UNPKG

gpu-curtains

Version:

gpu-curtains is a 3D WebGPU rendering engine. It can be used as a standalone 3D engine, but also includes extra classes focused on mapping 3d objects to DOM elements; It allows users to synchronize values such as position, sizing, or scale between them.

22 lines (21 loc) 978 B
import { getVertexOutputStructContent } from "../../vertex/head/get-vertex-output-struct-content.mjs"; //#region src/core/shaders/chunks/fragment/head/get-fragment-input-struct.ts /** * Get the fragment shader WGSL input struct using {@link getVertexOutputStructContent}. * @param parameters - Parameters used to generate the fragment shader WGSL input struct. * @param parameters.geometry - {@link Geometry} used to generate the struct from its attributes. * @param parameters.additionalVaryings - Optional additional {@link VertexShaderInputParams.additionalVaryings | varyings} passed from the vertex shader to the fragment shader. * @returns - String with the fragment shader WGSL input struct. */ const getFragmentInputStruct = ({ geometry, additionalVaryings = [] }) => { return ` struct FSInput { @builtin(front_facing) frontFacing: bool, ${getVertexOutputStructContent({ geometry, additionalVaryings })} };`; }; //#endregion export { getFragmentInputStruct };