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grid-engine

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Phaser3 plugin for grid based movement on a 2D game board.

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import { TileLayer, Tile } from "../Tilemap.js"; import { TiledProject } from "./PhaserTilemap.js"; export declare class PhaserTileLayer implements TileLayer { private phaserTilemapLayer; private tiledProject?; constructor(phaserTilemapLayer: Phaser.Tilemaps.TilemapLayer, tiledProject?: TiledProject | undefined); getName(): string; getProperty(name: string): string | undefined; hasProperty(name: string): boolean; isCharLayer(): boolean; getData(): Tile[][]; }