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grapesjs_codeapps

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Free and Open Source Web Builder Framework/SC Modification

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<!-- Generated by documentation.js. Update this documentation by updating the source code. --> ## AssetManager You can customize the initial state of the module from the editor initialization, by passing the following [Configuration Object][1] ```js const editor = grapesjs.init({ assetManager: { // options } }) ``` Once the editor is instantiated you can use its API. Before using these methods you should get the module from the instance ```js const assetManager = editor.AssetManager; ``` - [add][2] - [get][3] - [getAll][4] - [getAllVisible][5] - [remove][6] - [store][7] - [load][8] - [getContainer][9] - [getAssetsEl][10] - [addType][11] - [getType][12] - [getTypes][13] ## add Add new asset/s to the collection. URLs are supposed to be unique ### Parameters - `asset` **([string][14] \| [Object][15] \| [Array][16]&lt;[string][14]> | [Array][16]&lt;[Object][15]>)** URL strings or an objects representing the resource. - `opts` **[Object][15]?** Options (optional, default `{}`) ### Examples ```javascript // In case of strings, would be interpreted as images assetManager.add('http://img.jpg'); assetManager.add(['http://img.jpg', './path/to/img.png']); // Using objects you could indicate the type and other meta informations assetManager.add({ src: 'http://img.jpg', //type: 'image', //image is default height: 300, width: 200, }); assetManager.add([{ src: 'http://img.jpg', },{ src: './path/to/img.png', }]); ``` Returns **Model** ## get Returns the asset by URL ### Parameters - `src` **[string][14]** URL of the asset ### Examples ```javascript var asset = assetManager.get('http://img.jpg'); ``` Returns **[Object][15]** Object representing the asset ## getAll Return the global collection, containing all the assets Returns **Collection** ## getAllVisible Return the visible collection, which containes assets actually rendered Returns **Collection** ## remove Remove the asset by its URL ### Parameters - `src` **[string][14]** URL of the asset ### Examples ```javascript assetManager.remove('http://img.jpg'); ``` Returns **this** ## store Store assets data to the selected storage ### Parameters - `noStore` **[Boolean][17]** If true, won't store ### Examples ```javascript var assets = assetManager.store(); ``` Returns **[Object][15]** Data to store ## load Load data from the passed object. The fetched data will be added to the collection. ### Parameters - `data` **[Object][15]** Object of data to load (optional, default `{}`) ### Examples ```javascript var assets = assetManager.load({ assets: [...] }) ``` Returns **[Object][15]** Loaded assets ## getContainer Return the Asset Manager Container Returns **[HTMLElement][18]** ## getAssetsEl Get assets element container Returns **[HTMLElement][18]** ## render Render assets ### Parameters - `assets` **[array][16]** Assets to render, without the argument will render all global assets ### Examples ```javascript // Render all assets assetManager.render(); // Render some of the assets const assets = assetManager.getAll(); assetManager.render(assets.filter( asset => asset.get('category') == 'cats' )); ``` Returns **[HTMLElement][18]** ## addType Add new type. If you want to get more about type definition we suggest to read the [module's page][19] ### Parameters - `id` **[string][14]** Type ID - `definition` **[Object][15]** Definition of the type. Each definition contains `model` (business logic), `view` (presentation logic) and `isType` function which recognize the type of the passed entity ### Examples ```javascript assetManager.addType('my-type', { model: {}, view: {}, isType: (value) => {}, }) ``` ## getType Get type ### Parameters - `id` **[string][14]** Type ID Returns **[Object][15]** Type definition ## getTypes Get types Returns **[Array][16]** [1]: https://github.com/artf/grapesjs/blob/master/src/asset_manager/config/config.js [2]: #add [3]: #get [4]: #getall [5]: #getallvisible [6]: #remove [7]: #store [8]: #load [9]: #getcontainer [10]: #getassetsel [11]: #addtype [12]: #gettype [13]: #gettypes [14]: https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/String [15]: https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object [16]: https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array [17]: https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Boolean [18]: https://developer.mozilla.org/docs/Web/HTML/Element [19]: /modules/Assets.html