gojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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<h1>Layers and Z-ordering</h1>
<p>
All <a>Part</a>s that are in a <a>Diagram</a> actually belong to a <a>Layer</a> in the diagram.
You can control the visibility, Z-order, and various user permissions for all of the parts in each layer.
</p>
<p>
Parts can be individually modified to toggle their visibility using <a>Part.visible</a> or <a>Part.opacity</a>.
Parts can be individually Z-ordered within layers using <a>Part.zOrder</a>.
</p>
<h2 id="StandardLayers">Standard Layers</h2>
<p>
Every Diagram starts off with several standard layers.
These are their <a>Layer.name</a>s, in order from furthest behind to most in front:
</p>
<ul>
<li><b>"Grid"</b>, holding the <a>Diagram.grid</a> and any other static Parts that you wish to be behind everything</li>
<li><b>"Background"</b></li>
<li><b>""</b>, the default layer</li>
<li><b>"Foreground"</b></li>
<li><b>"Adornment"</b>, holding <a>Adornment</a>s for selection and various Tools</li>
<li><b>"Tool"</b>, holding Parts used in the execution of various Tools</li>
</ul>
<p>
Each Part is placed in a Layer according to its <a>Part.layerName</a>.
The default value is the empty string.
Use <a>Diagram.findLayer</a> to find a Layer given a layer name.
Change which layer a part is in by setting <a>Part.layerName</a>.
</p>
<p>
Changes to Parts in the "Grid", "Adornment", and "Tool" Layers are automatically ignored by the <a>UndoManager</a>,
because <a>Layer.isTemporary</a> is true.
</p>
<p>
Parts in the "Grid" Layer are not selectable, because <a>Layer.allowSelect</a> is false.
This prevents the user from selecting the background grid when it is visible.
</p>
<h2 id="LayersExample">Layers Example</h2>
<p>
This example adds several <a>Layer</a>s to the diagram, each named by a color,
and then creates a bunch of colored parts at random locations.
Every <a>Part.layerName</a> is data-bound to the "color" property of the node data.
</p>
<p>
In addition there are checkboxes for each layer, controlling the visibility of the respective layer.
You can see how all of the parts of the same color appear and disappear according to the value of the checkbox.
Furthermore you can see how they all have the same depth in the Z-ordering.
</p>
<p>
Finally, each Part has a <a>Part.selectionChanged</a> function which puts the part in the "Foreground"
layer when it is selected and back in its normal color layer when it is not selected.
</p>
<pre class="lang-js" id="layers"><code>
// These new layers come in front of the standard regular layers,
// but behind the "Foreground" layer:
var forelayer = diagram.findLayer("Foreground");
diagram.addLayerBefore($(go.Layer, { name: "blue" }), forelayer);
diagram.addLayerBefore($(go.Layer, { name: "green" }), forelayer);
diagram.addLayerBefore($(go.Layer, { name: "orange" }), forelayer);
diagram.nodeTemplate =
$(go.Part, "Spot", // no links or grouping, so can use the simpler Part class
new go.Binding("layerName", "color"),
new go.Binding("location", "loc"),
$(go.Shape,
{ width: 80, height: 80 },
new go.Binding("fill", "color")),
$(go.TextBlock,
{ stroke: "white", font: "bold 12px sans-serif" }),
{
selectionChanged: p => {
p.layerName = (p.isSelected ? "Foreground" : p.data.color);
},
layerChanged: (p, oldLayer, newLayer) => {
if (newLayer !== null) p.elt(1).text = newLayer.name;
}
}
);
var array = [];
for (let i = 0; i < 12; i++) {
var data = { loc: new go.Point(Math.random()*520, Math.random()*200) };
switch (Math.floor(Math.random()*3)) {
case 0: data.color = "blue"; break;
case 1: data.color = "green"; break;
case 2: data.color = "orange"; break;
default: data.color = "Foreground"; break;
}
array.push(data);
}
diagram.model.nodeDataArray = array;
diagram.undoManager.isEnabled = true;
// define this function so that the checkbox event handlers can call it
toggleVisible = (layername, e) => {
diagram.commit(d => {
var layer = d.findLayer(layername);
if (layer !== null) layer.visible = e.currentTarget.checked;
}, 'toggle ' + layername);
};
</code></pre>
<script>goCode("layers", 610, 290)</script>
Layer visibility:<br />
<input type="checkbox" checked="checked" onclick="toggleVisible('blue', event)" />blue
<input type="checkbox" checked="checked" onclick="toggleVisible('green', event)" />green
<input type="checkbox" checked="checked" onclick="toggleVisible('orange', event)" />orange
<input type="checkbox" checked="checked" onclick="toggleVisible('Foreground', event)" />Foreground
<h2 id="ZOrderExample">ZOrder Example</h2>
<p>
This example adds several <a>Part</a>s to one Layer (the default) in the diagram.
Every <a>Part.zOrder</a> is data-bound to the "zOrder" property of the node data, as is its text.
</p>
<p>
Buttons on the Part can be used to modify the z-order of each.
</p>
<pre class="lang-js" id="zOrder"><code>
function changeZOrder(amt, obj) {
diagram.commit(d => {
var data = obj.part.data;
d.model.set(data, "zOrder", data.zOrder + amt);
}, 'modified zOrder');
}
diagram.nodeTemplate =
$(go.Part, "Spot",
new go.Binding("layerName", "color"),
new go.Binding("location", "loc"),
new go.Binding("zOrder"),
$(go.Shape,
{ width: 100, height: 100, stroke: 'rgb(50,50,50)', fill: 'rgb(50,100,255)' }),
$(go.TextBlock,
{ font: "52px sans-serif", stroke: 'whitesmoke' },
new go.Binding("text", "zOrder")),
$("Button",
{ alignment: go.Spot.BottomLeft, alignmentFocus: go.Spot.BottomLeft,
click: (e, obj) => changeZOrder(-1, obj) },
$(go.Shape, "LineH", { width: 14, height: 14 })),
$("Button",
{ alignment: go.Spot.BottomRight, alignmentFocus: go.Spot.BottomRight,
click: (e, obj) => changeZOrder(1, obj) },
$(go.Shape, "PlusLine", { width: 14, height: 14 }))
);
var array = [];
for (let i = 0; i < 12; i++) {
var data = { loc: new go.Point(Math.random()*500, Math.random()*200) };
data.zOrder = (Math.floor(Math.random()*20))
array.push(data);
}
diagram.model.nodeDataArray = array;
diagram.undoManager.isEnabled = true;
</code></pre>
<script>goCode("zOrder", 610, 310)</script>
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