UNPKG

grid-engine

Version:

Phaser3 plugin for grid based movement on a 2D game board.

28 lines (27 loc) 1.21 kB
import { GridCharacter } from "../../GridCharacter/GridCharacter.js"; import { CharLayer } from "../../GridEngine.js"; import { Vector2 } from "../../Utils/Vector2/Vector2.js"; import { CollisionStrategy } from "../../Collisions/CollisionStrategy.js"; export declare class CharBlockCache { private collistionStrategy; private collisionGroupRelation?; private tilePosToCharacters; private charRemoved$; constructor(collistionStrategy: CollisionStrategy, collisionGroupRelation?: Map<string, Set<string>> | undefined); isCharBlockingAt(pos: Vector2, layer: CharLayer, collisionGroups: string[], exclude?: Set<string>, ignoredCollisionGroups?: Set<string>): boolean; private doIntersect; private collidesWith; getCharactersAt(pos: Vector2, layer?: string): Set<GridCharacter>; addCharacter(character: GridCharacter): void; removeCharacter(character: GridCharacter): void; private add; private addTilePosSetSub; private charRemoved; private addPositionChangeSub; private addPositionChangeFinishedSub; private addTilePositions; private deleteTilePositions; private forEachCharTile; private posChangeToLayerPos; private posToString; }