gpu.js
Version:
GPU Accelerated JavaScript
42 lines (37 loc) • 1.36 kB
JavaScript
const { utils } = require('../../../utils');
const { WebGLKernelArray } = require('./array');
class WebGLKernelValueHTMLImage extends WebGLKernelArray {
constructor(value, settings) {
super(value, settings);
const { width, height } = value;
this.checkSize(width, height);
this.dimensions = [width, height, 1];
this.textureSize = [width, height];
this.uploadValue = value;
}
getStringValueHandler() {
return `const uploadValue_${this.name} = ${this.varName};\n`;
}
getSource() {
return utils.linesToString([
`uniform sampler2D ${this.id}`,
`ivec2 ${this.sizeId} = ivec2(${this.textureSize[0]}, ${this.textureSize[1]})`,
`ivec3 ${this.dimensionsId} = ivec3(${this.dimensions[0]}, ${this.dimensions[1]}, ${this.dimensions[2]})`,
]);
}
updateValue(inputImage) {
if (inputImage.constructor !== this.initialValueConstructor) {
this.onUpdateValueMismatch(inputImage.constructor);
return;
}
const { context: gl } = this;
gl.activeTexture(this.contextHandle);
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this.uploadValue = inputImage);
this.kernel.setUniform1i(this.id, this.index);
}
}
module.exports = {
WebGLKernelValueHTMLImage
};