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grapesjs_codeapps

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Free and Open Source Web Builder Framework/SC Modification

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/** * You can customize the initial state of the module from the editor initialization * ```js * const editor = grapesjs.init({ * keymaps: { * // Object of keymaps * defaults: { * 'your-namespace:keymap-name' { * keys: '⌘+z, ctrl+z', * handler: 'some-command-id' * }, * ... * } * } * }) * ``` * * Once the editor is instantiated you can use its API. Before using these methods you should get the module from the instance * * ```js * const keymaps = editor.Keymaps; * ``` * * * [getConfig](#getconfig) * * [add](#add) * * [get](#get) * * [getAll](#getAll) * * [remove](#remove) * * @module Keymaps */ import { isString } from 'underscore'; const keymaster = require('keymaster'); module.exports = () => { let em; let config; const keymaps = {}; const configDef = { defaults: { 'core:undo': { keys: '⌘+z, ctrl+z', handler: 'core:undo' }, 'core:redo': { keys: '⌘+shift+z, ctrl+shift+z', handler: 'core:redo' }, 'core:copy': { keys: '⌘+c, ctrl+c', handler: 'core:copy' }, 'core:paste': { keys: '⌘+v, ctrl+v', handler: 'core:paste' }, 'core:component-next': { keys: 's', handler: 'core:component-next' }, 'core:component-prev': { keys: 'w', handler: 'core:component-prev' }, 'core:component-enter': { keys: 'd', handler: 'core:component-enter' }, 'core:component-exit': { keys: 'a', handler: 'core:component-exit' }, 'core:component-delete': { keys: 'delete', handler: 'core:component-delete' } } }; return { keymaster, name: 'Keymaps', /** * Get module configurations * @return {Object} Configuration object */ getConfig() { return config; }, /** * Initialize module * @param {Object} config Configurations * @private */ init(opts = {}) { config = { ...configDef, ...opts }; em = config.em; this.em = em; return this; }, onLoad() { const defKeys = config.defaults; for (let id in defKeys) { const value = defKeys[id]; this.add(id, value.keys, value.handler); } }, /** * Add new keymap * @param {string} id Keymap id * @param {string} keys Keymap keys, eg. `ctrl+a`, `⌘+z, ctrl+z` * @param {Function|string} handler Keymap handler, might be a function * @return {Object} Added keymap * or just a command id as a string * @example * // 'ns' is just a custom namespace * keymaps.add('ns:my-keymap', '⌘+j, ⌘+u, ctrl+j, alt+u', editor => { * console.log('do stuff'); * }); * // or * keymaps.add('ns:my-keymap', '⌘+s, ctrl+s', 'some-gjs-command'); * * // listen to events * editor.on('keymap:emit', (id, shortcut, e) => { * // ... * }) */ add(id, keys, handler) { const em = this.em; const cmd = em.get('Commands'); const editor = em.getEditor(); const keymap = { id, keys, handler }; const pk = keymaps[id]; pk && this.remove(id); keymaps[id] = keymap; keymaster(keys, (e, h) => { // It's safer putting handlers resolution inside the callback handler = isString(handler) ? cmd.get(handler) : handler; typeof handler == 'object' ? handler.run(editor) : handler(editor); const args = [id, h.shortcut, e]; em.trigger('keymap:emit', ...args); em.trigger(`keymap:emit:${id}`, ...args); }); em.trigger('keymap:add', keymap); return keymap; }, /** * Get the keymap by id * @param {string} id Keymap id * @return {Object} Keymap object * @example * keymaps.get('ns:my-keymap'); * // -> {keys, handler}; */ get(id) { return keymaps[id]; }, /** * Get all keymaps * @return {Object} * @example * keymaps.getAll(); * // -> {id1: {}, id2: {}}; */ getAll() { return keymaps; }, /** * Remove the keymap by id * @param {string} id Keymap id * @return {Object} Removed keymap * @example * keymaps.remove('ns:my-keymap'); * // -> {keys, handler}; */ remove(id) { const em = this.em; const keymap = this.get(id); if (keymap) { delete keymaps[id]; keymaster.unbind(keymap.keys); em && em.trigger('keymap:remove', keymap); return keymap; } } }; };