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grid-engine

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Phaser3 plugin for grid based movement on a 2D game board.

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import { Tile, TileLayer } from "../Tilemap.js"; import { RawTiledLayer, RawTiledTileset } from "./TiledMap.js"; export declare class TiledLayer implements TileLayer { private layer; private data; constructor(tilesets: RawTiledTileset[], layer: RawTiledLayer); getName(): string | undefined; getProperty(name: string): string | undefined; hasProperty(name: string): boolean; getData(): Array<Array<Tile | undefined>>; isCharLayer(): boolean; }