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grid-engine

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Phaser3 plugin for grid based movement on a 2D game board.

17 lines (16 loc) 398 B
/** * Fast queue implementation. This is necessary because using plain JS arrays as * queues takes O(n) for dequeueing. */ export declare class Queue<T> { private head?; private tail?; private sizeInternal; dequeue(): T | undefined; enqueue(data: T): void; peek(): T | undefined; peekAll(): T[]; clear(): void; peekEnd(): T | undefined; size(): number; }