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grid-engine

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Phaser3 plugin for grid based movement on a 2D game board.

14 lines (13 loc) 377 B
export declare class Retryable { private backoffMs; private maxRetries; private onFinished; private retries; private elapsed; constructor(backoffMs: number, maxRetries: number, onFinished: () => any); retry(elapsed: number, fn: () => any): void; reset(): void; getMaxRetries(): number; getBackoffMs(): number; private shouldRetry; }