grid-engine
Version:
Phaser3 plugin for grid based movement on a 2D game board.
13 lines (12 loc) • 476 B
TypeScript
import { Tile, TileLayer } from "../Tilemap.js";
import { RawTiledLayer, RawTiledTileset } from "./TiledMap.js";
export declare class TiledLayer implements TileLayer {
private layer;
private data;
constructor(tilesets: RawTiledTileset[], layer: RawTiledLayer);
getName(): string | undefined;
getProperty(name: string): string | undefined;
hasProperty(name: string): boolean;
getData(): Array<Array<Tile | undefined>>;
isCharLayer(): boolean;
}