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grid-engine

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Phaser3 plugin for grid based movement on a 2D game board.

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/** * Determines what happens if a previously calculated path is suddenly * blocked. This can happen if a path existed and while the character was * moving along that path, it got suddenly blocked. * * @category Pathfinding */ export declare enum PathBlockedStrategy { /** * Makes the character wait (forever or until given {@link MoveToConfig.pathBlockedWaitTimeoutMs}) * until the path will be free again. */ WAIT = "WAIT", /** * Makes the character look for a new path. You can provide a custom backoff * time in milliseconds: {@link MoveToConfig.pathBlockedRetryBackoffMs}. You * can also specify a maximum number of retries using {@link MoveToConfig.pathBlockedMaxRetries}. */ RETRY = "RETRY", /** * Makes the character stop the movement. */ STOP = "STOP" }