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gpu-curtains

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gpu-curtains is a 3D WebGPU rendering engine. It can be used as a standalone 3D engine, but also includes extra classes focused on mapping 3d objects to DOM elements; It allows users to synchronize values such as position, sizing, or scale between them.

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//#region src/core/shaders/chunks/fragment/head/get-volume-multi-to-single-scatter.ts /** * WGSL function to calculate volume scattering. */ const getVolumeMultiToSingleScatter = ` fn getVolumeMultiToSingleScatter(multiscatterColor: vec3f) -> vec3f { let s: vec3f = 4.09712 + 4.20863 * multiscatterColor - sqrt(9.59217 + 41.6808 * multiscatterColor + 17.7126 * multiscatterColor * multiscatterColor); return 1.0 - s * s; } `; //#endregion export { getVolumeMultiToSingleScatter };