `${namespace}-${block}`
*/
const b = () => `${namespace}-${block}`
/**
* @returns `${namespace}-${block}__${element}`
*/
const be = (element: string) => `${b()}__${element}`
/**
* @returns `${namespace}-${block}--${modifier}`
*/
const bm = (modifier: string | number) => `${b()}--${modifier}`
/**
* @returns `${namespace}-${block}__${element}--${modifier}`
*/
const bem = (element: string, modifier: string | number) => `${b()}__${element}--${modifier}`
return {
b,
be,
bm,
bem
}
}