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gpu-curtains

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gpu-curtains is a 3D WebGPU rendering engine. It can be used as a standalone 3D engine, but also includes extra classes focused on mapping 3d objects to DOM elements; It allows users to synchronize values such as position, sizing, or scale between them.

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const generateUUID = () => { return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g, (c) => { const r = Math.random() * 16 | 0, v = c === "x" ? r : r & 3 | 8; return v.toString(16).toUpperCase(); }); }; const toCamelCase = (string) => { return string.replace(/(?:^\w|[A-Z]|\b\w)/g, (ltr, idx) => idx === 0 ? ltr.toLowerCase() : ltr.toUpperCase()).replace(/\s+/g, ""); }; const toKebabCase = (string) => { const camelCase = toCamelCase(string); return camelCase.charAt(0).toUpperCase() + camelCase.slice(1); }; let warningThrown = 0; const throwWarning = (warning) => { if (warningThrown > 100) { return; } else if (warningThrown === 100) { console.warn("GPUCurtains: too many warnings thrown, stop logging."); } else { console.warn(warning); } warningThrown++; }; const throwError = (error) => { throw new Error(error); }; export { generateUUID, throwError, throwWarning, toCamelCase, toKebabCase };