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gpu-curtains

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gpu-curtains is a 3D WebGPU rendering engine. It can be used as a standalone 3D engine, but also includes extra classes focused on mapping 3d objects to DOM elements; It allows users to synchronize values such as position, sizing, or scale between them.

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const getPCFSpotShadowContribution = ( /* wgsl */ ` fn getPCFSpotShadowContribution(index: i32, worldPosition: vec3f, depthTexture: texture_depth_2d) -> f32 { let spotShadow: SpotShadowsElement = spotShadows.spotShadowsElements[index]; // get shadow coords let projectedShadowCoords: vec4f = spotShadow.projectionMatrix * spotShadow.viewMatrix * vec4(worldPosition, 1.0); var shadowCoords: vec3f = projectedShadowCoords.xyz / projectedShadowCoords.w; // Convert XY to (0, 1) // Y is flipped because texture coords are Y-down. shadowCoords = vec3( shadowCoords.xy * vec2(0.5, -0.5) + vec2(0.5), shadowCoords.z ); return getPCFBaseShadowContribution( shadowCoords, spotShadow.pcfSamples, spotShadow.bias, spotShadow.intensity, depthTexture ); } ` ); export { getPCFSpotShadowContribution };