gpu-curtains
Version:
gpu-curtains is a 3D WebGPU rendering engine. It can be used as a standalone 3D engine, but also includes extra classes focused on mapping 3d objects to DOM elements; It allows users to synchronize values such as position, sizing, or scale between them.
14 lines (12 loc) • 570 B
JavaScript
//#region src/core/shaders/full/fragment/get-default-shader-pass-fragment-code.ts
/** Default fragment shader code to use with {@link core/renderPasses/ShaderPass.ShaderPass | ShaderPass} that outputs the content of the pass `renderTexture` as is. */
const getDefaultShaderPassFragmentCode = `
struct VSOutput {
position: vec4f,
uv: vec2f,
};
fn main(fsInput: VSOutput) -> vec4f {
return textureSample(renderTexture, defaultSampler, fsInput.uv);
}`;
//#endregion
export { getDefaultShaderPassFragmentCode };