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grapesjs_codeapps

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Free and Open Source Web Builder Framework/SC Modification

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/** * Editor contains the top level API which you'll probably use to customize the editor or extend it with plugins. * You get the Editor instance on init method and you can pass options via its [Configuration Object](https://github.com/artf/grapesjs/blob/master/src/editor/config/config.js) * * ```js * const editor = grapesjs.init({ * // options * }); * ``` * * ## Available Events * * You can make use of available events in this way * ```js * editor.on('EVENT-NAME', (some, argument) => { * // do something * }) * ``` * * ### Components * * `component:add` - Triggered when a new component is added to the editor, the model is passed as an argument to the callback * * `component:remove` - Triggered when a component is removed, the model is passed as an argument to the callback * * `component:clone` - Triggered when a new component is added by a clone command, the model is passed as an argument to the callback * * `component:update` - Triggered when a component is updated (moved, styled, etc.), the model is passed as an argument to the callback * * `component:update:{propertyName}` - Listen any property change, the model is passed as an argument to the callback * * `component:styleUpdate` - Triggered when the style of the component is updated, the model is passed as an argument to the callback * * `component:styleUpdate:{propertyName}` - Listen for a specific style property change, the model is passed as an argument to the callback * * `component:selected` - New component selected, the selected model is passed as an argument to the callback * * `component:deselected` - Component deselected, the deselected model is passed as an argument to the callback * * `component:toggled` - Component selection changed, toggled model is passed as an argument to the callback * ### Blocks * * `block:add` - New block added * * `block:remove` - Block removed * * `block:drag:start` - Started dragging block, model of the block is passed as an argument * * `block:drag` - Dragging block, the block's model and the drag event are passed as arguments * * `block:drag:stop` - Dragging of the block is stopped. As agruments for the callback you get, the dropped component model (if dropped successfully) and the model of the block * ### Assets * * `asset:add` - New asset added * * `asset:remove` - Asset removed * * `asset:upload:start` - Before the upload is started * * `asset:upload:end` - After the upload is ended * * `asset:upload:error` - On any error in upload, passes the error as an argument * * `asset:upload:response` - On upload response, passes the result as an argument * ### Keymaps * * `keymap:add` - New keymap added. The new keyamp object is passed as an argument * * `keymap:remove` - Keymap removed. The removed keyamp object is passed as an argument * * `keymap:emit` - Some keymap emitted, in arguments you get keymapId, shortcutUsed, Event * * `keymap:emit:{keymapId}` - `keymapId` emitted, in arguments you get keymapId, shortcutUsed, Event * ### Style Manager * * `styleManager:update:target` - The target (Component or CSSRule) is changed * * `styleManager:change` - Triggered on style property change from new selected component, the view of the property is passed as an argument to the callback * * `styleManager:change:{propertyName}` - As above but for a specific style property * ### Storages * * `storage:start` - Before the storage request is started * * `storage:start:store` - Before the store request. The object to store is passed as an argumnet (which you can edit) * * `storage:start:load` - Before the load request. Items to load are passed as an argumnet (which you can edit) * * `storage:load` - Triggered when something was loaded from the storage, loaded object passed as an argumnet * * `storage:store` - Triggered when something is stored to the storage, stored object passed as an argumnet * * `storage:end` - After the storage request is ended * * `storage:end:store` - After the store request * * `storage:end:load` - After the load request * * `storage:error` - On any error on storage request, passes the error as an argument * * `storage:error:store` - Error on store request, passes the error as an argument * * `storage:error:load` - Error on load request, passes the error as an argument * ### Canvas * * `canvas:dragenter` - When something is dragged inside the canvas, `DataTransfer` instance passed as an argument * * `canvas:dragover` - When something is dragging on canvas, `DataTransfer` instance passed as an argument * * `canvas:drop` - Something is dropped in canvas, `DataTransfer` instance and the dropped model are passed as arguments * * `canvas:dragend` - When a drag operation is ended, `DataTransfer` instance passed as an argument * * `canvas:dragdata` - On any dataTransfer parse, `DataTransfer` instance and the `result` are passed as arguments. * By changing `result.content` you're able to customize what is dropped * ### Selectors * * `selector:add` - Triggers when a new selector/class is created * ### RTE * * `rte:enable` - RTE enabled. The view, on which RTE is enabled, is passed as an argument * * `rte:disable` - RTE disabled. The view, on which RTE is disabled, is passed as an argument * ### Commands * * `run:{commandName}` - Triggered when some command is called to run (eg. editor.runCommand('preview')) * * `stop:{commandName}` - Triggered when some command is called to stop (eg. editor.stopCommand('preview')) * * `run:{commandName}:before` - Triggered before the command is called * * `stop:{commandName}:before` - Triggered before the command is called to stop * * `abort:{commandName}` - Triggered when the command execution is aborted (`editor.on(`run:preview:before`, opts => opts.abort = 1);`) * ### General * * `canvasScroll` - Triggered when the canvas is scrolle * * `undo` - Undo executed * * `redo` - Redo executed * * `load` - When the editor is loaded * * @module Editor */ import $ from 'cash-dom'; module.exports = config => { var c = config || {}, defaults = require('./config/config'), EditorModel = require('./model/Editor'), EditorView = require('./view/EditorView'); for (var name in defaults) { if (!(name in c)) c[name] = defaults[name]; } c.pStylePrefix = c.stylePrefix; var em = new EditorModel(c); var editorView = new EditorView({ model: em, config: c }); return { $, /** * @property {EditorModel} * @private */ editor: em, /** * @property {DomComponents} * @private */ DomComponents: em.get('DomComponents'), /** * @property {LayerManager} * @private */ LayerManager: em.get('LayerManager'), /** * @property {CssComposer} * @private */ CssComposer: em.get('CssComposer'), /** * @property {StorageManager} * @private */ StorageManager: em.get('StorageManager'), /** * @property {AssetManager} * @private */ AssetManager: em.get('AssetManager'), /** * @property {BlockManager} * @private */ BlockManager: em.get('BlockManager'), /** * @property {TemplateList} * @private */ TemplateList: em.get('TemplateList'), /** * @property {LocationManager} * @private */ LocationManager: em.get('LocationManager'), /** * @property {BgManager} * @private */ BgManager: em.get('BgManager'), /** * @property {TraitManager} * @private */ TraitManager: em.get('TraitManager'), /** * @property {SelectorManager} * @private */ SelectorManager: em.get('SelectorManager'), /** * @property {CodeManager} * @private */ CodeManager: em.get('CodeManager'), /** * @property {Commands} * @private */ Commands: em.get('Commands'), /** * @property {Keymaps} * @private */ Keymaps: em.get('Keymaps'), /** * @property {Modal} * @private */ Modal: em.get('Modal'), /** * @property {Panels} * @private */ Panels: em.get('Panels'), /** * @property {StyleManager} * @private */ StyleManager: em.get('StyleManager'), /** * @property {StyleManager} * @private */ StyleManagerBg: em.get('StyleManagerBg'), /** * @property {Canvas} * @private */ Canvas: em.get('Canvas'), /** * @property {UndoManager} * @private */ UndoManager: em.get('UndoManager'), /** * @property {DeviceManager} * @private */ DeviceManager: em.get('DeviceManager'), /** * @property {RichTextEditor} * @private */ RichTextEditor: em.get('RichTextEditor'), /** * @property {Parser} * @private */ Parser: em.get('Parser'), /** * @property {Utils} * @private */ Utils: em.get('Utils'), /** * @property {Utils} * @private */ Config: em.get('Config'), /** * Initialize editor model * @return {this} * @private */ init() { em.init(this); return this; }, /** * Returns configuration object * @param {string} [prop] Property name * @return {any} Returns the configuration object or * the value of the specified property */ getConfig(prop) { return em.getConfig(prop); }, /** * Returns HTML built inside canvas * @return {string} HTML string */ getHtml(opts) { return em.getHtml(opts); }, /** * Returns CSS built inside canvas * @param {Object} [opts={}] Options * @return {string} CSS string */ getCss(opts) { return em.getCss(opts); }, /** * Returns JS of all components * @return {string} JS string */ getJs() { return em.getJs(); }, /** * Return the complete tree of components. Use `getWrapper` to include also the wrapper * @return {Components} */ getComponents() { return em.get('DomComponents').getComponents(); }, /** * Return the wrapper and its all components * @return {Component} */ getWrapper() { return em.get('DomComponents').getWrapper(); }, /** * Set components inside editor's canvas. This method overrides actual components * @param {Array<Object>|Object|string} components HTML string or components model * @return {this} * @example * editor.setComponents('<div class="cls">New component</div>'); * // or * editor.setComponents({ * type: 'text', * classes:['cls'], * content: 'New component' * }); */ setComponents(components) { em.setComponents(components); return this; }, /** * Set custom settings * @param {Object} * @return {this} */ setCustomSettings(settings) { em.config.custom = settings; return this; }, /** * Set lang object * @param {Object} * @return {this} */ setLang(lang) { em.config.lang = lang; return this; }, /** * Add components * @param {Array<Object>|Object|string} components HTML string or components model * @param {Object} opts Options * @param {Boolean} [opts.avoidUpdateStyle=false] If the HTML string contains styles, * by default, they will be created and, if already exist, updated. When this option * is true, styles already created will not be updated. * @return {Model|Array<Model>} * @example * editor.addComponents('<div class="cls">New component</div>'); * // or * editor.addComponents({ * type: 'text', * classes:['cls'], * content: 'New component' * }); */ addComponents(components, opts) { return this.getComponents().add(components, opts); }, /** * Returns style in JSON format object * @return {Object} */ getStyle() { return em.get('CssComposer').getAll(); }, /** * Set style inside editor's canvas. This method overrides actual style * @param {Array<Object>|Object|string} style CSS string or style model * @return {this} * @example * editor.setStyle('.cls{color: red}'); * //or * editor.setStyle({ * selectors: ['cls'] * style: { color: 'red' } * }); */ setStyle(style) { em.setStyle(style); return this; }, /** * Returns the last selected component, if there is one * @return {Model} */ getSelected() { return em.getSelected(); }, /** * Returns an array of all selected components * @return {Array} */ getSelectedAll() { return em.getSelectedAll(); }, /** * Get a stylable entity from the selected component. * If you select a component without classes the entity is the Component * itself and all changes will go inside its 'style' attribute. Otherwise, * if the selected component has one or more classes, the function will * return the corresponding CSS Rule * @return {Model} */ getSelectedToStyle() { let selected = em.getSelected(); if (selected) { return this.StyleManager.getModelToStyle(selected); } }, /** * Select a component * @param {Component|HTMLElement} el Component to select * @return {this} * @example * // Select dropped block * editor.on('block:drag:stop', function(model) { * editor.select(model); * }); */ select(el) { em.setSelected(el); return this; }, /** * Add component to selection * @param {Component|HTMLElement|Array} el Component to select * @return {this} * @example * editor.selectAdd(model); */ selectAdd(el) { em.addSelected(el); return this; }, /** * Remove component from selection * @param {Component|HTMLElement|Array} el Component to select * @return {this} * @example * editor.selectRemove(model); */ selectRemove(el) { em.removeSelected(el); return this; }, /** * Toggle component selection * @param {Component|HTMLElement|Array} el Component to select * @return {this} * @example * editor.selectToggle(model); */ selectToggle(el) { em.toggleSelected(el); return this; }, /** * Set device to the editor. If the device exists it will * change the canvas to the proper width * @param {string} name Name of the device * @return {this} * @example * editor.setDevice('Tablet'); */ setDevice(name) { em.set('device', name); return this; }, /** * Return the actual active device * @return {string} Device name * @example * var device = editor.getDevice(); * console.log(device); * // 'Tablet' */ getDevice() { return em.get('device'); }, /** * Execute command * @param {string} id Command ID * @param {Object} options Custom options * @return {*} The return is defined by the command * @example * editor.runCommand('myCommand', {someValue: 1}); */ runCommand(id, options = {}) { return em.get('Commands').run(id, options); }, /** * Stop the command if stop method was provided * @param {string} id Command ID * @param {Object} options Custom options * @return {*} The return is defined by the command * @example * editor.stopCommand('myCommand', {someValue: 1}); */ stopCommand(id, options = {}) { return em.get('Commands').stop(id, options); }, /** * Store data to the current storage * @param {Function} clb Callback function * @return {Object} Stored data */ store(clb) { return em.store(clb); }, /** * Load data from the current storage * @param {Function} clb Callback function * @return {Object} Stored data */ load(clb) { return em.load(clb); }, /** * Returns container element. The one which was indicated as 'container' * on init method * @return {HTMLElement} */ getContainer() { return c.el; }, /** * Return the count of changes made to the content and not yet stored. * This count resets at any `store()` * @return {number} */ getDirtyCount() { return em.getDirtyCount(); }, /** * Update editor dimensions and refresh data useful for positioning of tools * * This method could be useful when you update, for example, some position * of the editor element (eg. canvas, panels, etc.) with CSS, where without * refresh you'll get misleading position of tools (eg. rich text editor, * component highlighter, etc.) * * @private */ refresh() { em.refreshCanvas(); }, /** * Replace the built-in Rich Text Editor with a custom one. * @param {Object} obj Custom RTE Interface * @example * editor.setCustomRte({ * // Function for enabling custom RTE * // el is the HTMLElement of the double clicked Text Component * // rte is the same instance you have returned the first time you call * // enable(). This is useful if need to check if the RTE is already enabled so * // ion this case you'll need to return the RTE and the end of the function * enable: function(el, rte) { * rte = new MyCustomRte(el, {}); // this depends on the Custom RTE API * ... * return rte; // return the RTE instance * }, * * // Disable the editor, called for example when you unfocus the Text Component * disable: function(el, rte) { * rte.blur(); // this depends on the Custom RTE API * } * * // Called when the Text Component is focused again. If you returned the RTE instance * // from the enable function, the enable won't be called again instead will call focus, * // in this case to avoid double binding of the editor * focus: function (el, rte) { * rte.focus(); // this depends on the Custom RTE API * } * }); */ setCustomRte(obj) { this.RichTextEditor.customRte = obj; }, /** * Replace the default CSS parser with a custom one. * The parser function receives a CSS string as a parameter and expects * an array of CSSRule objects as a result. If you need to remove the * custom parser, pass `null` as the argument * @param {Function|null} parser Parser function * @return {this} * @example * editor.setCustomParserCss(css => { * const result = []; * // ... parse the CSS string * result.push({ * selectors: '.someclass, div .otherclass', * style: { color: 'red' } * }) * // ... * return result; * }); */ setCustomParserCss(parser) { this.Parser.getConfig().parserCss = parser; return this; }, /** * Trigger event log message * @param {*} msg Message to log * @param {Object} [opts={}] Custom options * @param {String} [opts.ns=''] Namespace of the log (eg. to use in plugins) * @param {String} [opts.level='debug'] Level of the log, `debug`, `info`, `warning`, `error` * @return {this} * @example * editor.log('Something done!', { ns: 'from-plugin-x', level: 'info' }); * // This will trigger following events * // `log`, `log:info`, `log-from-plugin-x`, `log-from-plugin-x:info` * // Callbacks of those events will always receive the message and * // options, as arguments, eg: * // editor.on('log:info', (msg, opts) => console.info(msg, opts)) */ log(msg, opts = {}) { em.log(msg, opts); return this; }, /** * Attach event * @param {string} event Event name * @param {Function} callback Callback function * @return {this} */ on(event, callback) { em.on(event, callback); return this; }, /** * Attach event and detach it after the first run * @param {string} event Event name * @param {Function} callback Callback function * @return {this} */ once(event, callback) { em.once(event, callback); return this; }, /** * Detach event * @param {string} event Event name * @param {Function} callback Callback function * @return {this} */ off(event, callback) { em.off(event, callback); return this; }, /** * Trigger event * @param {string} event Event to trigger * @return {this} */ trigger(event) { em.trigger.apply(em, arguments); return this; }, /** * Destroy the editor */ destroy() { return em.destroyAll(); }, /** * Returns editor element * @return {HTMLElement} * @private */ getEl() { return editorView.el; }, /** * Returns editor model * @return {Model} * @private */ getModel() { return em; }, /** * Render editor * @return {HTMLElement} */ render() { // Do post render stuff after the iframe is loaded otherwise it'll // be empty during tests em.on('loaded', () => { this.UndoManager.clear(); em.get('modules').forEach(module => { module.postRender && module.postRender(editorView); }); }); editorView.render(); return editorView.el; } }; };