grid-engine
Version:
Phaser3 plugin for grid based movement on a 2D game board.
30 lines (29 loc) • 1.16 kB
TypeScript
import { GridTilemap } from "../../GridTilemap/GridTilemap.js";
import { CharId, GridCharacter } from "../../GridCharacter/GridCharacter.js";
import { Movement, MovementInfo } from "../Movement.js";
import { Direction, IsPositionAllowedFn, ShortestPathAlgorithmType } from "../../GridEngine.js";
import { NoPathFoundStrategy } from "../../Pathfinding/NoPathFoundStrategy.js";
export interface Options {
distance?: number;
noPathFoundStrategy?: NoPathFoundStrategy;
maxPathLength?: number;
shortestPathAlgorithm?: ShortestPathAlgorithmType;
ignoreLayers?: boolean;
considerCosts?: boolean;
facingDirection?: Direction;
isPositionAllowedFn?: IsPositionAllowedFn;
ignoredChars?: CharId[];
}
export declare class FollowMovement implements Movement {
private character;
private gridTilemap;
private charToFollow;
private targetMovement?;
private options;
constructor(character: GridCharacter, gridTilemap: GridTilemap, charToFollow: GridCharacter, options?: Options);
init(): void;
update(delta: number): void;
getInfo(): MovementInfo;
private getFacingPos;
private updateTarget;
}