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gpu-curtains

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gpu-curtains is a 3D WebGPU rendering engine. It can be used as a standalone 3D engine, but also includes extra classes focused on mapping 3d objects to DOM elements; It allows users to synchronize values such as position, sizing, or scale between them.

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import { getVertexOutputStructContent } from "./get-vertex-output-struct-content.mjs"; //#region src/core/shaders/chunks/vertex/head/get-vertex-output-struct.ts /** * Get the vertex shader WGSL output struct using {@link getVertexOutputStructContent}. * @param parameters - Parameters used to generate the vertex shader WGSL output struct. * @param parameters.geometry - {@link Geometry} used to generate the struct from its attributes. * @param parameters.additionalVaryings - Optional additional {@link VertexShaderInputParams.additionalVaryings | varyings} to pass from the vertex shader to the fragment shader. * @returns - String with the vertex shader WGSL output struct. */ const getVertexOutputStruct = ({ geometry, additionalVaryings = [] }) => { return ` struct VSOutput { ${getVertexOutputStructContent({ geometry, additionalVaryings })} };`; }; //#endregion export { getVertexOutputStruct };