gomoku-game
Version:
Gomoku game engine
25 lines (24 loc) • 841 B
TypeScript
type Empty = 0;
type Circle = 1;
type Cross = -1;
type Stone = Empty | Circle | Cross;
type Row = Stone[];
declare class GomokuBoard {
private board;
private isExact;
private combinationLength;
private winningCombination;
private placedStones;
private maxStones;
constructor(cols: number, rows: number, winningCombinationLength: number, exactCombinationLength: boolean);
private generateBoard;
getBoard(): Array<Row>;
setStone(col: number, row: number, stone: Stone): void;
getStone(col: number, row: number): Stone;
getWinningCombination(): Array<[number, number]>;
isPositionEmpty(col: number, row: number): boolean;
isTie(): boolean;
private ventureDirection;
hasWon(playerStone: Stone, column: number, row: number): boolean;
}
export { GomokuBoard, Stone, Cross, Circle };