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gorillajs

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A smart development environment designed to easily install and neatly manage web applications. Gorilla JS frees you from the repetitive daily tasks like apps installation, database management, creation of virtual environment, server configuration… And it

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var hasOwn = Object.prototype.hasOwnProperty; var toString = Object.prototype.toString; function isPlainObject(obj) { if (!obj || toString.call(obj) !== '[object Object]' || obj.nodeType || obj.setInterval) return false; var has_own_constructor = hasOwn.call(obj, 'constructor'); var has_is_property_of_method = hasOwn.call(obj.constructor.prototype, 'isPrototypeOf'); // Not own constructor property must be Object if (obj.constructor && !has_own_constructor && !has_is_property_of_method) return false; // Own properties are enumerated firstly, so to speed up, // if last one is own, then all properties are own. var key; for ( key in obj ) {} return key === undefined || hasOwn.call( obj, key ); }; module.exports = function extend() { var options, name, src, copy, copyIsArray, clone, target = arguments[0] || {}, i = 1, length = arguments.length, deep = false; // Handle a deep copy situation if ( typeof target === "boolean" ) { deep = target; target = arguments[1] || {}; // skip the boolean and the target i = 2; } // Handle case when target is a string or something (possible in deep copy) if ( typeof target !== "object" && typeof target !== "function") { target = {}; } for ( ; i < length; i++ ) { // Only deal with non-null/undefined values if ( (options = arguments[ i ]) != null ) { // Extend the base object for ( name in options ) { src = target[ name ]; copy = options[ name ]; // Prevent never-ending loop if ( target === copy ) { continue; } // Recurse if we're merging plain objects or arrays if ( deep && copy && ( isPlainObject(copy) || (copyIsArray = Array.isArray(copy)) ) ) { if ( copyIsArray ) { copyIsArray = false; clone = src && Array.isArray(src) ? src : []; } else { clone = src && isPlainObject(src) ? src : {}; } // Never move original objects, clone them target[ name ] = extend( deep, clone, copy ); // Don't bring in undefined values } else if ( copy !== undefined ) { target[ name ] = copy; } } } } // Return the modified object return target; };