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grid-engine

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Phaser3 plugin for grid based movement on a 2D game board.

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import { Position } from "../Position.js"; import { Vector2 } from "../Utils/Vector2/Vector2.js"; export declare enum Direction { NONE = "none", LEFT = "left", UP_LEFT = "up-left", UP = "up", UP_RIGHT = "up-right", RIGHT = "right", DOWN_RIGHT = "down-right", DOWN = "down", DOWN_LEFT = "down-left" } export declare const dirToNumber: { up: number; "up-right": number; right: number; "down-right": number; down: number; "down-left": number; left: number; "up-left": number; none: number; }; export declare const numberToDir: Direction[]; export declare function directions(): Direction[]; export declare function isDiagonal(direction: Direction): boolean; export declare function isHorizontal(direction: Direction): boolean; export declare function isVertical(direction: Direction): boolean; export declare function turnCounterClockwise(direction: Direction, times?: number): Direction; export declare function turnClockwise(direction: Direction, times?: number): Direction; export declare function directionVector(direction: Direction): Vector2; export declare function oppositeDirection(direction: Direction): Direction; /** * Helper function that returns the direction from a source to a target * position. * * For example: * `directionFromPos({x:1, y:1}, {{x:2, y:1}}) = Direction.RIGHT` * * @category Helpers */ export declare function directionFromPos(src: Position, dest: Position): Direction; export declare enum NumberOfDirections { FOUR = 4, EIGHT = 8 } export declare function isDirection(val: any): val is Direction;