UNPKG

gpu-curtains

Version:

gpu-curtains is a 3D WebGPU rendering engine. It can be used as a standalone 3D engine, but also includes extra classes focused on mapping 3d objects to DOM elements; It allows users to synchronize values such as position, sizing, or scale between them.

19 lines (18 loc) 883 B
//#region src/core/shaders/chunks/fragment/body/get-indirect-diffuse.ts /** * Get Render Equations for indirect diffuse contribution, accounting for sheen energy compensation if needed. * * @param parameters - Parameters used to set the indirect diffuse contribution. * @param parameters.extensionsUsed - {@link PBRFragmentShaderInputParams.extensionsUsed | extensionsUsed} to check if sheen is enabled. * @returns - Correct Render Equations function. */ const getIndirectDiffuse = ({ extensionsUsed = [] }) => { let indirectDiffuse = ""; if (extensionsUsed.includes("KHR_materials_sheen")) indirectDiffuse += ` RE_IndirectDiffuseSheen(irradiance, diffuseContribution, sheenEnergyComp, &reflectedLight);`; else indirectDiffuse += ` RE_IndirectDiffuse(irradiance, diffuseContribution, &reflectedLight);`; return indirectDiffuse; }; //#endregion export { getIndirectDiffuse };