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grid-engine

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Phaser3 plugin for grid based movement on a 2D game board.

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import { GridCharacter } from "../GridCharacter.js"; /** * Options for filtering characters. */ export interface CharacterFilteringOptions { labels?: { /** * When set and not an empty array, these labels must ALL be present on a * character in order for it to appear in the filtered result. * * If both, {@link withAllLabels} and * {@link withNoneLabels} are provided and * non-empty arrays, {@link withNoneLabels} is ignored. * * If both, {@link withAllLabels} and * {@link withOneOfLabels} are provided and * non-empty arrays, {@link withOneOfLabels} is ignored. * @default `[]` */ withAllLabels?: string[]; /** * When set and not an empty array, NONE of these labels must be present on * a character in order for it to appear in the filtered result. * * If both, {@link withAllLabels} and * {@link withNoneLabels} are provided and * non-empty arrays, {@link withNoneLabels} is ignored. * * If both, {@link withNoneLabels} and * {@link withOneOfLabels} are provided and * non-empty arrays, {@link withNoneLabels} is ignored. * @default `[]` */ withNoneLabels?: string[]; /** * When set and not an empty array, ONE of these labels must be present on a * character in order for it to appear in the filtered result. * * If both, {@link withAllLabels} and * {@link withNoneLabels} are provided and * non-empty arrays, {@link withNoneLabels} is ignored. * * If both, {@link withNoneLabels} and * {@link withOneOfLabels} are provided and * non-empty arrays, {@link withNoneLabels} is ignored. * @default `[]` */ withOneOfLabels?: string[]; }; } export declare function filterCharacters(characters: GridCharacter[], options: CharacterFilteringOptions): GridCharacter[];