gpu.js
Version:
GPU Accelerated JavaScript
52 lines (46 loc) • 1.9 kB
JavaScript
const { utils } = require('../../../utils');
const { WebGLKernelArray } = require('./array');
class WebGLKernelValueSingleArray2DI extends WebGLKernelArray {
constructor(value, settings) {
super(value, settings);
this.bitRatio = 4;
this.setShape(value);
}
setShape(value) {
const valueDimensions = utils.getDimensions(value, true);
this.textureSize = utils.getMemoryOptimizedFloatTextureSize(valueDimensions, this.bitRatio);
this.dimensions = new Int32Array([valueDimensions[1], valueDimensions[2], 1]);
this.uploadArrayLength = this.textureSize[0] * this.textureSize[1] * this.bitRatio;
this.checkSize(this.textureSize[0], this.textureSize[1]);
this.uploadValue = new Float32Array(this.uploadArrayLength);
}
getStringValueHandler() {
return utils.linesToString([
`const uploadValue_${this.name} = new Float32Array(${this.uploadArrayLength})`,
`flattenTo(${this.varName}, uploadValue_${this.name})`,
]);
}
getSource() {
return utils.linesToString([
`uniform sampler2D ${this.id}`,
`ivec2 ${this.sizeId} = ivec2(${this.textureSize[0]}, ${this.textureSize[1]})`,
`ivec3 ${this.dimensionsId} = ivec3(${this.dimensions[0]}, ${this.dimensions[1]}, ${this.dimensions[2]})`,
]);
}
updateValue(value) {
if (value.constructor !== this.initialValueConstructor) {
this.onUpdateValueMismatch(value.constructor);
return;
}
const { context: gl } = this;
utils.flatten3dArrayTo(value, this.uploadValue);
gl.activeTexture(this.contextHandle);
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.textureSize[0], this.textureSize[1], 0, gl.RGBA, gl.FLOAT, this.uploadValue);
this.kernel.setUniform1i(this.id, this.index);
}
}
module.exports = {
WebGLKernelValueSingleArray2DI
};