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grapesjs_codeapps

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Free and Open Source Web Builder Framework/SC Modification

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<!-- Generated by documentation.js. Update this documentation by updating the source code. --> ## DeviceManager You can customize the initial state of the module from the editor initialization, by passing the following [Configuration Object][1] ```js const editor = grapesjs.init({ deviceManager: { // options } }) ``` Once the editor is instantiated you can use its API. Before using these methods you should get the module from the instance ```js const deviceManager = editor.DeviceManager; ``` - [add][2] - [get][3] - [getAll][4] ## add Add new device to the collection. URLs are supposed to be unique ### Parameters - `name` **[string][5]** Device name - `width` **[string][5]** Width of the device - `opts` **[Object][6]** Custom options ### Examples ```javascript deviceManager.add('Tablet', '900px'); deviceManager.add('Tablet2', '900px', { height: '300px', widthMedia: '810px', // the width that will be used for the CSS media }); ``` Returns **Device** Added device ## get Return device by name ### Parameters - `name` **[string][5]** Name of the device ### Examples ```javascript var device = deviceManager.get('Tablet'); console.log(JSON.stringify(device)); // {name: 'Tablet', width: '900px'} ``` ## getAll Return all devices ### Examples ```javascript var devices = deviceManager.getAll(); console.log(JSON.stringify(devices)); // [{name: 'Desktop', width: ''}, ...] ``` Returns **Collection** [1]: https://github.com/artf/grapesjs/blob/master/src/device_manager/config/config.js [2]: #add [3]: #get [4]: #getAll [5]: https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/String [6]: https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object