gojs
Version:
Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
244 lines (221 loc) • 11.5 kB
HTML
<html lang="en">
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no, viewport-fit=cover"/>
<meta name="description" content="A tournament or bracket diagram, with automatic promotion as results are entered interactively."/>
<link rel="stylesheet" href="../assets/css/style.css"/>
<!-- Copyright 1998-2023 by Northwoods Software Corporation. -->
<title>Tournament</title>
</head>
<body>
<!-- This top nav is not part of the sample code -->
<nav id="navTop" class="w-full z-30 top-0 text-white bg-nwoods-primary">
<div class="w-full container max-w-screen-lg mx-auto flex flex-wrap sm:flex-nowrap items-center justify-between mt-0 py-2">
<div class="md:pl-4">
<a class="text-white hover:text-white no-underline hover:no-underline
font-bold text-2xl lg:text-4xl rounded-lg hover:bg-nwoods-secondary " href="../">
<h1 class="my-0 p-1 ">GoJS</h1>
</a>
</div>
<button id="topnavButton" class="rounded-lg sm:hidden focus:outline-none focus:ring" aria-label="Navigation">
<svg fill="currentColor" viewBox="0 0 20 20" class="w-6 h-6">
<path id="topnavOpen" fill-rule="evenodd" d="M3 5a1 1 0 011-1h12a1 1 0 110 2H4a1 1 0 01-1-1zM3 10a1 1 0 011-1h12a1 1 0 110 2H4a1 1 0 01-1-1zM9 15a1 1 0 011-1h6a1 1 0 110 2h-6a1 1 0 01-1-1z" clip-rule="evenodd"></path>
<path id="topnavClosed" class="hidden" fill-rule="evenodd" d="M4.293 4.293a1 1 0 011.414 0L10 8.586l4.293-4.293a1 1 0 111.414 1.414L11.414 10l4.293 4.293a1 1 0 01-1.414 1.414L10 11.414l-4.293 4.293a1 1 0 01-1.414-1.414L8.586 10 4.293 5.707a1 1 0 010-1.414z" clip-rule="evenodd"></path>
</svg>
</button>
<div id="topnavList" class="hidden sm:block items-center w-auto mt-0 text-white p-0 z-20">
<ul class="list-reset list-none font-semibold flex justify-end flex-wrap sm:flex-nowrap items-center px-0 pb-0">
<li class="p-1 sm:p-0"><a class="topnav-link" href="../learn/">Learn</a></li>
<li class="p-1 sm:p-0"><a class="topnav-link" href="../samples/">Samples</a></li>
<li class="p-1 sm:p-0"><a class="topnav-link" href="../intro/">Intro</a></li>
<li class="p-1 sm:p-0"><a class="topnav-link" href="../api/">API</a></li>
<li class="p-1 sm:p-0"><a class="topnav-link" href="https://www.nwoods.com/products/register.html">Register</a></li>
<li class="p-1 sm:p-0"><a class="topnav-link" href="../download.html">Download</a></li>
<li class="p-1 sm:p-0"><a class="topnav-link" href="https://forum.nwoods.com/c/gojs/11">Forum</a></li>
<li class="p-1 sm:p-0"><a class="topnav-link" href="https://www.nwoods.com/contact.html"
target="_blank" rel="noopener" onclick="getOutboundLink('https://www.nwoods.com/contact.html', 'contact');">Contact</a></li>
<li class="p-1 sm:p-0"><a class="topnav-link" href="https://www.nwoods.com/sales/index.html"
target="_blank" rel="noopener" onclick="getOutboundLink('https://www.nwoods.com/sales/index.html', 'buy');">Buy</a></li>
</ul>
</div>
</div>
<hr class="border-b border-gray-600 opacity-50 my-0 py-0" />
</nav>
<div class="md:flex flex-col md:flex-row md:min-h-screen w-full max-w-screen-xl mx-auto">
<div id="navSide" class="flex flex-col w-full md:w-48 text-gray-700 bg-white flex-shrink-0"></div>
<!-- * * * * * * * * * * * * * -->
<!-- Start of GoJS sample code -->
<script src="../release/go.js"></script>
<div id="allSampleContent" class="p-4 w-full">
<script id="code">
function init() {
// Since 2.2 you can also author concise templates with method chaining instead of GraphObject.make
// For details, see https://gojs.net/latest/intro/buildingObjects.html
const $ = go.GraphObject.make; // for conciseness in defining templates
myDiagram =
new go.Diagram("myDiagramDiv", // create a Diagram for the DIV HTML element
{
"textEditingTool.starting": go.TextEditingTool.SingleClick,
"textEditingTool.textValidation": isValidScore,
layout: $(go.TreeLayout, { angle: 180 }),
"undoManager.isEnabled": true
});
// validation function for editing text
function isValidScore(textblock, oldstr, newstr) {
if (newstr === "") return true;
var num = parseInt(newstr, 10);
return !isNaN(num) && num >= 0 && num < 1000;
}
// define a simple Node template
myDiagram.nodeTemplate =
$(go.Node, "Auto",
{ selectable: false },
$(go.Shape, "Rectangle",
{ fill: '#8C8C8C', stroke: null },
// Shape.fill is bound to Node.data.color
new go.Binding("fill", "color")),
$(go.Panel, "Table",
$(go.RowColumnDefinition, { column: 0, separatorStroke: "black" }),
$(go.RowColumnDefinition, { column: 1, separatorStroke: "black", background: "#BABABA" }),
$(go.RowColumnDefinition, { row: 0, separatorStroke: "black" }),
$(go.RowColumnDefinition, { row: 1, separatorStroke: "black" }),
$(go.TextBlock, "",
{
row: 0,
wrap: go.TextBlock.None, margin: 5, width: 90,
isMultiline: false, textAlign: 'left',
font: '10pt Segoe UI,sans-serif', stroke: 'white'
},
new go.Binding("text", "player1").makeTwoWay()),
$(go.TextBlock, "",
{
row: 1,
wrap: go.TextBlock.None, margin: 5, width: 90,
isMultiline: false, textAlign: 'left',
font: '10pt Segoe UI,sans-serif', stroke: 'white'
},
new go.Binding("text", "player2").makeTwoWay()),
$(go.TextBlock, "",
{
column: 1, row: 0,
wrap: go.TextBlock.None, margin: 2, width: 25,
isMultiline: false, editable: true, textAlign: 'center',
font: '10pt Segoe UI,sans-serif', stroke: 'black'
},
new go.Binding("text", "score1").makeTwoWay()),
$(go.TextBlock, "",
{
column: 1, row: 1,
wrap: go.TextBlock.None, margin: 2, width: 25,
isMultiline: false, editable: true, textAlign: 'center',
font: '10pt Segoe UI,sans-serif', stroke: 'black'
},
new go.Binding("text", "score2").makeTwoWay())
)
);
// define the Link template
myDiagram.linkTemplate =
$(go.Link,
{
routing: go.Link.Orthogonal,
selectable: false
},
$(go.Shape, { strokeWidth: 2, stroke: 'white' }));
// Generates the original graph from an array of player names
function createPairs(players) {
if (players.length % 2 !== 0) players.push('(empty)');
var startingGroups = players.length / 2;
var currentLevel = Math.ceil(Math.log(startingGroups) / Math.log(2));
var levelGroups = [];
var currentLevel = Math.ceil(Math.log(startingGroups) / Math.log(2));
for (var i = 0; i < startingGroups; i++) {
levelGroups.push(currentLevel + '-' + i);
}
var totalGroups = [];
makeLevel(levelGroups, currentLevel, totalGroups, players);
return totalGroups;
}
function makeLevel(levelGroups, currentLevel, totalGroups, players) {
currentLevel--;
var len = levelGroups.length;
var parentKeys = [];
var parentNumber = 0;
var p = '';
for (var i = 0; i < len; i++) {
if (parentNumber === 0) {
p = currentLevel + '-' + parentKeys.length;
parentKeys.push(p);
}
if (players !== null) {
var p1 = players[i * 2];
var p2 = players[(i * 2) + 1];
totalGroups.push({
key: levelGroups[i], parent: p, player1: p1, player2: p2, parentNumber: parentNumber
});
} else {
totalGroups.push({ key: levelGroups[i], parent: p, parentNumber: parentNumber });
}
parentNumber++;
if (parentNumber > 1) parentNumber = 0;
}
// after the first created level there are no player names
if (currentLevel >= 0) makeLevel(parentKeys, currentLevel, totalGroups, null)
}
function makeModel(players) {
var model = new go.TreeModel(createPairs(players));
model.addChangedListener(e => {
if (e.propertyName !== 'score1' && e.propertyName !== 'score2') return;
var data = e.object;
if (isNaN(data.score1) || isNaN(data.score2)) return;
// TODO: What happens if score1 and score2 are the same number?
// both score1 and score2 are numbers,
// set the name of the higher-score'd player in the advancing (parent) node
// if the data.parentNumber is 0, then we set player1 on the parent
// if the data.parentNumber is 1, then we set player2
var parent = myDiagram.findNodeForKey(data.parent);
if (parent === null) return;
var playerName = parseInt(data.score1) > parseInt(data.score2) ? data.player1 : data.player2;
if (parseInt(data.score1) === parseInt(data.score2)) playerName = "";
myDiagram.model.setDataProperty(parent.data, (data.parentNumber === 0 ? "player1" : "player2"), playerName);
});
myDiagram.model = model;
// provide initial scores for at most three pairings
for (var i = 0; i < Math.min(3, model.nodeDataArray.length); i++) {
var d = model.nodeDataArray[i];
if (d.player1 && d.player2) {
// TODO: doesn't prevent tie scores
model.setDataProperty(d, "score1", Math.floor(Math.random() * 100));
model.setDataProperty(d, "score2", Math.floor(Math.random() * 100));
}
}
}
makeModel(['Adler',
'Pollock',
'Montgomery',
'Lestrade',
'Wilson',
'Moran',
'Bardle',
'Edwards']);
} // end init
window.addEventListener('DOMContentLoaded', init);
</script>
<div id="sample">
<!-- The DIV for the Diagram needs an explicit size or else we won't see anything.
Also add a border to help see the edges. -->
<div id="myDiagramDiv" style="border: solid 1px black; background: #4D4D4D; width:700px; height:600px"></div>
<p>
Click on the empty score boxes next to names to fill in scores for each player.
The scores must be non-negative numbers with at most 3 digits. Scores are validated using a <a>TextEditingTool.textValidation</a> function.
When two players in a "game" have a score, one of them will automatically advance to the next round of the bracket.
</p>
</div>
</div>
<!-- * * * * * * * * * * * * * -->
<!-- End of GoJS sample code -->
</div>
</body>
<!-- This script is part of the gojs.net website, and is not needed to run the sample -->
<script src="../assets/js/goSamples.js"></script>
</html>