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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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<h1>Using GoJS with Angular</h1>
<p class="box" style="background-color: lightgoldenrodyellow;">
Examples of most of the topics discussed on this page can be found in the <a href="https://github.com/NorthwoodsSoftware/gojs-angular-basic"
target="_blank">gojs-angular-basic</a>
project,
which serves as a simple starter project.
</p>
<p>
If you are new to GoJS, it may be helpful to first visit the <a href="../learn/index.html" target="_blank">
Getting
Started Tutorial
</a>.
</p>
<p>
The easiest way to get a component set up for a GoJS Diagram is to use the <a href="#TODO" target="_blank">gojs-angular</a>
package,
which exports Angular Components for GoJS Diagrams, Palettes, and Overviews.
More information about the package, including the various props it takes, can be found on the
<a href="https://npmjs.com/gojs-react" target="_blank">NPM</a> page. Examples here will be using a <a>GraphLinksModel</a>,
but any model can be used.
</p>
<p>
<b>Note:</b> This page is assumes use of <code>gojs-angular</code> version 2.0+. <a href="#MigratingTo2.0">Click here</a> for a discussion
on upgrading to version 2.0.
</p>
<h2 id="GeneralInformation">General Information</h2>
<h3 id="Installation">Installation</h3>
<p>
To use the published components, make sure you install GoJS and gojs-angular: <code>npm install gojs gojs-angular</code>.
</p>
<h3 id="AboutComponentStyling">About Component Styling</h3>
<p>
Whether you are using a Diagram, Palette, or Overview <code>gojs-angular</code> component, you will
probably
want to style them.
First, you'll need to style a CSS class for the div of your GoJS Diagram / Palette / Overview such as:
</p>
<pre class="lang-css"> <code>
/* app.component.css */
.myDiagramDiv {
background: whitesmoke;
width: 800px;
height: 300px;
border: 1px solid black;
}
</code> </pre>
<p>
To style the GoJS Diagram / Palette / Overview div, which will reside in the <code>gojs-angular</code>
component(s) you are using, make sure you set the <code>@Component</code> decorator's <code>encapsulation</code>
property to either
<code>ViewEncapsulation.None</code> or <code>ViewEncapsulation.ShadowDown</code>. Without this, your
styling will not effect
the
component divs.
Read more about Angular view encapsulation <a href="https://angular.io/api/core/ViewEncapsulation">here</a>.
</p>
<p>
Your <code>@Component</code> decorator for the component holding the your GoJS / Angular Component(s)
should
look something
like:
</p>
<pre class="lang-ts"> <code>
@Component({
selector: 'app-root',
templateUrl: './app.component.html',
styleUrls: ['./app.component.css'],
encapsulation: ViewEncapsulation.None
})
</code></pre>
<p>
<strong>Note:</strong> You may alternatively use the default <code>ViewEncapsulation.Emulated</code>
value, if you assign additional CSS modifiers :host and ::ng-deep to your class selector. Be warned,
however, ng-deep is technically deprecated, so this is not best practice.
</p>
<h2 id="DataSyncService">The DataSyncService</h2>
<p>
The <code>gojs-angular</code> package comes with an Angular <a href="https://angular.io/tutorial/toh-pt4">service</a>
called DataSyncService, used to
easily merge changes (a <a href="https://gojs.net/latest/api/symbols/IncrementalData.html">go.IncrementalData</a>
instance) with an Array of Node or Link Data, or a <a href="https://gojs.net/latest/api/symbols/Model.html#modelData">
modelData
</a> object.
</p>
<p>This service has three static functions: </p>
<ul>
<li>
<code>syncNodeData(changes, array)</code> - Merges any node data changes in a go.IncrementalData
object
with a given array of node data, then returns the new array
</li>
<li>
<code>syncLinkData(changes, array)</code> - Merges any link data changes in a go.IncrementalData
object
with a given array of link data, then returns the new array. <strong>Note</strong>: Ensure you set
the <a href="https://gojs.net/latest/api/symbols/GraphLinksModel.html#linkKeyProperty">linkKeyProperty</a>
if you are using GraphLinksModel, so data merging is possible.
</li>
<li>
<code>syncModelData(changes, object)</code> - Merges any modelData changes in a go.IncrementalData
object
with a given modelData object, then returns the new object
</li>
</ul>
<p>
These functions should allow you to keep your data synced up as needed, without needing to write lots
of
code.
</p>
<h3 id="ListeningForModelChanges">Listening for Model Changes</h3>
<p>
It is common to listen for data changes in a Diagram or Palette, then do
something with
those changes on an application-level (such as syncing those changes with app-level data). That's why,
for both the DiagramComponent
and
PaletteComponent, there is a <code>modelChange</code> <code>@Input</code> property function. This is a
prime example of where the DataSyncService can be used.
</p>
<p>
As of <code>gojs-angular</code> 2.0, Array / object <code>@Input</code>
properties are assumed to be immutable. As such, when updating these properties, new Arrays / objects
must be generated -- one cannot simply mutate an element of the Array or object.
Please see the <a href="https://github.com/NorthwoodsSoftware/gojs-angular-basic">gojs-angular-basic</a>
project for examples of both maintaining state immutability and usage of the DataSyncService.
</p>
<p>
<strong>Note:</strong> The <a href="https://gojs.net/latest/api/symbols/UndoManager.html">UndoManager</a>
should always be
enabled to allow for transactions to take place, but its
<a href="https://gojs.net/latest/api/symbols/UndoManager.html#maxHistoryLength">maxHistoryLength</a>
can be set to 0 to prevent undo and redo.
</p>
<br>
<h2 id="UsingDiagramComponent">The Diagram and Palette Components</h2>
<p>The Diagram and Palette Components accept a similar set of <code>@Input</code> properties.</p>
<p>
Diagram Component accepts:
<ul>
<li>
<code>initDiagram</code> - A function that must return a GoJS Diagram. You may define your
Diagram's
Node
and Link templates here.
</li>
<li><code>divClassName</code> - A class name for your Diagram div</li>
<li><code>nodeDataArray</code> - An array containing data objects for your nodes </li>
<li><code>linkDataArray</code> - An array containing data objects for your links. Optional. </li>
<li>
<code>modelData</code> - A data object,
containing your diagram's <a href="https://gojs.net/latest/api/symbols/Model.html#modelData">model.modelData</a>.
Optional.
<li>
<code>skipsDiagramUpdate</code> - A boolean flag, specifying whether the component should skip
updating,
often set when updating state from a GoJS model change.
</li>
<li>
<code>modelChange</code> - A function, which accepts a <a href="">go.IncrementalData</a>
object.
This function will fire when your Diagram's model changes, allowing you to decide what to do
with those
changes. A common practice is to sync your app-level data to reflect the changes in the diagram
model,
which
is made simple using the DataSyncService <code>gojs-angular</code> ships with.
</li>
</ul>
</p>
<p>
The Palette Component accepts:
</p>
<ul>
<li>
<code>initPalette</code> - A function that must return a GoJS Palette. You may define your
Palette's Node
and Link templates here.
</li>
<li><code>divClassName</code> - A class name for the div your Palette div</li>
<li><code>nodeDataArray</code> - An array containing data objects for your nodes </li>
<li><code>linkDataArray</code> - An array containing data objects for your links. Optional. </li>
<li>
<code>modelData</code> - A data object,
containing your palette's <a href="https://gojs.net/latest/api/symbols/Model.html#modelData">model.modelData</a>.
Optional.
</ul>
<p>
Because GoJS Palettes are read-only by default, there is no <code>modelChange</code> property in PaletteComponent. Since there won't be user-driven changes to a Palette's model,
changes to node/link/model data should be achieved by immutably altering the analogous above @Input properties.
</p>
<h2>Sample Diagram / Palette Component Usage</h2>
<p>
Here is an example of how one might set up their Diagram / Palette component properties
<pre class="lang-ts"> <code>
// Big object that holds app-level state data
// As of gojs-angular 2.0, immutability is required of state for change detection
public state = {
// Diagram state props
diagramNodeData: [
{ id: 'Alpha', text: "Alpha", color: 'lightblue' },
{ id: 'Beta', text: "Beta", color: 'orange' }
],
diagramLinkData: [
{ key: -1, from: 'Alpha', to: 'Beta' }
],
diagramModelData: { prop: 'value' },
skipsDiagramUpdate: false,
// Palette state props
paletteNodeData: [
{ key: 'PaletteNode1', color: 'firebrick' },
{ key: 'PaletteNode2', color: 'blueviolet' }
]
}; // end state object
public diagramDivClassName: string = 'myDiagramDiv';
public paletteDivClassName = 'myPaletteDiv';
// initialize diagram / templates
public initDiagram(): go.Diagram {
const $ = go.GraphObject.make;
const dia = new go.Diagram({
'undoManager.isEnabled': true,
model: new go.GraphLinksModel(
{
nodeKeyProperty: 'id',
linkKeyProperty: 'key' // IMPORTANT! must be defined for merges and data sync when using GraphLinksModel
}
)
});
// define the Node template
dia.nodeTemplate =
$(go.Node, 'Auto',
$(go.Shape, 'RoundedRectangle', { stroke: null },
new go.Binding('fill', 'color')
),
$(go.TextBlock, { margin: 8, editable: true },
new go.Binding('text').makeTwoWay())
);
return dia;
}
/**
* Handle GoJS model changes, which output an object of data changes via Mode.toIncrementalData.
* This method should iterate over thoe changes and update state to keep in sync with the FoJS model.
* This can be done with any preferred state management method, as long as immutability is preserved.
*/
public diagramModelChange = function(changes: go.IncrementalData) {
console.log(changes);
// see gojs-angular-basic for an example model changed handler that preserves immutability
// when setting state, be sure to set skipsDiagramUpdate: true since GoJS already has this update
};
public initPalette(): go.Palette {
const $ = go.GraphObject.make;
const palette = $(go.Palette);
// define the Node template
palette.nodeTemplate =
$(go.Node, 'Auto',
$(go.Shape, 'RoundedRectangle', { stroke: null },
new go.Binding('fill', 'color')
),
$(go.TextBlock, { margin: 8 },
new go.Binding('text', 'key'))
);
palette.model = new go.GraphLinksModel(
{
linkKeyProperty: 'key' // IMPORTANT! must be defined for merges and data sync when using GraphLinksModel
});
return palette;
}
</code></pre>
<p>
Once you've defined your <code>@Input</code> properties for your components, pass these properties
to your DiagramComponent and PaletteComponent in your template, like so:
</p>
<pre class="lang-html"> <code>
<gojs-diagram
[initDiagram]='initDiagram'
[nodeDataArray]='state.diagramNodeData'
[linkDataArray]='state.diagramLinkData'
[modelData]='state.diagramModelData'
[skipsDiagramUpdate]='state.skipsDiagramUpdate'
(modelChange)='diagramModelChange($event)'
[divClassName]='diagramDivClassName'>
</gojs-diagram>
<gojs-palette
[initPalette]='initPalette'
[nodeDataArray]='state.paletteNodeData'
[divClassName]='paletteDivClassName'>
</gojs-palette>
</code></pre>
<p>
You will now have a GoJS Diagram and Palette working in your Angular application. Again, for a full
example of a <code>gojs-angular</code> application, see <a href="https://github.com/NorthwoodsSoftware/gojs-angular-basic">gojs-angular-basic</a>.
</p>
<h4>A Note on Diagram Reinitialization</h4>
<p>
Occasionally you may want to treat a model update as if you were loading a completely new model.
But initialization is only done in your <code>initDiagram</code> function,
within the <code>DiagramComponent</code>'s <code>ngAfterViewInit</code> lifecycle hook, and only once.
A regular model update is not treated as an initialization, so none of the <code>initial...</code> properties
of your Diagram will apply.
</p>
<p>
To address this problem, <code>DiagramComponent</code> exposes a <code>clear</code> method.
When called, it clears its diagram of all nodes, links, and model data, and
prepares the next state update to be treated as a diagram initialization.
That will result in an initial layout and perform initial diagram content alignment and scaling.
Note that <code>initDiagram</code> is not called again.
</p>
<p>
Here is a small sample of how one might trigger diagram reinitilization using the <code>clear</code> method with <code>gojs-angular</code> 2.0.
</p>
<pre class="lang-ts"><code>
public reinitModel() {
this.myDiagramComponent.clear();
this.state = produce(this.state, draft => {
draft.skipsDiagramUpdate = false;
draft.diagramNodeData = [{ id: "Alpha", text: "Zorro", color: "red" }];
draft.diagramLinkData = [];
});
}
</code></pre>
<br>
<h2 id="UsingOverviewComponent">Using the Overview Component</h2>
<p>
The Overview Component accepts the following Angular <code>@Input()</code> properties.
</p>
<ul>
<li><code>initOverview</code> - A function that must return a GoJS Overview.</li>
<li><code>divClassName</code> - A class name for your Overview div</li>
<li><code>observedDiagram</code> - The GoJS Diagram this Overview observes</li>
</ul>
<p>
Define these properties in the component that will hold your Overview Component, like:
</p>
<pre class="lang-ts"> <code>
public oDivClassName = 'myOverviewDiv';
public initOverview(): go.Overview {
const $ = go.GraphObject.make;
const overview = $(go.Overview);
return overview;
}
public observedDiagram = null;</code></pre>
<p>
Then pass these properties to your Overview Component in your template, like:
</p>
<pre class="lang-html"> <code>
<gojs-overview
[initOverview]='initOverview'
[divClassName]='oDivClassName'
[observedDiagram]='observedDiagram'>
</gojs-overview> </code></pre>
<p>
But, we're not done yet. <code>observedDiagram</code> is null, so the Overview won't observe
anything.
To assign your Overview a Diagram to observe, you will have to reassign the <code>observedDiagram</code>
property after initialization. To do so,
reassign the bound <code>observedDiagram</code> property in your component holding your Overview
Component in the <code>ngAfterViewInit</code> lifecycle hook.
</p>
<p>
<strong>Note</strong>: To avoid a <code>ExpressionChangedAfterItHasBeenCheckedError</code>, you
must
inform
Angular
to then detect changes.
This can be done with the <a href="https://angular.io/api/core/ChangeDetectorRef#detectchanges">ChangeDetectorRef.detectChanges()</a>
method. You can inject a ChangeDetectorRef instance
into your wrapper Component constructor, and use that after you alter <code>observedDiagram</code>
to
call
detectChanges(). Like so:
</p>
<pre class="lang-ts"> <code>
constructor(private cdr: ChangeDetectorRef) { }
public ngAfterViewInit() {
if (this.observedDiagram) return;
// in this snippet, this.myDiagramComponent is a reference to a GoJS/Angular Diagram Component
// that has a valid GoJS Diagram
this.observedDiagram = this.myDiagramComponent.diagram;
// IMPORTANT: without this, Angular will throw ExpressionChangedAfterItHasBeenCheckedError (dev mode only)
this.cdr.detectChanges();
}
</code></pre>
<p>
Now, after initialization, your Overview should display appropriately.
</p>
<br>
<h2 id="UpdatingPropertiesBasedOnAppState">Updating Properties Based on App State</h2>
<p>
You may have some app-level properties you want to affect the behavior / appearance of your
Diagram,
Palette,
or Overview. You could subclass their respective components and add <code>@Input</code> bindings
with
specific
setter methods, or, more simply, you can have an <code>ngOnChanges</code> function in your
app-level
component
that updates various Diagram / Palette / Component properties based on your app state.
</p>
<p>
For example, say you have an app-level property called <code>showGrid</code>. When <code>showGrid</code>
is
true, your Diagram's grid should be visible -- when false, it should be invisible. In your
AppComponent, you
could do something like:
</p>
<pre class="lang-ts"> <code>
// myDiagramComponent is a reference to your DiagramComponent
@ViewChild('myDiagram', { static: true }) public myDiagramComponent: DiagramComponent;
public ngOnChanges () {
// whenever showGrid changes, update the diagram.grid.visible in the child DiagramComponent
if (this.myDiagramComponent && this.myDiagramComponent.diagram instanceof go.Diagram) {
this.myDiagramComponent.diagram.grid.visible = this.showGrid;
}
}
</code></pre>
<h2 id="MigratingTo2.0">Migrating to 2.0</h2>
<p>
This page assumes use of <code>gojs-angular</code> version 2.0, which
requires
immutable state, unlike version 1.0. It is recommended to use the 2.0 version. If you have a
<code>gojs-angular</code> project using version 1.x and want to upgrade, reference this section for tips on migrating to version 2.
</p>
<h3>Should I Upgrade?</h3>
<p>
In general, yes.
</p>
<p>
If you have very simple node and link data, using the latest 1.x version might be okay. But new features and quality of life changes
will be published on the
2.x branch moving forward.
</p>
<p>
Version 2.0 handles complex nested data much better than the previous version, due to its focus on immutable data. Additionally, it is a bit
smaller in file size.
</p>
<p>
One may wish to hold off on upgrading if they have lots of operations mutating their <code>@Input</code> properties, and they do not want to take the
time to rewrite those operations immutably. However, the guide below details one way one could do this. Our <code>gojs-angular-basic</code> sample also
has demonstrations of immutably updating <code>@Input</code> properties to make such a rewrite easier.
</p>
<h3>Upgrade gojs-angular Version </h3>
<p>
Update your <code>package.json</code> to require <code>gojs-angular</code> version 2.0 or greater,
then run <code>npm install</code>
</p>
<p>
It is also recommended to upgrade to the latest version of <code>gojs</code>.
</p>
<h3>Immutability</h3>
<p>
The biggest change with 2.0 is you must enforce immutability of <code>@Input</code>
properties to your Diagram and Palette components.
</p>
<p>
So, for instance, whenever an entry of <code>diagramNodeData</code>
is updated, removed, or changed, you will need to generate a whole new Array for <code>DiagramComponent.diagramNodeData</code>. This can be done in
many different ways with many different packages. A popular choice is <a href="https://github.com/immerjs/immer">immer</a>, which exposes a <code>produce</code> function
that allows one to immutability manipulate their data on a <code>draft</code> variable. We will use that function here for demonstration purposes.
</p>
<h4>The Version 1.0 Way</h4>
<p>
In <code>gojs-angular</code> version 1, if you wanted to add some node data to your <code>diagramNodeData</code> <code>@Input</code> property,
you could do so by simply adding to the <code>diagramNodeData</code>, mutating it. Such as:
</p>
<pre class="lang-ts"><code>
public addNode = function(nodeData: go.ObjectData) {
// sync changes with GoJS model
this.skipsDiagramUpdate = false;
this.diagramNodeData.push(nodeData);
};
</code></pre>
<h4>The Version 2.0 Way</h4>
<p>
In <code>gojs-angular</code> version 2, that same <code>addNode</code> function must be changed so the <code>diagramNodeData</code>
property is updated immutably (that is, replaced with an entirely new Array). Here is an example of
doing that with immer's <code>produce</code> function.
</p>
<pre class="lang-ts"><code>
public addNode = function(nodeData: go.ObjectData) {
this.state = produce(this.state, draft => {
var nodedata = { id: "Zeta", text: "Zorro", color: "red" };
draft.skipsDiagramUpdate = false;
draft.diagramNodeData.push(nodedata);
});
}
</code></pre>
<p>
Notice we are also using a massive <code>state</code> object to hold <code>gojs-angular</code> component properties. This makes these kinds
of immutable operations (especially if you are using immer, or a package like it) straightforward (see how we were able to update both <code>skipsDiagramUpdate</code>
and <code>diagramNodeData</code> on the same <code>draft</code> variable).
</p>
<p>
To see more samples of enforcing immutability with <code>gojs-angular</code>, see <a href="https://github.com/NorthwoodsSoftware/gojs-angular-basic">gojs-angular-basic</a>,
particularly the <code>modelChange</code> property of the Diagram Component.
</p>
<h3>Additional Considerations</h3>
<p>
Additionally, PaletteComponent no longer supports <code>skipsPaletteUpdate</code> or <code>modelChange</code> properties. As GoJS Palettes are read-only by default, their models should not
be changing based on user input. Instead, if you need to update their node/link/model data, update their <code>@Input</code> properties (immutably, of course).
</p>
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