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grid-engine

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Phaser3 plugin for grid based movement on a 2D game board.

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import { Direction } from "../../GridEngineHeadless.js"; import { GridTilemap } from "../../GridTilemap/GridTilemap.js"; import { LayerVecPos } from "../../Utils/LayerPositionUtils/LayerPositionUtils.js"; import { Jps4 } from "../Jps4/Jps4.js"; import { PathfindingOptions } from "../PathfindingOptions.js"; import { ShortestPathResult } from "../ShortestPathAlgorithm.js"; export declare class Jps8 extends Jps4 { private jumpCache; constructor(gridTilemap: GridTilemap, po?: PathfindingOptions); findShortestPathImpl(startPos: LayerVecPos, targetPos: LayerVecPos): ShortestPathResult; protected getNeighborsInternal(node: LayerVecPos, parent: LayerVecPos | undefined, stopNode: LayerVecPos): { p: LayerVecPos; dist: number; }[]; protected getForced(parent: LayerVecPos, node: LayerVecPos): LayerVecPos[]; protected hasForced(parent: LayerVecPos, node: LayerVecPos): boolean; protected prune(parent: LayerVecPos, node: LayerVecPos): LayerVecPos[]; protected jump(parent: LayerVecPos, node: LayerVecPos, stopNode: LayerVecPos, dist: number, dir: Direction): { p: LayerVecPos; dist: number; } | undefined; protected normalizedPositions(parent: LayerVecPos, node: LayerVecPos): { topLeft: LayerVecPos; downLeft: LayerVecPos; top: LayerVecPos; bottom: LayerVecPos; right: LayerVecPos; downRight: LayerVecPos; topRight: LayerVecPos; }; }