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gojs

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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"/> <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no, viewport-fit=cover"/> <meta name="description" content="A custom Link routing that goes smoothly through a sequence of Nodes."/> <link rel="stylesheet" href="../assets/css/style.css"/> <!-- Copyright 1998-2023 by Northwoods Software Corporation. --> <title>Multi-Node Path Links</title> </head> <body> <!-- This top nav is not part of the sample code --> <nav id="navTop" class="w-full z-30 top-0 text-white bg-nwoods-primary"> <div class="w-full container max-w-screen-lg mx-auto flex flex-wrap sm:flex-nowrap items-center justify-between mt-0 py-2"> <div class="md:pl-4"> <a class="text-white hover:text-white no-underline hover:no-underline font-bold text-2xl lg:text-4xl rounded-lg hover:bg-nwoods-secondary " href="../"> <h1 class="my-0 p-1 ">GoJS</h1> </a> </div> <button id="topnavButton" class="rounded-lg sm:hidden focus:outline-none focus:ring" aria-label="Navigation"> <svg fill="currentColor" viewBox="0 0 20 20" class="w-6 h-6"> <path id="topnavOpen" fill-rule="evenodd" d="M3 5a1 1 0 011-1h12a1 1 0 110 2H4a1 1 0 01-1-1zM3 10a1 1 0 011-1h12a1 1 0 110 2H4a1 1 0 01-1-1zM9 15a1 1 0 011-1h6a1 1 0 110 2h-6a1 1 0 01-1-1z" clip-rule="evenodd"></path> <path id="topnavClosed" class="hidden" fill-rule="evenodd" d="M4.293 4.293a1 1 0 011.414 0L10 8.586l4.293-4.293a1 1 0 111.414 1.414L11.414 10l4.293 4.293a1 1 0 01-1.414 1.414L10 11.414l-4.293 4.293a1 1 0 01-1.414-1.414L8.586 10 4.293 5.707a1 1 0 010-1.414z" clip-rule="evenodd"></path> </svg> </button> <div id="topnavList" class="hidden sm:block items-center w-auto mt-0 text-white p-0 z-20"> <ul class="list-reset list-none font-semibold flex justify-end flex-wrap sm:flex-nowrap items-center px-0 pb-0"> <li class="p-1 sm:p-0"><a class="topnav-link" href="../learn/">Learn</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="../samples/">Samples</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="../intro/">Intro</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="../api/">API</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="https://www.nwoods.com/products/register.html">Register</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="../download.html">Download</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="https://forum.nwoods.com/c/gojs/11">Forum</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="https://www.nwoods.com/contact.html" target="_blank" rel="noopener" onclick="getOutboundLink('https://www.nwoods.com/contact.html', 'contact');">Contact</a></li> <li class="p-1 sm:p-0"><a class="topnav-link" href="https://www.nwoods.com/sales/index.html" target="_blank" rel="noopener" onclick="getOutboundLink('https://www.nwoods.com/sales/index.html', 'buy');">Buy</a></li> </ul> </div> </div> <hr class="border-b border-gray-600 opacity-50 my-0 py-0" /> </nav> <div class="md:flex flex-col md:flex-row md:min-h-screen w-full max-w-screen-xl mx-auto"> <div id="navSide" class="flex flex-col w-full md:w-48 text-gray-700 bg-white flex-shrink-0"></div> <!-- * * * * * * * * * * * * * --> <!-- Start of GoJS sample code --> <script src="../release/go.js"></script> <div id="allSampleContent" class="p-4 w-full"> <script id="code"> function init() { // Since 2.2 you can also author concise templates with method chaining instead of GraphObject.make // For details, see https://gojs.net/latest/intro/buildingObjects.html const $ = go.GraphObject.make; myDiagram = new go.Diagram("myDiagramDiv", // the ID of the DIV HTML element { allowCopy: false, // would need to copy linkdata.path and update all of the refenced node keys allowDelete: false, // would need to update linkdata.path for all links going through that node "Changed": invalidateLinkRoutes, "undoManager.isEnabled": true }); myDiagram.nodeTemplate = $(go.Node, go.Panel.Auto, { locationSpot: go.Spot.Center }, new go.Binding("location", "loc", go.Point.parse), $(go.Shape, { figure: "Circle", fill: "white" }, new go.Binding("fill", "color")), $(go.TextBlock, { font: "bold 11pt sans-serif" }, new go.Binding("text")) ); myDiagram.linkTemplate = $(MultiNodePathLink, // subclass of Link, defined below go.Link.Bezier, { layerName: "Background", toShortLength: 4 }, $(go.Shape, { strokeWidth: 4 }, new go.Binding("stroke", "color")), $(go.Shape, { toArrow: "Standard", scale: 3, strokeWidth: 0 }, new go.Binding("fill", "color")) ); function invalidateLinkRoutes(e) { // when a Node is moved, invalidate the route for all MultiNodePathLinks that go through it if (e.change === go.ChangedEvent.Property && e.propertyName === "location" && e.object instanceof go.Node) { const diagram = e.diagram; const node = e.object; if (node._PathLinks) { node._PathLinks.each(l => l.invalidateRoute()); } } else if (e.change === go.ChangedEvent.Remove && e.object instanceof go.Layer) { // when a Node is deleted that has MultiNodePathLinks going through it, invalidate those link routes if (e.oldValue instanceof go.Node) { const node = e.oldValue; if (node._PathLinks) { node._PathLinks.each(l => l.invalidateRoute()); } } else if (e.oldValue instanceof MultiNodePathLink) { // when deleting a MultiNodePathLink, remove all references to it in Node._PathLinks const link = e.oldValue; const diagram = e.diagram; const midkeys = link.data.path; if (Array.isArray(midkeys)) { for (let i = 0; i < midkeys.length; i++) { const node = diagram.findNodeForKey(midkeys[i]); if (node !== null && node._PathLinks) node._PathLinks.remove(link); } } } } } // create a few nodes and links myDiagram.model = new go.GraphLinksModel([ { key: 1, text: "Alpha", color: "lightyellow", loc: "0 0" }, { key: 2, text: "Beta", color: "brown", loc: "200 0" }, { key: 3, text: "Gamma", color: "green", loc: "300 100" }, { key: 4, text: "Delta", color: "slateblue", loc: "100 200" }, { key: 5, text: "Epsilon", color: "aquamarine", loc: "300 350" }, { key: 6, text: "Zeta", color: "tomato", loc: "0 100" }, { key: 7, text: "Eta", color: "goldenrod", loc: "0 300" }, { key: 8, text: "Theta", color: "orange", loc: "300 200" }, ], [ { from: 1, to: 5, path: [2, 3, 4], color: "blue" }, { from: 6, to: 5, path: [7, 4, 8], color: "red" } ]); } class MultiNodePathLink extends go.Link { // ignores this.routing, this.adjusting, this.corner, this.smoothness, this.curviness computePoints() { // get the list of Nodes that should be along the path const nodes = []; if (this.fromNode !== null && this.fromNode.location.isReal()) { nodes.push(this.fromNode); } const midkeys = this.data.path; if (Array.isArray(midkeys)) { const diagram = this.diagram; for (let i = 0; i < midkeys.length; i++) { const node = diagram.findNodeForKey(midkeys[i]); if (node instanceof go.Node && node.location.isReal()) { nodes.push(node); // Optimization?: remember on each path Node all of // the MultiNodePathLinks that go through it; // but this optimization requires maintaining this cache // in a Diagram Changed event listener. let set = node._PathLinks; if (!set) set = node._PathLinks = new go.Set(/*go.Link*/); set.add(this); } } } if (this.toNode !== null && this.toNode.location.isReal()) { nodes.push(this.toNode); } // now do the routing this.clearPoints(); let prevloc = null; let thisloc = null; let nextloc = null; for (let i = 0; i < nodes.length; i++) { const node = nodes[i]; thisloc = node.location; nextloc = (i < nodes.length - 1) ? nodes[i + 1].location : null; let prevpt = null; let nextpt = null; if (this.curve === go.Link.Bezier) { if (prevloc !== null && nextloc !== null) { const prevang = thisloc.directionPoint(prevloc); const nextang = thisloc.directionPoint(nextloc); let avg = (prevang + nextang) / 2; let clockwise = prevang > nextang; if (Math.abs(prevang - nextang) > 180) { avg += 180; clockwise = !clockwise; } if (avg >= 360) avg -= 360; prevpt = new go.Point(Math.sqrt(thisloc.distanceSquaredPoint(prevloc)) / 4, 0); prevpt.rotate(avg + (clockwise ? 90 : -90)); prevpt.add(thisloc); nextpt = new go.Point(Math.sqrt(thisloc.distanceSquaredPoint(nextloc)) / 4, 0); nextpt.rotate(avg - (clockwise ? 90 : -90)); nextpt.add(thisloc); } else if (nextloc !== null) { prevpt = null; nextpt = thisloc; // fix this point after the loop } else if (prevloc !== null) { prevpt = thisloc; // fix this point after the loop nextpt = null; } } if (prevpt !== null) this.addPoint(prevpt); this.addPoint(thisloc); if (nextpt !== null) this.addPoint(nextpt); prevloc = thisloc; } // fix up the end points when it's Bezier if (this.curve === go.Link.Bezier) { // fix up the first point and the first control point const start = this.getLinkPointFromPoint(this.fromNode, this.fromPort, this.fromPort.getDocumentPoint(go.Spot.Center), this.getPoint(3), true); const ctrl2 = this.getPoint(2); this.setPoint(0, start); this.setPoint(1, new go.Point((start.x * 3 + ctrl2.x) / 4, (start.y * 3 + ctrl2.y) / 4)); // fix up the last point and the last control point const end = this.getLinkPointFromPoint(this.toNode, this.toPort, this.toPort.getDocumentPoint(go.Spot.Center), this.getPoint(this.pointsCount - 4), false); const ctrl1 = this.getPoint(this.pointsCount - 3); this.setPoint(this.pointsCount - 2, new go.Point((end.x * 3 + ctrl1.x) / 4, (end.y * 3 + ctrl1.y) / 4)); this.setPoint(this.pointsCount - 1, end); } return true; } } // end MultiNodePathLink class window.addEventListener('DOMContentLoaded', init); </script> <div id="sample"> <div id="myDiagramDiv" style="border: solid 1px black; width:100%; height:700px; min-width: 200px"></div> <p> This sample demonstrates customization of the <a>Link</a>'s routing to go through multiple Nodes. The nodes are specified by key in the link data's "path" property, which must be an Array of node keys. </p> <p> As the user drags around Nodes on the "path", the routing is automatically recomputed to maintain a smooth curve. </p> </div> </div> <!-- * * * * * * * * * * * * * --> <!-- End of GoJS sample code --> </div> </body> <!-- This script is part of the gojs.net website, and is not needed to run the sample --> <script src="../assets/js/goSamples.js"></script> </html>