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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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/* * Copyright (C) 1998-2023 by Northwoods Software Corporation * All Rights Reserved. * * FLOOR PLANNER: WALL RESHAPING TOOL * Used to reshape walls via their endpoints in a Floorplan */ var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); (function (factory) { if (typeof module === "object" && typeof module.exports === "object") { var v = factory(require, exports); if (v !== undefined) module.exports = v; } else if (typeof define === "function" && define.amd) { define(["require", "exports", "../../../release/go"], factory); } })(function (require, exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.WallReshapingTool = void 0; var go = require("../../../release/go"); var WallReshapingTool = /** @class */ (function (_super) { __extends(WallReshapingTool, _super); /** * @constructor * This tool is responsible for allowing walls in a Floorplan to be reshaped via handles on either side. */ function WallReshapingTool() { var _this = _super.call(this) || this; var h = new go.Shape(); h.figure = 'Diamond'; h.desiredSize = new go.Size(12, 12); h.fill = 'lightblue'; h.stroke = 'dodgerblue'; h.cursor = 'move'; _this._handleArchetype = h; _this._handle = null; _this._adornedShape = null; _this._reshapeObjectName = 'SHAPE'; _this._angle = 0; _this._length = 0; _this._isBuilding = false; // only true when a wall is first being constructed, set in WallBuildingTool's doMouseUp function _this._isIntersecting = false; _this._joinedWalls = new go.Set(); _this._returnPoint = null; // used if reshape is cancelled; return reshaping wall endpoint to its previous location _this._returnData = null; // used if reshape is cancelled; return all windows/doors of a reshaped wall to their old place _this._joinedWalls = new go.Set(); _this._wallIntersecting = null; return _this; } Object.defineProperty(WallReshapingTool.prototype, "handleArchetype", { // Get the archetype for the handle (a Shape) get: function () { return this._handleArchetype; }, enumerable: false, configurable: true }); Object.defineProperty(WallReshapingTool.prototype, "handle", { // Get / set current handle being used to reshape the wall get: function () { return this._handle; }, set: function (value) { this._handle = value; }, enumerable: false, configurable: true }); Object.defineProperty(WallReshapingTool.prototype, "adornedShape", { // Get / set adorned shape (shape of the Wall Group being reshaped) get: function () { return this._adornedShape; }, set: function (value) { this._adornedShape = value; }, enumerable: false, configurable: true }); Object.defineProperty(WallReshapingTool.prototype, "angle", { // Get / set current angle get: function () { return this._angle; }, set: function (value) { this._angle = value; }, enumerable: false, configurable: true }); Object.defineProperty(WallReshapingTool.prototype, "length", { // Get / set length of the wall being reshaped (used only with SHIFT + drag) get: function () { return this._length; }, set: function (value) { this._length = value; }, enumerable: false, configurable: true }); Object.defineProperty(WallReshapingTool.prototype, "reshapeObjectName", { // Get / set the name of the object being reshaped get: function () { return this._reshapeObjectName; }, set: function (value) { this._reshapeObjectName = value; }, enumerable: false, configurable: true }); Object.defineProperty(WallReshapingTool.prototype, "isBuilding", { // Get / set flag telling tool whether it's reshaping a new wall (isBuilding = true) or reshaping an old wall (isBuilding = false) get: function () { return this._isBuilding; }, set: function (value) { this._isBuilding = value; }, enumerable: false, configurable: true }); Object.defineProperty(WallReshapingTool.prototype, "returnData", { // Get set loc data for wallParts to return to if reshape is cancelled get: function () { return this._returnData; }, set: function (value) { this._returnData = value; }, enumerable: false, configurable: true }); Object.defineProperty(WallReshapingTool.prototype, "returnPoint", { // Get / set the point to return the reshaping wall endpoint to if reshape is cancelled get: function () { return this._returnPoint; }, set: function (value) { this._returnPoint = value; }, enumerable: false, configurable: true }); Object.defineProperty(WallReshapingTool.prototype, "isIntersecting", { // Get / set whether the reshaping wall is intersecting at least one other wall. if so, ignore grid snap get: function () { return this._isIntersecting; }, set: function (value) { this._isIntersecting = value; }, enumerable: false, configurable: true }); Object.defineProperty(WallReshapingTool.prototype, "wallIntersecting", { // Get / set the wall the reshaping endpoint is currently intersecting get: function () { return this._wallIntersecting; }, set: function (value) { this._wallIntersecting = value; }, enumerable: false, configurable: true }); Object.defineProperty(WallReshapingTool.prototype, "joinedWalls", { // Get / set the wall created during after a reshape event by combining some colinear walls get: function () { return this._joinedWalls; }, set: function (value) { this._joinedWalls = value; }, enumerable: false, configurable: true }); /** * Places reshape handles on either end of a wall node. * @param {go.Part} part The wall to adorn */ WallReshapingTool.prototype.updateAdornments = function (part) { if (part === null || part instanceof go.Link) return; if (part.isSelected && !this.diagram.isReadOnly) { var seleltgo = part.findObject(this.reshapeObjectName); if (seleltgo !== null && seleltgo.part !== null && seleltgo.part.data.category === 'WallGroup') { var selelt = seleltgo; var adornment = part.findAdornment(this.name); if (adornment === null) { adornment = this.makeAdornment(selelt); } if (adornment !== null && selelt.part !== null && selelt.geometry != null) { // update the position/alignment of each handle var geo = selelt.geometry; var b_1 = geo.bounds; var pb_1 = selelt.part.actualBounds; // update the size of the adornment var graphObj = adornment.findObject('BODY'); if (graphObj === null) return; graphObj.desiredSize = b_1.size; adornment.elements.each(function (h) { if (h.name === undefined) return; var x = 0; var y = 0; switch (h.name) { case 'sPt': { x = part.data.startpoint.x - pb_1.x; y = part.data.startpoint.y - pb_1.y; break; } case 'ePt': { x = part.data.endpoint.x - pb_1.x; y = part.data.endpoint.y - pb_1.y; break; } } var xCheck = Math.min((x - b_1.x) / b_1.width, 1); var yCheck = Math.min((y - b_1.y) / b_1.height, 1); if (xCheck < 0) xCheck = 0; if (yCheck < 0) yCheck = 0; if (xCheck > 1) xCheck = 1; if (yCheck > 1) yCheck = 1; if (isNaN(xCheck)) xCheck = 0; if (isNaN(yCheck)) yCheck = 0; h.alignment = new go.Spot(Math.max(0, xCheck), Math.max(0, yCheck)); }); part.addAdornment(this.name, adornment); adornment.location = selelt.getDocumentPoint(go.Spot.Center); return; } } } part.removeAdornment(this.name); }; /** * If the user has clicked down at a visible handle on a wall node, then the tool may start. * @return {boolean} */ WallReshapingTool.prototype.canStart = function () { if (!this.isEnabled) return false; var diagram = this.diagram; if (diagram === null || diagram.isReadOnly) return false; if (!diagram.allowReshape) return false; if (!diagram.lastInput.left) return false; var h = this.findToolHandleAt(diagram.firstInput.documentPoint, this.name); return (h !== null || this.isBuilding); }; /** * Start a new transaction for the wall reshaping. * Store pre-reshape location of reshaping wall's reshaping endpoint. * Store pre-reshape locations of all wall's members (windows / doors). */ WallReshapingTool.prototype.doActivate = function () { var diagram = this.diagram; if (diagram === null) return; if (this.isBuilding) { // this.adornedShape has already been set in WallBuildingTool's doMouseDown function if (this.adornedShape !== null && this.adornedShape.part !== null) { var wall = this.adornedShape.part; this.handle = this.findToolHandleAt(wall.data.endpoint, this.name); this.returnPoint = wall.data.startpoint; } } else { this.handle = this.findToolHandleAt(diagram.firstInput.documentPoint, this.name); if (this.handle === null) return; var adorn = this.handle.part; var shape = adorn.adornedObject; var wall = shape.part; if (!shape) return; this.adornedShape = shape; // store pre-reshape location of wall's reshaping endpoint this.returnPoint = this.handle.name === 'sPt' ? wall.data.startpoint : wall.data.endpoint; // store pre-reshape locations of all wall's members (windows / doors) var wallParts = wall.memberParts; if (wallParts.count !== 0) { var locationsMap_1 = new go.Map(); wallParts.iterator.each(function (wallPart) { locationsMap_1.add(wallPart.data.key, wallPart.location); }); this.returnData = locationsMap_1; } } // diagram.isMouseCaptured = true; this.startTransaction(this.name); this.isActive = true; }; /** * Adjust the handle's coordinates, along with the wall's points. */ WallReshapingTool.prototype.doMouseMove = function () { var fp = this.diagram; var tool = this; if (tool.handle === null) return; var adorn = tool.handle.part; var wall = adorn.adornedPart; // the stationaryPt var mousePt = fp.lastInput.documentPoint; if (tool.isActive && fp !== null) { // if user is holding shift, make sure the angle of the reshaping wall (from stationaryPt to mousePt) is a multiple of 45 if (fp.lastInput.shift) { // what's the current angle made from stationaryPt to mousePt? var type = tool.handle.name; var stationaryPt = (type === 'sPt') ? wall.data.endpoint : wall.data.startpoint; var ang = stationaryPt.directionPoint(mousePt); var length_1 = Math.sqrt(stationaryPt.distanceSquaredPoint(mousePt)); ang = Math.round(ang / 45) * 45; var newPoint = new go.Point(stationaryPt.x + length_1, stationaryPt.y); // rotate the new point ang degrees var dx = stationaryPt.x; var dy = stationaryPt.y; newPoint = newPoint.offset(-dx, -dy); // move point to origin newPoint = newPoint.rotate(ang); // rotate ang degrees around origin newPoint = newPoint.offset(dx, dy); // add back offset mousePt = newPoint; } // if the mousePt is close to some wall's endpoint, snap the mousePt to that endpoint var walls = fp.findNodesByExample({ category: 'WallGroup' }); walls.iterator.each(function (w) { if (w.data.key !== wall.data.key) { var spt = w.data.startpoint; var ept = w.data.endpoint; // if the mousePt is inside the geometry of another wall, project the point onto that wall if (fp.isPointInWall(w, mousePt)) { mousePt = mousePt.projectOntoLineSegmentPoint(w.data.startpoint, w.data.endpoint); tool.isIntersecting = true; // yes, the current reshaping wall is intersecting another wall } // if the mousePt is close to some wall's endpoint, snap the mousePt to that endpoint if (Math.sqrt(spt.distanceSquaredPoint(mousePt)) < 10) { mousePt = spt; } else if (Math.sqrt(ept.distanceSquaredPoint(mousePt)) < 10) { mousePt = ept; } } }); // if the resulting segment between stationary pt and mousePt would intersect other wall(s), project mousePt onto the first wall it would intersect var iw = tool.getClosestIntersectingWall(mousePt); // if we are or just were intersecting some wall, miter it if (iw === null || tool.wallIntersecting !== null) { if (tool.wallIntersecting !== null && tool.wallIntersecting !== undefined && tool.wallIntersecting.data !== null) { tool.performMiteringOnWall(tool.wallIntersecting); } } if (iw != null) { tool.isIntersecting = true; // yes, the current reshaping wall is intersecting another wall tool.wallIntersecting = iw; mousePt = mousePt.projectOntoLineSegmentPoint(iw.data.startpoint, iw.data.endpoint); // if the mousePt is really close to an endpoint of its intersecting wall, make it that endpoint var distToSpt = Math.sqrt(mousePt.distanceSquaredPoint(iw.data.startpoint)); var distToEpt = Math.sqrt(mousePt.distanceSquaredPoint(iw.data.endpoint)); if (distToSpt < 25) { mousePt = iw.data.startpoint; } else if (distToEpt < 10) { mousePt = iw.data.endpoint; } } else { tool.isIntersecting = false; // if the wall we were previously intersecting is not touching the reshaping wall, forget it if (tool.wallIntersecting !== null && tool.wallIntersecting !== undefined && tool.wallIntersecting.data !== null && fp.getWallsIntersection(wall, tool.wallIntersecting) === null) { tool.wallIntersecting = null; } } tool.calcAngleAndLengthFromHandle(mousePt); // sets this.angle and this.length (useful for when SHIFT is held) tool.reshape(mousePt); } tool.performMiteringOnWall(wall); fp.updateWallDimensions(); fp.updateWallAngles(); }; /** * Get the closest wall the reshaping wall intersects with. * Returns null if reshaping wall does not intersect with any other wall. * @param {go.Point} proposedPt The proposed point for the reshaping wall's moving pt * @return {go.Group | null} The closest wall the reshaping wall's reshaping endpoint intersects with */ WallReshapingTool.prototype.getClosestIntersectingWall = function (proposedPt) { var tool = this; if (tool.handle === null) return null; var adorn = tool.handle.part; var wall = adorn.adornedPart; var type = tool.handle.name; var stationaryPt = (type === 'sPt') ? wall.data.endpoint : wall.data.startpoint; // dummy wall is used for intersection checks, since the reshaping wall has not had its data yet set var dummyWallData = { key: 'wall', category: 'WallGroup', caption: 'Wall', type: 'Wall', startpoint: stationaryPt, smpt1: stationaryPt, smpt2: stationaryPt, endpoint: proposedPt, empt1: proposedPt, empt2: proposedPt, thickness: parseFloat(tool.diagram.model.modelData.wallThickness), isGroup: true, notes: '' }; tool.diagram.model.addNodeData(dummyWallData); var dummyWall = tool.diagram.findPartForKey(dummyWallData.key); var fp = tool.diagram; var walls = tool.diagram.findNodesByExample({ category: 'WallGroup' }); var closestWall = null; var closestDistance = Number.MAX_VALUE; walls.iterator.each(function (w) { if (w.data.key !== wall.data.key && w.data.key !== dummyWall.data.key) { // check if wall and w intersect, and if so, where var intersectPoint = fp.getWallsIntersection(dummyWall, w); // also, don't project onto a wall the stationaryPt is already along (this would make two walls on top of each other) var isStationaryPtOnW = false; var ab = parseFloat(Math.sqrt(w.data.startpoint.distanceSquaredPoint(stationaryPt)).toFixed(2)); var bc = parseFloat(Math.sqrt(stationaryPt.distanceSquaredPoint(w.data.endpoint)).toFixed(2)); var ac = parseFloat(Math.sqrt(w.data.startpoint.distanceSquaredPoint(w.data.endpoint)).toFixed(2)); if (Math.abs((ab + bc) - ac) <= .1) { isStationaryPtOnW = true; } if (intersectPoint !== null && !isStationaryPtOnW) { // calc distance from stationaryPoint to proposed intersection point var dist = Math.sqrt(stationaryPt.distanceSquaredPoint(intersectPoint)); if (dist < closestDistance) { closestDistance = dist; closestWall = w; } } } }); // remove the dummy wall fp.remove(dummyWall); return closestWall; }; /** * Returns whether or not 2 points are "close enough" to each other. * "Close enough" is, by default, defined as a point whose x and y values are within .05 * document units of another point's x and y values. * @param {go.Point} p1 * @param {go.Point} p2 * @return {boolean} */ WallReshapingTool.prototype.pointsApproximatelyEqual = function (p1, p2) { var x1 = p1.x; var x2 = p2.x; var y1 = p1.y; var y2 = p2.y; var diff1 = Math.abs(x2 - x1); var diff2 = Math.abs(y2 - y1); if (diff2 < .05 && diff1 < .05) { return true; } return false; }; /** * Sets the counterclockwise mitering point for wallA / clockwise mitering point for wallB. * This algorithm based on https://math.stackexchange.com/questions/1849784/calculate-miter-points-of-stroked-vectors-in-cartesian-plane. * @param {go.Group} wa wallA * @param {go.Group} wb wallB */ WallReshapingTool.prototype.performMitering = function (wa, wb) { var tool = this; var diagram = this.diagram; // wall endpoints, thicknesses, lengths var as = wa.data.startpoint; var ae = wa.data.endpoint; var bs = wb.data.startpoint; var be = wb.data.endpoint; var wat = wa.data.thickness; var wbt = wb.data.thickness; var wal = Math.sqrt(as.distanceSquaredPoint(ae)); var wbl = Math.sqrt(bs.distanceSquaredPoint(be)); // points var B = diagram.getWallsIntersection(wa, wb); // intersection point if (B === null) { return; } var A = (tool.pointsApproximatelyEqual(as, B)) ? ae : as; // wallA non-intersection point var C = (tool.pointsApproximatelyEqual(bs, B)) ? be : bs; // wallB non-intersection point // edge case: non-endpoint intersection // must know which wall is outer wall (the one who has no endpoint in the intersection) // and which wall is inner wall (the one with an endpoint in the intersection) var ow = null; var iw = null; if (!tool.pointsApproximatelyEqual(as, B) && !tool.pointsApproximatelyEqual(ae, B)) { ow = wa; iw = wb; } else if (!tool.pointsApproximatelyEqual(bs, B) && !tool.pointsApproximatelyEqual(be, B)) { ow = wb; iw = wa; } // if wall A is the inner wall, use the endpoint of wall B that counterclockwise from point A for point C if (ow !== null && iw !== null && wa.data.key === iw.data.key) { if (tool.isClockwise(A, B, ow.data.startpoint)) { C = ow.data.startpoint; } else { C = ow.data.endpoint; } } // if wall B is the inner wall, use endpoint of wall A that's clockwise from point C for point A if (ow !== null && iw !== null && wb.data.key === iw.data.key) { if (tool.isClockwise(B, C, ow.data.startpoint)) { A = ow.data.startpoint; } else { A = ow.data.endpoint; } } // angle between wallA and wallB, clockwise, in degrees var a1 = B.directionPoint(A); var a2 = B.directionPoint(C); var ang = Math.abs(a1 - a2 + 360) % 360; if (Math.abs(ang - 180) < .1) { return; } ang = ang * (Math.PI / 180); // radians // create a parallelogram with altitudes wat/2 and wbt/2, s.t. u and v are the lengths from B to reach D (counterclockwise mitering point) var u = Math.abs(wbt / (2 * (Math.sin(ang)))); var v = Math.abs(wat / (2 * (Math.sin(ang)))); // get u and v vectors var ab = Math.sqrt(A.distanceSquaredPoint(B)); var bc = Math.sqrt(B.distanceSquaredPoint(C)); var ux = ((A.x - B.x) / ab) * u; var uy = ((A.y - B.y) / ab) * u; // only for endpoint-endpoint? var vx = ((C.x - B.x) / bc) * v; var vy = ((C.y - B.y) / bc) * v; // these are the mitering points var D = new go.Point(B.x + ux + vx, B.y + uy + vy); var E = new go.Point(B.x - ux - vx, B.y - uy - vy); // miter limit TODO??? var minLength = Math.min(wal, wbl); if (Math.sqrt(D.distanceSquaredPoint(B)) > minLength) { return; } // mitering point / other mitering point var mpt = tool.isClockwise(B, A, D) ? E : D; if (isNaN(mpt.x) || isNaN(mpt.y)) { return; } // now figure out which mitering point of wallA's data to modify // only modify a mitering point in data if B is one of wallA's endpoints if (tool.pointsApproximatelyEqual(as, B) || tool.pointsApproximatelyEqual(ae, B)) { var prop = null; // wall A's direction to point B is from startpoint to endpoint if (tool.pointsApproximatelyEqual(A, as)) { // if ang2 is clockwise of ang1, update empt1 if (tool.isClockwise(A, B, mpt)) { prop = 'empt1'; } else { prop = 'empt2'; } } else if (tool.pointsApproximatelyEqual(A, ae)) { // wall A's direction to point B is from endpoint to startpoint if (tool.isClockwise(A, B, mpt)) { prop = 'smpt2'; } else { prop = 'smpt1'; } } if (prop !== null) { diagram.model.setDataProperty(wa.data, prop, mpt); diagram.updateWall(wa); } } // same, but for wall B if (tool.pointsApproximatelyEqual(bs, B) || tool.pointsApproximatelyEqual(be, B)) { var prop = null; // wall A's direction to point B is from startpoint to endpoint if (tool.pointsApproximatelyEqual(C, bs)) { // if ang2 < ang1, update empt1 if (tool.isClockwise(C, B, mpt)) { prop = 'empt1'; } else { prop = 'empt2'; } } else if (tool.pointsApproximatelyEqual(C, be)) { // wall A's direction to point B is from endpoint to startpoint if (tool.isClockwise(C, B, mpt)) { prop = 'smpt2'; } else { prop = 'smpt1'; } } if (prop !== null) { diagram.model.setDataProperty(wb.data, prop, mpt); diagram.updateWall(wb); } } }; /** * Returns a set of all the wall intersections in the entire floorplan. * Each entry is a stringified points (i.e. "0 0"). * @return {go.Set<string>} */ WallReshapingTool.prototype.getAllWallIntersectionPoints = function () { var tool = this; var diagram = tool.diagram; // get all walls var walls = diagram.findNodesByExample({ category: 'WallGroup' }); var intersectionPoints = new go.Set(); // set of Points where walls intersect walls.iterator.each(function (w) { // for each wall, go through all other walls; if this wall intersects another wall, mark it as an intersection point var otherWalls = diagram.findNodesByExample({ category: 'WallGroup' }); otherWalls.iterator.each(function (ow) { if (ow.data.key === w.data.key) return; // do not check for intersection with self var ip = diagram.getWallsIntersection(w, ow); var doAdd = true; if (ip !== null) { // make sure there is not already an intersection point in the set that's really close to this one intersectionPoints.iterator.each(function (ips) { var ip2 = go.Point.parse(ips); if (tool.pointsApproximatelyEqual(ip2, ip)) { doAdd = false; } }); if (doAdd) { intersectionPoints.add(go.Point.stringify(ip)); } } }); }); return intersectionPoints; }; /** * Get all the walls with an endpoint at a given Point. * Returns a List of all walls involved in that intersection. * @param {go.Point | null} intersectionPoint * @param {boolean} includeDividers Whether or not to also include Room Dividers with endpoints at intersectionPoint. Default is true. * @return {go.List<go.Group>} */ WallReshapingTool.prototype.getAllWallsAtIntersection = function (intersectionPoint, includeDividers) { if (includeDividers === undefined || includeDividers === null) { includeDividers = true; } var tool = this; var diagram = tool.diagram; var wallsInvolved = new go.List(); // list of walls, which will be sorted clockwise if (intersectionPoint === null) { return wallsInvolved; } diagram.findObjectsNear(intersectionPoint, 1, function (x) { if (x.part !== null) { return x.part; } return null; }, function (p) { if (!(p instanceof go.Group && p.category === 'WallGroup' && (includeDividers || !p.data.isDivider) && !wallsInvolved.contains(p))) return false; // make sure the wall's segment includes ip var s = p.data.startpoint; var e = p.data.endpoint; return tool.isPointOnSegment(s, e, intersectionPoint); }, true, wallsInvolved); return wallsInvolved; }; /** * Returns whether or not 2 walls share at least one endpoint * @param {go.Group} wa * @param {go.Group} wb * @return {boolean} */ WallReshapingTool.prototype.doWallsShareAnEndpoint = function (wa, wb) { var tool = this; var as = wa.data.startpoint; var ae = wa.data.endpoint; var bs = wb.data.startpoint; var be = wb.data.endpoint; if (tool.pointsApproximatelyEqual(as, bs) || tool.pointsApproximatelyEqual(as, be) || tool.pointsApproximatelyEqual(ae, bs) || tool.pointsApproximatelyEqual(ae, be)) { return true; } return false; }; /** * This function, called on {@link doMouseUp} event, checks if the reshaping wall's reshaping endpoint is now intersecting a wall. * If so, that intersected wall is split into 2 walls at the intersection point. All walls at the intersection point are then mitered. * Next, it checks if the reshapingWall has become a new, big wall (via {@link joinColinearWalls}). * If so, we must split the new wall at any points it intersects with others. * Room boundary data that depended on the split wall is then updated to reflect the split. */ WallReshapingTool.prototype.maybeSplitWall = function () { var tool = this; if (tool.handle === null) return; var adorn = tool.handle.part; var reshapingWall = adorn.adornedPart; var movingProp = tool.handle.name; var movingPt = movingProp === 'sPt' ? reshapingWall.data.startpoint : reshapingWall.data.endpoint; var jw = tool.joinedWalls; var wallsAtEndpoint = tool.getAllWallsAtIntersection(movingPt); // exclude the reshapingWall from wallsAtEndpoint wallsAtEndpoint.remove(reshapingWall); jw.iterator.each(function (ww) { wallsAtEndpoint.remove(ww); }); if (wallsAtEndpoint.count === 1) { var wallToSplit = wallsAtEndpoint.first(); if (wallToSplit !== null) { // make sure this is not an endpoint to endpoint connection if (!tool.doWallsShareAnEndpoint(reshapingWall, wallToSplit)) { tool.maybePerformWallSplit(wallToSplit, movingPt); } } } // if we're building a wall, it's possible we need to split at the stationary pt too if (tool.isBuilding) { var stationaryPt = movingPt === reshapingWall.data.startpoint ? reshapingWall.data.endpoint : reshapingWall.data.startpoint; var wallsAtStationaryPt = tool.getAllWallsAtIntersection(stationaryPt); wallsAtStationaryPt.remove(reshapingWall); jw.iterator.each(function (ww) { wallsAtEndpoint.remove(ww); }); if (wallsAtStationaryPt.count === 1) { var wallToSplit = wallsAtStationaryPt.first(); if (wallToSplit !== null) { // make sure this is not an endpoint to endpoint connection if (!tool.doWallsShareAnEndpoint(reshapingWall, wallToSplit)) { tool.maybePerformWallSplit(wallToSplit, stationaryPt); } } } } // if this reshape event has created a big joined wall, the joined wall may need to be split // find out if either endpoint of the original reshaping wall is NOT one of the endpoints of joinedWall // if so, split the joinedWall at that endpoint if (jw !== null) { jw.iterator.each(function (ww) { // find all points along the joined wall where it intersects with other walls and split along them tool.splitNewWall(ww); }); } }; /** * Finds all points along a new wall (created via {@link joinColinearWalls}) and splits / miters at each. * @param w The newly joined wall */ WallReshapingTool.prototype.splitNewWall = function (w) { var tool = this; var fp = this.diagram; // find all walls that intersect this wall var walls = fp.findNodesByExample({ category: 'WallGroup' }); var ips = new go.Set(); walls.iterator.each(function (ww) { var ip = fp.getWallsIntersection(w, ww); if (ip !== null) { ips.add(ip); } }); ips.iterator.each(function (ip) { var wi = tool.getAllWallsAtIntersection(ip); wi.iterator.each(function (ww) { var s = ww.data.startpoint; var e = ww.data.endpoint; if (!tool.pointsApproximatelyEqual(s, ip) && !tool.pointsApproximatelyEqual(e, ip)) { tool.maybePerformWallSplit(ww, ip); } }); }); }; /** * Split a given wall into 2 at a given intersection point, if the given point is on the wall and not on one of the wall's endpoints. * The resultant two walls are then mitered. * Room boundary data that depended on the split wall is then updated to reflect the split. * @param {go.Group} w wall to split * @param {go.Point} ip intersection point where the split should occur */ WallReshapingTool.prototype.maybePerformWallSplit = function (w, ip) { var tool = this; var fp = tool.diagram; var s = w.data.startpoint; var e = w.data.endpoint; var type = w.data.isDivider ? 'Divider' : 'Wall'; // this wall has neither endpoint in the intersection -- it must be split into 2 walls var data1 = { key: 'wall', category: 'WallGroup', caption: type, type: type, color: w.data.color, startpoint: s, endpoint: ip, smpt1: s, smpt2: s, empt1: ip, empt2: ip, thickness: w.data.thickness, isGroup: true, notes: '', isDivider: w.data.isDivider }; var data2 = { key: 'wall', category: 'WallGroup', caption: type, type: type, color: w.data.color, startpoint: ip, endpoint: e, smpt1: ip, smpt2: ip, empt1: e, empt2: e, thickness: w.data.thickness, isGroup: true, notes: '', isDivider: w.data.isDivider }; // only actually split the wall if the 2 new walls would both have at least length 1 // and if there are no walls with endpoints very close to these proposed ones var l1 = Math.sqrt(data1.startpoint.distanceSquaredPoint(data1.endpoint)); var l2 = Math.sqrt(data2.startpoint.distanceSquaredPoint(data2.endpoint)); var walls = fp.findNodesByExample({ category: 'WallGroup' }); var alreadyExists = false; walls.iterator.each(function (wc) { var ws = wc.data.startpoint; var we = wc.data.endpoint; if ((tool.pointsApproximatelyEqual(s, ws) && tool.pointsApproximatelyEqual(ip, we)) || (tool.pointsApproximatelyEqual(s, we) && tool.pointsApproximatelyEqual(ip, ws))) { alreadyExists = true; } if ((tool.pointsApproximatelyEqual(ip, ws) && tool.pointsApproximatelyEqual(e, we)) || (tool.pointsApproximatelyEqual(ip, we) && tool.pointsApproximatelyEqual(e, ws))) { alreadyExists = true; } }); if (l1 > 1 && l2 > 1 && !alreadyExists) { fp.model.addNodeData(data1); fp.model.addNodeData(data2); var w1_1 = fp.findNodeForData(data1); var w2_1 = fp.findNodeForData(data2); // Before removing the original wall from the Floorplan, update relevant room boundarywalls data // iff this method is being called as a result of a user-prompted wall reshape action // needed so proper mitering side of replacement entry walls can be determined tool.premiterWall(w1_1); tool.premiterWall(w2_1); tool.performMiteringAtPoint(ip, false); if (tool.handle !== null) { var rooms = fp.findNodesByExample({ category: 'RoomNode' }); var adorn = tool.handle.part; var rw_1 = adorn.adornedPart; // reshaping wall // go through rooms, find any whose boundary walls contain w (the wall that was split, soon to be removed) rooms.iterator.each(function (r) { var bw = r.data.boundaryWalls; var _loop_1 = function (i) { var entry = bw[i]; var wk = entry[0]; if (wk === w.data.key) { // then, find out if the reshaping wall, at the non-ip endpoint, is connected to another wall in that room's boundary walls var isConnectedToBounds_1 = false; var nonIpEndpoint = (tool.pointsApproximatelyEqual(rw_1.data.startpoint, ip)) ? rw_1.data.endpoint : rw_1.data.startpoint; var iw = tool.getAllWallsAtIntersection(nonIpEndpoint); iw.iterator.each(function (ww) { // if boundary walls contains ww and ww is not the reshaping wall, reshaping wall is connected to room boundary walls at non ip endpoint for (var j = 0; j < bw.length; j++) { var ee = bw[j]; var wk2 = ee[0]; if (ww.data.key === wk2 && ww.data.key !== rw_1.data.key) { isConnectedToBounds_1 = true; } } }); // if yes, replace the w entry in boundary walls with just one new entry, using the split wall that is connected to some other wall in bounds if (isConnectedToBounds_1) { // find out whether w1 or w2 is connected to another wall in boundary walls var isW1ConnectedToBounds_1 = false; var w1NonIpEndpoint_1 = (tool.pointsApproximatelyEqual(w1_1.data.startpoint, ip)) ? w1_1.data.endpoint : w1_1.data.startpoint; var iw2 = tool.getAllWallsAtIntersection(w1NonIpEndpoint_1); iw2.remove(w); // do not include the wall soon to be destroyed // go through all walls at w1's non-ip endpoint and find out if one of those is in r's boundary walls iw2.iterator.each(function (ww) { var _loop_2 = function (j) { var entry2 = bw[j]; var wk2 = entry2[0]; if (ww.data.key === wk2 && w1_1.data.key !== ww.data.key) { // additional followup -- make sure ww2 is still connected to r's boundary walls at other endpoint (not connected to w1NonIpEndpoint) var ww2_1 = fp.findNodeForKey(wk2); var ww2OtherEndpoint = (tool.pointsApproximatelyEqual(ww2_1.data.startpoint, w1NonIpEndpoint_1)) ? ww2_1.data.endpoint : ww2_1.data.startpoint; var iw3 = tool.getAllWallsAtIntersection(ww2OtherEndpoint); iw3.iterator.each(function (ww3) { for (var k = 0; k < bw.length; k++) { var entry3 = bw[k]; var wk3 = entry3[0]; if (wk3 === ww3.data.key && wk3 !== ww2_1.data.key) { isW1ConnectedToBounds_1 = true; } } }); } }; for (var j = 0; j < bw.length; j++) { _loop_2(j); } }); // replace this entry of r's boundary walls with the replacementWall var replacementWall = (isW1ConnectedToBounds_1) ? w1_1 : w2_1; var replacementEntry = tool.getUpdatedEntry(entry, replacementWall); fp.startTransaction(); var newBounds = bw.slice(); newBounds[i] = replacementEntry; fp.model.setDataProperty(r.data, 'boundaryWalls', newBounds); fp.commitTransaction(); } else { // if no, replace the w entry with both split walls. Order those 2 entries CC, relative to reshaping wall // get a List of walls involved (reshaping wall, w1, and w2) var wi = new go.List(); wi.add(rw_1); wi.add(w1_1); wi.add(w2_1); wi = fp.sortWallsClockwiseWithSetStartWall(wi, rw_1); // get replacement entries for the entry with w var replacementEntry2 = tool.getUpdatedEntry(entry, wi.toArray()[1]); var replacementEntry1 = tool.getUpdatedEntry(entry, wi.toArray()[2]); // insert these replacement entries into the bw at index i, remove fp.startTransaction(); var newBounds = bw.slice(); newBounds.splice(i, 1, replacementEntry1); newBounds.splice(i + 1, 0, replacementEntry2); fp.model.setDataProperty(r.data, 'boundaryWalls', newBounds); fp.commitTransaction(); } } }; for (var i = 0; i < bw.length; i++) { _loop_1(i); } }); // end rooms iteration } // Maintain wall parts that were on the big wall -- give them new locations on the most appropriate of the split walls, if possible var wallParts = fp.findNodesByExample({ group: w.data.key }); var wallsSet = new go.Set(); wallsSet.add(w1_1); wallsSet.add(w2_1); tool.maintainWallParts(wallParts, wallsSet); // remove original wall fp.remove(w); // perform mitering tool.premiterWall(w1_1); tool.premiterWall(w2_1); var w1op = tool.pointsApproximatelyEqual(w1_1.data.startpoint, ip) ? w1_1.data.endpoint : w1_1.data.startpoint; var w2op = tool.pointsApproximatelyEqual(w2_1.data.startpoint, ip) ? w2_1.data.endpoint : w2_1.da