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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"/> <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no, viewport-fit=cover"/> <meta name="description" content="An example of virtualization where node bounds information is present in the node data, so no layout is required."/> <link rel="stylesheet" href="../assets/css/style.css"/> <!-- Copyright 1998-2023 by Northwoods Software Corporation. --> <title>Virtualized Sample with no Layout</title> </head> <body> <!-- This top nav is not part of the sample code --> <nav id="navTop" class="w-full z-30 top-0 text-white bg-nwoods-primary"> <div class="w-full container max-w-screen-lg mx-auto flex flex-wrap sm:flex-nowrap items-center justify-between mt-0 py-2"> <div class="md:pl-4"> <a class="text-white hover:text-white no-underline hover:no-underline font-bold text-2xl lg:text-4xl rounded-lg hover:bg-nwoods-secondary " href="../"> <h1 class="my-0 p-1 ">GoJS</h1> </a> </div> <button id="topnavButton" class="rounded-lg sm:hidden focus:outline-none focus:ring" aria-label="Navigation"> <svg fill="currentColor" viewBox="0 0 20 20" class="w-6 h-6"> <path id="topnavOpen" fill-rule="evenodd" d="M3 5a1 1 0 011-1h12a1 1 0 110 2H4a1 1 0 01-1-1zM3 10a1 1 0 011-1h12a1 1 0 110 2H4a1 1 0 01-1-1zM9 15a1 1 0 011-1h6a1 1 0 110 2h-6a1 1 0 01-1-1z" clip-rule="evenodd"></path> <path id="topnavClosed" class="hidden" fill-rule="evenodd" d="M4.293 4.293a1 1 0 011.414 0L10 8.586l4.293-4.293a1 1 0 111.414 1.414L11.414 10l4.293 4.293a1 1 0 01-1.414 1.414L10 11.414l-4.293 4.293a1 1 0 01-1.414-1.414L8.586 10 4.293 5.707a1 1 0 010-1.414z" clip-rule="evenodd"></path> </svg> </button> <div id="topnavList" class="hidden sm:block items-center w-auto mt-0 text-white p-0 z-20"> <ul class="list-reset list-none font-semibold flex justify-end flex-wrap sm:flex-nowrap items-center px-0 pb-0"> <li class="p-1 sm:p-0"><a class="topnav-link" href="../learn/">Learn</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="../samples/">Samples</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="../intro/">Intro</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="../api/">API</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="https://www.nwoods.com/products/register.html">Register</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="../download.html">Download</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="https://forum.nwoods.com/c/gojs/11">Forum</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="https://www.nwoods.com/contact.html" target="_blank" rel="noopener" onclick="getOutboundLink('https://www.nwoods.com/contact.html', 'contact');">Contact</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="https://www.nwoods.com/sales/index.html" target="_blank" rel="noopener" onclick="getOutboundLink('https://www.nwoods.com/sales/index.html', 'buy');">Buy</a></li> </ul> </div> </div> <hr class="border-b border-gray-600 opacity-50 my-0 py-0" /> </nav> <div class="md:flex flex-col md:flex-row md:min-h-screen w-full max-w-screen-xl mx-auto"> <div id="navSide" class="flex flex-col w-full md:w-48 text-gray-700 bg-white flex-shrink-0"></div> <!-- * * * * * * * * * * * * * --> <!-- Start of GoJS sample code --> <div id="allSampleContent" class="p-4 w-full"> <style> #mySpinner { display: none; position: absolute; z-index: 100; animation: spin 1s linear infinite; } @keyframes spin { from { transform: rotate(0deg); } to { transform: rotate(360deg); } } </style> <div id="sample"> <div id="myDiagramDiv" style="background-color: white; border: solid 1px black; width: 100%; height: 600px"></div> <img id="mySpinner" src="images/spinner.png"> <div id="description"> <p> This uses a <a>GraphLinksModel</a> but not any <a>Layout</a>. It demonstrates the virtualization of Links as well as simple Nodes. </p> Node data in Model: <span id="myMessage1"></span>. Actual Nodes in Diagram: <span id="myMessage2"></span>.<br /> Link data in model: <span id="myMessage3"></span>. Actual Links in Diagram: <span id="myMessage4"></span>. </div> <script id="code" type="module"> import * as go from "../release/go-module.js"; import { Quadtree } from '../extensionsJSM/Quadtree.js'; // Since 2.2 you can also author concise templates with method chaining instead of GraphObject.make // For details, see https://gojs.net/latest/intro/buildingObjects.html const $ = go.GraphObject.make; // for conciseness in defining templates // The Diagram just shows what should be visible in the viewport. // Its model does NOT include node data for the whole graph, but only that // which might be visible in the viewport. const myDiagram = new go.Diagram("myDiagramDiv", { initialDocumentSpot: go.Spot.Center, initialViewportSpot: go.Spot.Center, // Assume there's no Layout -- all data.bounds are provided layout: $(go.Layout, { isInitial: false, isOngoing: false }), // never invalidates // Define the template for Nodes, used by virtualization. nodeTemplate: $(go.Node, "Auto", { isLayoutPositioned: false }, // optimization new go.Binding("position", "bounds", b => b.position) .makeTwoWay((p, d) => new go.Rect(p.x, p.y, d.bounds.width, d.bounds.height)), { width: 70, height: 70 }, // in cooperation with the load function, below $(go.Shape, "Rectangle", new go.Binding("fill", "color")), $(go.TextBlock, { margin: 2 }, new go.Binding("text", "color")), { toolTip: $("ToolTip", $(go.TextBlock, { margin: 3 }, new go.Binding("text", "", d => `key: ${d.key}\nbounds: ${d.bounds}\ntext: ${d.text}\nprop1: ${d.prop1}\nprop2: ${d.prop2}`)) ) } ), // Define the template for Links linkTemplate: $(go.Link, { isLayoutPositioned: false }, // optimization $(go.Shape, { strokeWidth: 2 }, new go.Binding("stroke", "state", s => LinkColors[s])), $(go.Shape, { toArrow: "OpenTriangle", strokeWidth: 2 }, new go.Binding("stroke", "state", s => LinkColors[s])) ), "animationManager.isEnabled": false }); const LinkColors = ["black", "green", "blue", "red"]; // This model includes all of the data const myWholeModel = new go.GraphLinksModel(); // must match the model used by the Diagram, below const myWholeQuadtree = new Quadtree(); // Do not set myDiagram.model = myWholeModel -- that would create a zillion Nodes and Links! // In the future Diagram may have built-in support for virtualization. // For now, we have to implement virtualization ourselves by having the Diagram's model // be different than the "real" model. myDiagram.model = // this only holds nodes that should be in the viewport new go.GraphLinksModel(); // must match the model, above // for now, we have to implement virtualization ourselves myDiagram.isVirtualized = true; myDiagram.addDiagramListener("ViewportBoundsChanged", onViewportChanged); myDiagram.addModelChangedListener(onModelChanged); myDiagram.model.makeUniqueKeyFunction = virtualUniqueKey; // ensure uniqueness in myWholeModel myDiagram.commandHandler.selectAll = () => {}; // make Select All command a no-op myDiagram.delayInitialization(() => spinDuring(myDiagram, "mySpinner", load)); // implement a wait spinner in HTML with CSS animation function spinDuring(diagram, spinner, compute) { // where compute is a function of zero args // show the animated spinner if (typeof spinner === "string") spinner = document.getElementById(spinner); if (spinner) { // position it in the middle of the viewport DIV const x = Math.floor(diagram.div.offsetWidth/2 - spinner.naturalWidth/2); const y = Math.floor(diagram.div.offsetHeight/2 - spinner.naturalHeight/2); spinner.style.left = x + "px"; spinner.style.top = y + "px"; spinner.style.display = "inline"; } setTimeout(() => { try { compute(); // do the computation } finally { if (spinner) spinner.style.display = "none"; } }, 20); } function load() { // create a lot of node data for the myWholeModel, and almost that many link data const total = 123456; const sqrt = Math.floor(Math.sqrt(total)); const data = []; const ldata = []; myWholeQuadtree.clear(); const temp = new go.Rect(); for (let i = 0; i < total; i++) { const nd = { key: i, // this node data's key color: go.Brush.randomColor(), // the node's color //!!!???@@@ this needs to be customized to account for your chosen Node template bounds: new go.Rect((i % sqrt) * 140, Math.floor(i / sqrt) * 140, 70, 70), text: "Node " + i.toString(), prop1: Math.random() * 100, prop2: Math.random() * 100 } data.push(nd); myWholeQuadtree.add(nd, nd.bounds); if (i > 0 && i%sqrt > 0) { // link sequential nodes const ld = { from: i - 1, to: i, state: Math.floor(Math.random() * 4) }; ldata.push(ld); } if (i > sqrt) { // link nodes vertically const ld = { from: i-sqrt, to: i, state: Math.floor(Math.random() * 4) }; ldata.push(ld); } } myWholeModel.nodeDataArray = data; myWholeModel.linkDataArray = ldata; // there is no virtualized layout to perform, but we still // can't depend on regular bounds computation that depends on all Nodes existing myDiagram.fixedBounds = computeDocumentBounds(); } // The following functions implement virtualization of the Diagram // Assume data.bounds is a Rect of the area occupied by the Node in document coordinates. // It's not good enough to ensure keys are unique in the limited model that is myDiagram.model -- // need to ensure uniqueness in myWholeModel. function virtualUniqueKey(model, data) { myWholeModel.makeNodeDataKeyUnique(data); return myWholeModel.getKeyForNodeData(data); } // The normal mechanism for determining the size of the document depends on all of the // Nodes and Links existing, so we need to use a function that depends only on the model data. function computeDocumentBounds() { const b = new go.Rect(); const ndata = myWholeModel.nodeDataArray; for (let i = 0; i < ndata.length; i++) { const d = ndata[i]; if (!d.bounds) continue; if (b.isEmpty()) b.set(d.bounds); else b.unionRect(d.bounds); } return b; } // As the user scrolls or zooms, make sure the Parts (Nodes and Links) exist in the viewport. function onViewportChanged(e) { const diagram = e.diagram; // make sure there are Nodes for each node data that is in the viewport // and each Link that is connected to such a Node const viewb = diagram.viewportBounds; // the new viewportBounds const model = diagram.model; const oldskips = diagram.skipsUndoManager; diagram.skipsUndoManager = true; //?? this does NOT remove Nodes or Links that are outside of the viewport const b = new go.Rect(); const ndata = myWholeQuadtree.intersecting(viewb); // myWholeModel.nodeDataArray; for (let i = 0; i < ndata.length; i++) { const n = ndata[i]; if (model.containsNodeData(n)) continue; if (!n.bounds) continue; if (n.bounds.intersectsRect(viewb)) { addNode(diagram, myWholeModel, n); } } //?? not considering TreeModel if (model instanceof go.GraphLinksModel) { // this could be much more efficient if we kept track of links in a Quadtree; // but then we would need to be able to update the Quadtree efficiently as nodes moved const ldata = myWholeModel.linkDataArray; for (let i = 0; i < ldata.length; i++) { const l = ldata[i]; if (model.containsLinkData(l)) continue; const fromkey = myWholeModel.getFromKeyForLinkData(l); if (fromkey === undefined) continue; const from = myWholeModel.findNodeDataForKey(fromkey); if (from === null || !from.bounds) continue; const tokey = myWholeModel.getToKeyForLinkData(l); if (tokey === undefined) continue; const to = myWholeModel.findNodeDataForKey(tokey); if (to === null || !to.bounds) continue; b.set(from.bounds); b.unionRect(to.bounds); if (b.intersectsRect(viewb)) { // also make sure both connected nodes are present, // so that link routing is authentic addNode(diagram, myWholeModel, from); addNode(diagram, myWholeModel, to); model.addLinkData(l); const link = diagram.findLinkForData(l); if (link !== null) { // do this now to avoid delayed routing outside of transaction link.updateRoute(); } } } } diagram.skipsUndoManager = oldskips; updateCounts(); // only for this sample } function addNode(diagram, wholeModel, data) { const model = diagram.model; if (model.containsNodeData(data)) return; model.addNodeData(data); const n = diagram.findNodeForData(data); if (n !== null) n.ensureBounds(); } function onModelChanged(e) { // handle moves and insertions and removals if (e.model.skipsUndoManager) return; if (e.change === go.ChangedEvent.Property) { if (e.propertyName === "bounds") { myWholeQuadtree.move(e.object, e.newValue.bounds.x, e.newValue.bounds.y); } } else if (e.change === go.ChangedEvent.Insert) { if (e.propertyName === "nodeDataArray") { myWholeModel.addNodeData(e.newValue); myWholeQuadtree.add(e.newValue, e.newValue.bounds); } else if (e.propertyName === "linkDataArray") { myWholeModel.addLinkData(e.newValue); } } else if (e.change === go.ChangedEvent.Remove) { if (e.propertyName === "nodeDataArray") { myWholeModel.removeNodeData(e.oldValue); myWholeQuadtree.remove(e.oldValue); } else if (e.propertyName === "linkDataArray") { myWholeModel.removeLinkData(e.oldValue); } } } // end of virtualized Diagram // This function is only used in this sample to demonstrate the effects of the virtualization. // In a real application you would delete this function and all calls to it. function updateCounts() { document.getElementById("myMessage1").textContent = myWholeModel.nodeDataArray.length; document.getElementById("myMessage2").textContent = myDiagram.nodes.count; document.getElementById("myMessage3").textContent = myWholeModel.linkDataArray.length; document.getElementById("myMessage4").textContent = myDiagram.links.count; } </script> </div> </div> <!-- * * * * * * * * * * * * * --> <!-- End of GoJS sample code --> </div> </body> <!-- This script is part of the gojs.net website, and is not needed to run the sample --> <script src="../assets/js/goSamples.js"></script> </html>