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gojs

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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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<!doctype html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta name="description" content="GoJS changelog." /> <meta http-equiv="cache-control" content="no-cache"> <title>GoJS Change Log</title> <!-- Copyright 1998-2019 by Northwoods Software Corporation. --> <script> (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','https://www.google-analytics.com/analytics.js','ga'); ga('create', 'UA-1506307-5', 'auto'); ga('send', 'pageview'); </script> <link rel="stylesheet" href="assets/css/bootstrap.min.css"> <!-- custom CSS after bootstrap --> <link href="assets/css/main.css" rel="stylesheet" type="text/css"/> <script src="release/go.js"></script> <script src="assets/js/goDoc.js"></script> </head> <body onload="goDoc()"> <!-- fixed navbar --> <nav id="fixed-nav" class="navbar navbar-inverse navbar-fixed-top"> <div class="container-fluid"> <div class="navbar-header"> <div class="navheader-container"> <div class="navheader-collapse" data-toggle="collapse" data-target="#navbar"> <a id="toplogo" class="navbar-brand" href="index.html">GoJS</a> <button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar"> <span class="sr-only">Toggle navigation</span> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </button> </div> </div> </div> <div id="navbar" class="navbar-collapse collapse"> <ul class="nav navbar-nav navbar-right"> <li><a href="index.html">Home</a></li> <li><a href="learn/index.html">Learn</a></li> <li><a href="samples/index.html">Samples</a></li> <li><a href="intro/index.html">Intro</a></li> <li><a href="api/index.html">API</a></li> <li><a href="https://www.nwoods.com/components/evalform.htm">Register</a></li> <li><a href="download.html">Download</a></li> <li><a href="https://forum.nwoods.com/c/gojs">Forum</a></li> <li><a href="https://www.nwoods.com/contact.html" onclick="ga('send','event','Outbound Link','click','contact');">Contact</a></li> <li class="buy"><a href="https://www.nwoods.com/sales/index.html" onclick="ga('send','event','Outbound Link','click','buy');">Buy</a></li> <li class="activate"><a href="https://www.nwoods.com/app/activate.aspx?sku=gojs">Activate</a></li> </ul> </div><!--/.nav-collapse --> </div> </nav> <div class="container-fluid mt70 plr15"> <h2>GoJS Change Log</h2> <p id="ver"></p> <script> if (go && go.version) { var p = document.getElementById('ver'); if (p !== null) p.textContent = ("Version: " + go.version); } </script> <p> We maintain a <a href="https://github.com/NorthwoodsSoftware/GoJS">GitHub Repository</a>, which you can star to follow version updates. We also notify of changes on <a href="https://twitter.com/NorthwoodsGo">Twitter</a>. </p> <hr> <h2 id="2.1">GoJS 2.1</h2> <h3>New Animation Capabilities</h3> <p>GoJS 2.1 contains a number of new features to animate different components of your Diagram.</p> <div style="margin-top: 30px; margin-bottom: 30px;"> <img src="assets/images/changelog/2.1nodeAnimation.gif" style="width: 150px;"> <img src="assets/images/changelog/2.1linkAnimation.gif" style="margin-left: 100px; width: 200px;"> </div> <p> See the <a href="intro/animation.html" target="_blank">Intro page on Animation</a> and the <a href="samples/customAnimations.html" target="_blank">Custom Animation sample</a> for more details and examples. </p> <ul> <li> New default GoJS animation "fades up", instead of animating Node locations. Added <a>AnimationManager.initialAnimationStyle</a> to control this behavior. Here is an example of: <ul> <li>(top) The new initial animation, the Diagram position animating upwards and Diagram opacity animating from 0 to 1. <li>(middle) A custom "zoom in" animation, animating Diagram scale, which is demonstrated in the new <a href="samples/stateChart.html" target="_blank">State Chart</a> sample, <li> (bottom) <a>AnimationManager.initialAnimationStyle</a> set to <a>AnimationManager.AnimateLocations</a> to perform the GoJS 2.0 and previous style of animation. The <a href="samples/dataVisualization.html" target="_blank">Data Visualization</a> sample uses this option. </ul> <p> <img src="assets/images/changelog/2.1initalAnimation.gif" style="margin-left: 10px; width: 250px;"> </p> </li> <li> Added <code>"InitialAnimationStarting"</code> <a>DiagramEvent</a> to more easily customize initial animations. See <a>AnimationManager.initialAnimationStyle</a> for details. </li> <li> New class: <a>AnimationTrigger</a>. These describe how to automatically animate a property on a GraphObject when it changes value. </li> <li> New class: <a>Animation</a>. This class lets you declaratively setup custom animations, with options for indefinite animations. </li> <li> New <a>AnimationManager</a> options, including the ability to define custom animation effects to animate with <a>AnimationManager,defineAnimationEffect</a> </li> <li> New Animation samples and samples modified to use new Animation features: <ul> <li><a href="samples/customAnimations.html" target="_blank">Custom Animation</a> - <strong>New Sample:</strong> Demonstrating a number of Node creation/deletion animations, linking animations, and more.</li> <li><a href="samples/treeLoadAnimation.html" target="_blank">Tree Load Animation</a> - <strong>New Sample:</strong> recursive animation upon model load.</li> <li><a href="samples/flowchart.html" target="_blank">Flowchart</a> - In the Palette only, initial animation is disabled in favor of a custom fade-in animation.</li> <li><a href="samples/stateChart.html" target="_blank">State Chart</a> - Initial animation is disabled in favor of a custom zoom fade-in animation.</li> <li><a href="samples/dataVisualization.html" target="_blank">Data Visualization</a> - Nodes now move using an <a>AnimationTrigger</a>.</li> <li><a href="samples/kittenMonitor.html" target="_blank">Kitten Monitor</a> - Kittens now move using an <a>AnimationTrigger</a>.</li> <li><a href="samples/processFlow.html" target="_blank">Process Flow</a> - An indefinite Animation of the Links' strokeDashArray.</li> <li><a href="samples/shopFloorMonitor.html" target="_blank">Shop Floor Monitor</a> - Link color changes now use an <a>AnimationTrigger</a>.</li> </ul> </li> </ul> <h3>Improved Support For Data Synchronization</h3> <p>GoJS 2.1 contains some new methods to ease integration of GoJS diagrams in applications that maintain their own data, particularly React apps.</p> <p> See the <a href="intro/react.html" target="_blank">Intro page on using GoJS with React</a> and the <a href="https://github.com/NorthwoodsSoftware/gojs-react-basic" target="_blank">gojs-react example project</a> for details and examples. Also see <a href="https://github.com/NorthwoodsSoftware/gojs-react" target="_blank">gojs-react</a>, a package containing React Components for GoJS Diagrams, Palettes, and Overviews. </p> <ul> <li> New method: <a>Model.toIncrementalData</a>. This method outputs an <a>IncrementalData</a> object containing changes that occurred within a <a>Transaction</a>, similar to the existing method, <a>Model.toIncrementalJson</a>. It can be used to keep outside data synchronized with the GoJS model. </li> <li> New methods: <a>Model.mergeNodeDataArray</a> and <a>GraphLinksModel.mergeLinkDataArray</a>. These methods are used to merge outside data changes into the GoJS model. </li> <li> New method: <a>Model.cloneDeep</a>. This method can be used to make a deep copy of an object, which may be useful to ensure GoJS doesn't share references with outside state. It is also used within <a>Model.toIncrementalData</a> to ensure <a>IncrementalData</a>'s list of modified objects won't contain references to the model's data objects. </li> </ul> <h4>Changes for 2.1.2</h4> <ul> <li> Fixed a regression in 2.1.1 with the timing of <code>InitialAnimationStarting</code> that would prevent custom initial animations. </li> <li> CTRL + Mouse-wheel will still stop the event from bubbling, even if <a>CommandHandler.canIncreaseZoom</a> or <a>CommandHandler.canDecreaseZoom</a> are false. These are potentially false if a <a>Diagram.minScale</a> or <a>Diagram.maxScale</a> are set. This change stops the entire page from accidentally zooming during a zoom-wheel operation. </li> <li> Fixed a measuring bug with Link Geometry when the Link is smaller than the <a>Link.toShortLength</a> or <a>Link.fromShortLength</a>. </li> </ul> <h4>Changes for 2.1.1</h4> <ul> <li> Fixed updating of <a>Adornment</a>s when there are <a>Binding</a>s from <a>Model.modelData</a> and that shared object has been modified by calling <a>Model.set</a>. </li> <li> Improved performance when replacing <a>Diagram.model</a> when cleaning up the old model, which had infrequently resulted in obscure warnings in debug mode about <a>Node.isTreeLeaf</a>. </li> <li> Fixes for loading Models with serialized EnumValues. </li> <li> Performance improvements for concurrent animations. </li> <li> Fixes for consistency of animation state. This includes modifying when <code>AnimationStarting</code> and <code>InitialAnimationStarting</code> are called, and fixes when default animations are stopped and another is immediately started, such as when loading a new model in the middle of animation. </li> <li> Fixed <a>Model.fromJson</a> loading models with serialized EnumValues. </li> <li> Improved showing non-default cursors when dragging between diagrams. </li> <li> Fixed the operation of <a>Diagram.handlesDragDropForTopLevelParts</a> when dragging on the elements of a <a>Group</a>. </li> <li> Fixed a bug where <a>Diagram.scrollHorizontalLineChange</a> and <a>Diagram.scrollVerticalLineChange</a> would not affect scrolling size in some browsers. </li> <li> Fixed a bug where some AvoidsNodes Links would not route properly in nested groups. </li> </ul> <h4>Other Changes for 2.1.0:</h4> See the major changes <a href="#2.1">above</a>. <ul> <li> Added <a>DoubleTreeLayout</a> to the extensions and extensionsTS directories. This is now used by both the <a href="../samples/doubleTree.html">Double Tree</a> and <a href="../samples/doubleTreeJSON.html">Double Tree JSON</a> samples. </li> <li> Updated the sequencing of "ChangingSelection" and "ChangedSelection" <a>DiagramEvent</a>s to be outside of transactions for commands and tools. Exceptions include "ChangingSelection" being called during "Drag" and "Linking" operations when drag-copying or inserting a link. With "ChangedSelection" occuring after a transaction completes, any changes will be complete and can be used in the listener. </li> <li> <a>CommandHandler.zoomToFit</a> now animates by default. </li> <li> Improved the <a>ContextMenuTool.defaultTouchContextMenu</a>'s "Paste" command to use the <a>ContextMenuTool.mouseDownPoint</a> rather than the <a>Diagram.lastInput</a>'s <a>InputEvent.documentPoint</a>. </li> <li> Added new property, <a>Diagram.opacity</a>. This may be useful for fade-in/out animations, or visual indication of a disabled Diagram. </li> <li> Added new method, <a>Diagram.findLinkForKey</a>, which will look for a link corresponding to a model's link data object's unique key. This will only return a link when using a <a>GraphLinksModel</a> with <a>GraphLinksModel.linkKeyProperty</a> set to a non-empty string. </li> <li> <a>Model.applyIncrementalJson</a> now throws an error if model properties (eg. nodeKeyProperty) included in the JSON don't match the existing model. This check only includes properties included in the output from <a>Model.toIncrementalJson</a>. </li> <li> Added new methods, <a>Picture.reload</a>, which reloads a Picture source in case the file on the server has changed, and <a>Picture.redraw</a> which redraws the picture, and can be useful to update the Picture if the source is backed by an HTML Canvas or HTML Video Element. </li> <li> Added new samples: <ul> <li><a href="samples/svgDataUrl.html" target="_blank">SVG Data URL</a> - Export SVG with Base64 hrefs instead of the Picture.source URL</li> </ul> </li> </ul> <hr /> <h3>GoJS 2.0</h3> <p> For 2.0, GoJS has been rewritten in TypeScript, with improvements to stability and documentation. All customers (with or without source code license) can take advantage of the TypeScript definitions <code>.d.ts</code> file, which is much more comprehensive in 2.0. </p> <p> A source license will now include TypeScript source files as well as JavaScript sources, and examples of how to build the library into your project with Webpack or Browserify, should you wish to. This will allow you to remove unused modules from the source code, such as Layouts, Models, and Tools that you are not using. Note that unless you have strong minification, you may not see size improvements over the pre-built <code>go.js</code> library, which is highly optimized. </p> <p> The size of the <code>go.js</code> library has been slightly reduced (both uncompressed and gzipped), from 1.8 versions. </p> <p> The main library has been reduced by removing many of the uncommon figures. These are now an extension. (<a href="extensions/Figures.js" target="_blank">Figures.js</a>) </p> <p> GoJS can now be run DOM-less, in Node. </p> <p> We have added the ability to create your own Panels, with the new PanelLayout class. See an example <a href="samples/panelLayout.html" target="_blank">here</a>. </p> <h4>Changes for 2.0.18</h4> <ul> <li> Shapes with a shadow and a <a>Shape.fill</a> value of <code>"transparent"</code> now apply the shadow to the <a>Shape.stroke</a>, instead of the invisible <a>Shape.fill</a>. </li> <li> Minor scrollbar fixes. </li> <li> Fixed "PanelExpanderButton" click event handler to set <a>InputEvent.handled</a> to true, so that other click event handlers in containing panels will not run. </li> <li> Improved the <a>Map</a> constructor and <a>Map.addAll</a> method to accept an instance of <a>Map</a>. </li> </ul> <h4>Changes for 2.0.17</h4> <ul> <li> Fixed a bug with scrollbars when setting invisible/hidden Diagram DIVs to visible/unhidden while modifying their size. </li> <li> Improved orthogonal link segment overlap avoidance in <a>LayeredDigraphLayout</a>. </li> <li> Optimizations for Puppeteer. </li> </ul> <h4>Changes for 2.0.16</h4> <ul> <li> IE bugfix when dragging from a Diagram or Palette and dropping on a non-Diagram page element. </li> <li> Fixed the <a>DraggingTool</a>, when moving or copying between diagrams, to update the <a>Diagram.currentCursor</a> to be the <a>Diagram.defaultCursor</a>, not to "default". </li> <li> Fixed a bug when setting <a>AnimationManager.isInitial</a> to <code>false</code> when there are no Parts in the initial model. </li> </ul> <h4>Changes for 2.0.15</h4> <ul> <li> Link JumpOver fixes. </li> <li> Fixed an animation bug where some Model loading events might not respect the value of <a>AnimationManager.isInitial</a>. </li> <li> Fixed a bug with <a>AnimationManager.isInitial</a>, where subsequent animations may not occur when it is false. </li> <li> Fixed a bug with Picture drawing when the Picture is scaled to be drawn smaller than a pixel. During expanding animations, it is possible that such a small scale is applied to a Picture. </li> </ul> <h4>Changes for 2.0.14</h4> <ul> <li> Added <a>DraggingOptions.groupsAlwaysMove</a>, which determines whether Groups move their member parts even if those members have. <a>Part.movable</a> and <a>Part.copyable</a> set to false. </li> <li> Improved the way Graduated panels decide whether or not to draw ticks based on <a>Diagram.scale</a>. It is now based on the approximate pixel distance between ticks. If they would be rendered too close together, they will be skipped. </li> <li> Fixed an infinite loop bug with <a>ContextMenuTool</a> when invoked by <a>CommandHandler.showContextMenu</a> on a <a>GraphObject.click</a> event. </li> <li> Minor fixes for using GoJS within Puppeteer, for making SVG. </li> </ul> <h4>Changes for 2.0.13</h4> <ul> <li> When dragging over a different Diagram than the source, such as in a drag from a Palette, the DraggingTool now checks the Diagram's cursor and only changes it to <code>"copy"</code> if the <a>Diagram.currentCursor</a> value is <code>""</code> or <code>"auto"</code>. </li> <li> Drawing fix for some objects disappearing when rotated, and the Diagram is scaled. </li> <li> Optimized <a>Group.move</a> not to try moving member parts when the offset is zero. This improves the stability of layouts that move groups, such as PoolLayout in some samples. </li> <li> <strong style="color:red;">This bugfix potentially breaks old <code>elementFinished</code> code in Shape geometries with multiple figures.</strong> Fix for <a>Diagram.makeSVG</a> <code>elementFinished</code> optional argument: Shapes with multiple geometry figures would pass the final SVG <code>&lt;path&gt;</code> generated as the SVG element, when they should be grouped together and pass an SVG <code>&lt;g&gt;</code> instead. This is what TextBlock already does when there is more than one line of text. </li> </ul> <h4>Changes for 2.0.12</h4> <ul> <li> Fixed a memory leak with internal <a>Picture</a> caching when modifying Panel item arrays. </li> <li> Fixed animation when expanding and collapsing during Diagram load. </li> <li> Fixed drawing in IE when drawing shapes with zero width or height geometries that have a stroke. </li> <li> The <a>DraggingTool</a> will no longer auto scroll the diagram if <a>Diagram.isReadOnly</a> is true or both <a>Diagram.allowMove</a> and <a>Diagram.allowCopy</a> are false. This means that, by default, a <a>Palette</a> will no longer auto scroll while the DraggingTool is active. </li> <li> Improved positioning of unrotated link labels when <a>GraphObject.segmentOffset</a> is <code>go.Point(NaN, NaN)</code> and the link segment is more vertical than horizontal. </li> </ul> <h4>Changes for 2.0.11</h4> <ul> <li> Fixed a bug with <a>CommandHandler.standardMouseOver</a> mis-reporting the current object, a regression from 2.0.10. </li> </ul> <h4>Changes for 2.0.10</h4> <ul> <li> Fixed a bug with simulated <a>InputEvent</a>s, such as used by <a>Robot</a>, that caused <a>GraphObject.mouseEnter</a> and <a>GraphObject.mouseLeave</a> event handlers not to be called. </li> <li> The <a>Diagram.model</a> setter and <a>Diagram.clear</a> now call <a>Diagram.clearSelection</a> and <a>Diagram.clearHighlighteds</a>. This provides a more uniform protocol of selection events. </li> <li> Fixed a bug that would prevent some <a>Picture.successFunction</a>s from ever firing. </li> <li> Fixed a bug with Bezier link routing in <a>LayeredDigraphLayout</a> when <a>LayeredDigraphLayout.setsPortSpots</a> was false and an end of the link was undirected. </li> <li> Fixed a performance bug with Picture caching, introduced in 2.0.5. </li> </ul> <h4>Changes for 2.0.9</h4> <ul> <li> <a>Diagram.makeSvg</a> now accepts <code>callback</code> and <code>callbackTimeout</code> options. This makes it more like <a>Diagram.makeImage</a> and <a>Diagram.makeImageData</a> (which have had these options since 2.0.0). If a callback function is provided, the methods will instead return null and SVG creation will wait until all Diagram Picture sources are loaded before creating the SVG and invoking the callback. </li> <li> Fixed a regression with <a>Diagram.makeSvg</a> where it would not draw Pictures that were not yet loaded, even if they had a valid size. </li> <li> Fixed <a>GridLayout</a>s when used as a <a>Group.layout</a> and when <a>GridLayout.alignment</a> is <code>go.GridLayout.Position</code>, to treat <a>GridLayout.wrappingWidth</a> as a width limit, regardless of the <a>Layout.arrangementOrigin</a>. If you were forced to set <a>GridLayout.wrappingColumn</a> to a value just to be free of the treatment of the default value for <a>GridLayout.wrappingColumn</a> (<code>NaN</code>) to indicate the width of the viewport, it is now possible to set <a>GridLayout.wrappingWidth</a> to respect a smaller value. </li> <li> Fixed maintaining the selection state of selected Parts that change their category. </li> <li> GoJS will step down the Canvas resolution during drawing operations like dragging and panning, which can lead to "fuzzy" shapes and text during these operations. This is now only done when a slower frame rate is detected. </li> <li> Drawing performance improvements, especially in well-connected graphs. </li> <li> Fixed a bug with trackpad scrolling reversing at the end of scroll events. </li> <li> Fixed a bug drawing grids on some <a>Overview</a>s. </li> </ul> <h4>Changes for 2.0.8</h4> <ul> <li> Fixed a regression with Pictures from 2.0.4 that would throw an error when setting <a>Picture.source</a>. </li> <li> Fixed potential errors in <a>Binding.ofObject</a> bindings when changing category/template because the bindings were being evaluated on the copied new template rather than on the original Part. </li> </ul> <h4>Changes for 2.0.7</h4> <ul> <li> Floorplanner 2.0 - New Floorplanner project (<a href="projects/floorplannerTS/floorplannerTSSample.html">see it here</a>), written in TypeScript, at <code>projects/floorplannerTS</code>. New features include: <ul> <li> Wall mitering, with updated dimension links and angle nodes to account for this </li> <li> The ability to define rooms, complete with name, floor type, area, and draggable labels </li> <li> Textures - apply seamless textures to furniture or floors, by use of GoJS Pattern Brushes </li> <li> Full integration with the GoCloudStorage library (save to Local Storage / Google Drive / Dropbox / OneDrive) </li> <li> Export to PNG </li> <li> Export to SVG </li> <li> Ability to define unit scale in Options menu </li> </ul> </li> <li> New intro page on <a href="intro/replacingDeleting.html">Replacing Diagrams and Models</a> </li> <li> Fixed a bug with Link Shape Geometries not rendering when updated partially off-screen. </li> <li> Fixed a bug with <a>InputEvent.clickCount</a>: Before, on touch devices, this count was incremented only on the end of the touch, and not the start. This was discrepant from mouse click behavior, and would lead to problems when Tools queried the clickCount on touch/mouseDown, when determining for instance if a particular InputEvent was a double-click. Now, the <a>InputEvent.clickCount</a> is reported consistently on mouseDown/touchStart/pointerDown and the corresponding "up" events. </li> <li> GoJS previously would set the Canvas Context's imageSmoothingEnabled property to false. It no longer does this. If this change causes visual errors, please contact us. </li> </ul> <h4>Changes for 2.0.6</h4> <ul> <li>Fixed a bug with the <code>go.d.ts</code> file where <a>GraphObject.alignment</a> was missing.</li> <li> Added missing cloneProtected overrides for <a>BalloonLink</a> and <a>DimensioningLink</a> so data is properly copied. </li> </ul> <h4>Changes for 2.0.5</h4> <ul> <li> Fix for <a>Shape,defineFigureGenerator</a> where it would incorrectly throw an error on Geometry bounds being too large, when they were not. </li> <li> Some touch events would cause [intervention] warnings in some browsers when canceled because GoJS would call <code>preventDefault</code> on non-cancelable events. This has been fixed. </li> <li>Fixed a bug with <a>Diagram.zoomToFit</a> when <a>Diagram.scrollMode</a> was set to <a>Diagram,InfiniteScroll</a>.</li> <li>Fixed a bug where <a>GuidedDraggingTool</a> was snapping the whole part to a guideline instead of the location object.</li> </ul> <h4>Changes for 2.0.4</h4> <ul> <li> Fixed the TypeScript declaration of <a>GraphObject,make</a> to allow an <code>HTMLDivElement</code> as an argument when building a <a>Diagram</a>. Also added some type overloads of that function to reduce apparent type errors with correct code. </li> <li> Fixed some apparent non-determinism in the results of <a>LayeredDigraphLayout</a> upon an initial layout. </li> <li> Animation upgrades, notably when you move a port during an animation, connected Links will properly re-route. </li> </ul> <h4>Changes for 2.0.3</h4> <ul> <li> Improved data binding of tooltips and context menus for item panels to avoid temporarily setting <a>Panel.data</a> incorrectly. </li> <li> Enhanced the meaning of <a>UndoManager.maxHistoryLength</a> so that a value of zero causes no <a>Transaction</a>s to be remembered in the <a>UndoManager.history</a> but allows commits and rollbacks to occur normally. </li> <li> Fixed a bug from 2.0.1 with <a>Diagram.makeSvg</a> incorrectly re-using SVG elements. </li> <li> Fixed a bug from 2.0.0 with <a>Diagram.makeSvg</a> when drawing dashed paths. </li> <li> Deployment fixes for electron apps. </li> </ul> <h4>Changes for 2.0.2</h4> <ul> <li> Updated the <a href="samples/canvases.html">Charts in Nodes sample</a> to use <a href="https://chartjs.org">Chart.js</a>. </li> <li> Deployment fixes. This release should resolve <em>"Cannot use 'in' operator to search for 'go' in undefined"</em> errors in some browser contexts. </li> </ul> <h4>Changes for 2.0.1</h4> <ul> <li> TypeScript declarations: we have created the <a>ObjectData</a> interface, defined as <code>{ [index: string]: any; }</code>, to allow easier manipulation of data Objects, mostly in Models and change notification. Many methods and properties now use <code>ObjectData</code> instead of <code>Object</code> in the <code>go.d.ts</code> file. The compiled JavaScript is unchanged by these better type declarations. </li> <li> We have added interface declarations for the "options" argument to <a>Diagram.makeImage</a>, <a>Diagram.makeImageData</a>, and <a>Diagram.makeSvg</a>. Also we have added more precise declarations replacing the <code>string</code> type for arguments to <a>Diagram.addDiagramListener</a>, <a>Diagram.removeDiagramListener</a>, <a>Diagram.scroll</a>, and for the properties <a>Shape.strokeCap</a>, <a>Shape.strokeJoin</a>, and <a>TextBlock.textAlign</a>. JavaScript calls to these methods are unchanged by these better type declarations. </li> <li> We have improved the declarations for <a>GraphObject,make</a>. You may find that you will need to cast the result of calling this function or pass a result type when the first argument is a string. For example: <code>$(go.Node, . . ., { contextMenu: $&lt;go.Adornment&gt;("ContextMenu", . . .) }, . . .</code>. Also, you may find that event handlers need to have precise type declarations for the arguments. For example: <code>$(go.Node, . . ., { click: function(e: go.InputEvent, node: go.GraphObject) { . . .} }, . . .</code>. JavaScript calls to this function are unchanged by the better type declarations for <a>GraphObject,make</a>. </li> <li> The HTML Divs created for the default context menu now have CSS class names: 'goCXforeground' and 'goCXbackground'. The HTML textarea for the TextEditingTool now has the CSS class name: 'goTXarea'. </li> <li> When supplied with an argument, <a>CommandHandler.expandTree</a>, <a>CommandHandler.collapseTree</a>, <a>CommandHandler.expandSubGraph</a>, and <a>CommandHandler.collapseSubGraph</a> incorrectly operated on the <a>Diagram.selection</a> if the argument Part was already in an expanded/collapsed state. This has been fixed not to do so. </li> <li> Performance improvements with JumpOver/JumpGap Links. </li> <li> Fixed a bug with inappropriate invalidation of link routes when a Group was moved. </li> <li> Fixes for SVG rendering of Pattern brushes. </li> </ul> <h4>Changes for 2.0</h4> <ul> <li> <b>Build GoJS from TypeScript Source:</b> <p> GoJS can be compiled from the TypeScript source files. Dynamically building GoJS this way allows unused modules/code to be removed. See the new Intro page on <a href="intro/source.html">Building GoJS from TypeScript sources</a> </p> </li> <!-- don't document yet <li> <b>GoJS can now be loaded as an ES6 Module:</b> <p> GoJS can be used as a module with <code>&lt;script type="module"&gt;</code> tags. This requires using the <code>go-module.js</code> or <code>go-debug-module.js</code> builds, which uses <code>export const go</code>. There is an example in the <code>/samplesTS</code> directory, <a href="samplesTS/minimalModule.html">minimalModule.html</a>. </p> </li> --> <li> <b>GoJS now runs in DOM-less environments like Node:</b> <p> GoJS can run in DOM-less environments, like Node, without any dependencies. See the new Introduction page on <a href="intro/nodeScript.html">GoJS with Node.js</a>. </p> <p> GoJS cannot guarantee accurate Picture and TextBlock measuring in DOM-less environments, so if you do not set <code>desiredSize</code> (or <code>width</code> <em>and</em> <code>height</code>) on TextBlocks or Pictures, you may want to use GoJS inside of a headless browser project, like Chrome's Puppeteer. We detail how to use GoJS with Puppeteer in the <a href="intro/serverSideImages.html">Server Side Images</a> Introduction page. </p> <p> DOM-less environments can be used for server-side work, such as computing complex layouts. Headless environments such as Puppeteer can be used to do layout calculations or to make <a href="intro/serverSideImages.html">server-side images of Diagrams</a>. </p> <!-- Undocumented <p> DOM-less environments can be forced by calling <a>Diagram,useDom</a> with <code>false</code> as the argument. </p> --> <p>See the note about <a>Diagram.viewSize</a> below.</p> </li> <li> <b>Reworked part-moving and added a new class: <a>DraggingOptions</a>:</b> <p> <a>DraggingOptions</a> holds properties for Part-moving operations, and <a>DraggingInfo</a> holds relative positions of dragged objects, for use in snapping and cancellation. The <a>DraggingTool</a> has an instance of the DraggingOptions class, and setting properties like <a>DraggingTool.isGridSnapEnabled</a> modifies this instance. If the Diagram has no DraggingTool associated with it, it falls back to the default properties of the class. You can create your own to pass to part-moving methods. Typically you do not need to create an instance of this class. </p> <p> Moving parts has been reworked. <a>Diagram.moveParts</a>, <a>Diagram.computeMove</a>, and <a>CommandHandler.computeEffectiveCollection</a> now accept an additional argument for a <a>DraggingOptions</a> instance. This allows fine-grained control over programmatic moving of nodes. Typically, these options are supplied by the <a>DraggingTool.dragOptions</a> instance. </p> <p> <a>DraggingTool.computeMove</a> functionality has been moved to <a>Diagram.computeMove</a>, and <a>DraggingTool.computeEffectiveCollection</a> functionality has been moved to <a>CommandHandler.computeEffectiveCollection</a>. These methods remain on their original class for compatibility when overriding, but the main functionality has been moved to the Diagram class for tree-shaking reasons. </p> </li> <li> <b>Diagram and Layer:</b> <ul> <li> Added <a>Diagram.mouseEnter</a> and <a>Diagram.mouseLeave</a> to allow for functions to be called on mouseenter and mouseleave events on the Diagram's Canvas element. </li> <li> When mouse leaves a Diagram, <a>Diagram.lastInput</a> is now set to the "mouseout" MouseEvent. </li> <li> Added <code>"GainedFocus"</code> and <code>"LostFocus"</code> <a>DiagramEvent</a>s, which allow functions to be called when the Diagram's canvas gains or loses focus, without having to access any of the DOM within the <a>Diagram.div</a>. </li> <li> Added <a>Diagram.findPartsAt</a>, <a>Diagram.findPartsIn</a> and <a>Diagram.findPartsNear</a> as convenience functions. These functions call <a>Diagram.findObjectsAt</a>, <a>Diagram.findObjectsIn</a> or <a>Diagram.findObjectsNear</a> and only return Parts in non-temporary layers, rather than all GraphObjects. </li> <li> Added <a>Diagram.viewSize</a> which can be used to set a viewport size in DOM-less environments. See the new <a href="intro/nodeScript.html">Intro page on GoJS with Node.js</a>. </li> <li> Added <a>Diagram.handlesDragDropForTopLevelParts</a> which determines whether drag-and-drop events may be bubbled up to the diagram if not handled by a Part. </li> <li> <a>Diagram.moveParts</a>, <a>Diagram.copyParts</a>, and <a>Diagram.computePartsBounds</a> now accept an Array of parts, in addition to their former iterable collection of Parts. </li> <li> <a>Diagram.makeImage</a> and <a>Diagram.makeImageData</a> now accept <code>callback</code> and <code>callbackTimeout</code> options. If a callback function is provided, the methods will instead return null and image creation will wait until all Diagram Picture sources are loaded before creating the image and invoking the callback. </li> <!-- Undocumented <li> Added static function <a>Diagram,isUsingDom</a>, which returns true if Diagrams are using a DOM, false otherwise, and <a>Diagram,useDom</a>, which sets whether or not GoJS should use a DOM if one is available. </li> --> </ul> </li> <li> <b>Models:</b> <ul> <li> Added property <a>Model.copiesKey</a> which controls whether <a>Model.copyNodeData</a> and <a>GraphLinksModel.copyLinkData</a> copy any key property of the data. Setting this to false is useful in forcing copies from a <a>Palette</a> to get a new unique key. The default value is true for compatibility with version 1.*. </li> <li> Improved <a>Model.updateTargetBindings</a> and <a>Part.updateTargetBindings</a> to update <a>Panel</a>s that have <a>Panel.itemArray</a> data bound if the contents of the Array have changed. In version 1, the reference to the Array had to have changed -- the <a>Panel.itemArray</a> had to have been replaced. In version 2, the <a>Panel.itemArray</a> property setter checks to see if all of the Array items have corresponding Panels and that all child Panels correspond to Array items (i.e. <a>Panel.data</a> refers to the Array item), even if the new property value is a reference to the same Array that it had been before. </li> </ul> </li> <li> <b>Parts:</b> <ul> <li> Added <a>Part.rotationSpot</a> to control the Spot within the <a>Part.rotateObject</a> that the <a>RotatingTool</a> will pivot about. </li> <li> <a>Part.move</a> and <a>Part.moveTo</a> now have an additional optional boolean argument to specify moving by location instead of position. </li> </ul> </li> <li> <b>Panels and PanelLayout:</b> <ul> <li> Spot Panels now allow child elements to stretch, which will match the size of the main element. <a href="intro/panels.html#StretchingWithSpotPanels" target="_blank">See the Intro Page for an example.</a> </li> <li> It is now possible to create your own Panel layouts with the <a>PanelLayout</a> class. This is expected to be very uncommon, but may serve uncommon use cases. See the <a href="samples/panelLayout.html">PanelLayout sample</a> for an example. There is a new static function, <a>Panel,definePanelLayout</a> for this purpose. </li> <li> When building from source, it is also possible to exclude many Panel types that you are not using, to make the resulting JS smaller. See the <a href="intro/source.html">Intro page on building GoJS sources</a> for details. </li> </ul> </li> <li> <b>GraphObjects and Geometry:</b> <ul> <li> <a>GraphObject.cloneProtected</a> is now documented. It functions in a similar fashion to <a>Model.cloneProtected</a> and <a>Layout.cloneProtected</a>, and is necessary for properly copying additional properties on custom subclasses of GraphObject. </li> <li> Added properties <a>Picture.flip</a> and <a>TextBlock.flip</a>, which default to <a>GraphObject,None</a>, can be set to <a>GraphObject,FlipHorizontal</a>, <a>GraphObject,FlipVertical</a>, or <a>GraphObject,FlipBoth</a> to flip a Picture's or TextBlock's rendering. </li> <li> Added properties <a>Shape.graduatedSkip</a> and <a>TextBlock.graduatedSkip</a>, which allow ticks/labels along a Graduated panel to be skipped, causing gaps. These properties take a function, and default to null meaning no ticks/labels will be skipped. </li> <li> Added predefined builders for "ToolTip" and "ContextMenu" for ease of template creation. The definitions for these builders can be found in <a href="extensions/Buttons.js">Buttons.js</a> </li> <li> Added <a>TextBlock,WrapBreakAll</a> as a value for <a>TextBlock.wrap</a>, which allows text to break at individual characters. </li> <li> Added <a>TextBlock,getBaseline</a>, <a>TextBlock,setBaseline</a>, <a>TextBlock,getUnderline</a>, <a>TextBlock,setUnderline</a>, which give more control over the height to that lines of text and underlines are drawn. </li> <li> Added <a>GraphObject.getDocumentBounds</a>, as a convenient way to avoid having to call <a>GraphObject.getDocumentPoint</a> on all four corner points of a rectangular area. </li> </ul> </li> <li> <b>Layouts:</b> <ul> <li> Documented <a>CircularNetwork</a>, <a>ForceDirectedNetwork</a>, <a>LayeredDigraphNetwork</a>, and <a>TreeNetwork</a>. These are the subclasses of <a>LayoutNetwork</a> for their respectively-named Layouts. </li> <li> Added <a>Layout.getLayoutBounds</a> method and <a>Layout.boundsComputation</a> functional property, to support easier customization for how large the layout treats each node. This is convenient when your nodes have decorations or text that you do not want to consider during the layout, even if those objects might overlap other nodes. </li> <li> Documented <a>Layout.initialOrigin</a> method, to be called by overrides of <a>Layout.doLayout</a> when used as a <a>Group.layout</a> that may want to account for the original location of the group when the group has a <a>Group.placeholder</a>. </li> </ul> </li> <li> <b>Tools and Commands:</b> <ul> <li> <a>CommandHandler.scrollToPart</a> has been extended to automatically expand any subtrees and subgraphs in order to make visible each <a>Part</a> that it scrolls to. </li> <li> Added <a>ClickCreatingTool.isGridSnapEnabled</a>, which works like <a>DraggingTool.isGridSnapEnabled</a> and <a>ResizingTool.isGridSnapEnabled</a>. </li> <li> Added <a>RotatingTool.computeRotationPoint</a> to control the point about which the object rotates. Added <a>RotatingTool.rotationPoint</a> to remember the result of <a>RotatingTool.computeRotationPoint</a>. Added <a>RotatingTool.handleAngle</a> and <a>RotatingTool.handleDistance</a> to determine where the rotation handle is placed relative to the rotation point in the <a>Part.rotateObject</a>. A custom RotatingTool is no longer needed to position the rotation handle above the object. </li> <li> Improved <a>LinkingBaseTool.copyPortProperties</a> to better handle rotated ports when setting up a temporary port. </li> </ul> </li> <li> <b>Brushes:</b> <ul> <li> Added <a>Brush,isDark</a> instance and static methods, which determine whether a Brush or CSS color string is "dark", based on luminance. This can be useful in bindings to determine text colors. </li> <li> Added <a>Brush,mix</a> to allow for the mixing of two CSS colors. </li> </ul> </li> <li> <b>Samples and Extensions:</b> <ul> <li> Many samples have been translated into TypeScript, in the <code>samplesTS</code> folder in the kit. </li> <li> Added <a href="samples/panelLayout.html">PanelLayout</a>, demonstrating <a>Panel,definePanelLayout</a>. </li> <li> Added <a href="extensionsTS/PackedLayout.html">extensionsTS/PackedLayout</a>, which demonstrates a custom layout for packing nodes closely into a rectangular or elliptical area. (Source is TS only) </li> <li> Added <a href="samples/wordcloud.html">Wordcloud</a>, which demonstrates a wordcloud using a PackedLayout. </li> <li> Added <a href="samplesTS/minimalModule.html">samplesTS/minimalModule</a>, which demonstrates using GoJS as an ES6 module. (Source is TS only) </li> <li> Added <a href="extensionsTS/OverviewResizing.html">OverviewResizing</a>, which demonstrates the OverviewResizingTool, used for resizing an <a>Overview.box</a>. This has replaced functionality that used to be built-in. It is defined in both the "extension" and "extensionsTS" folders. </li> <li> Added <a href="extensionsTS/ZoomSlider.html">extensionsTS/ZoomSlider</a>, which demonstrates an HTML slider that can zoom in/out of a GoJS diagram. </li> </ul> </li> </ul> <h4>Incompatible 2.0 changes and removals</h4> <p> Many of the minor changes were made to order to increase the modularity of the implementation. Nevertheless we have tried to maintain API compatibility with version 1.*. </p> <ul> <li> <b>Most Predefined Shape figures</b> <p> In order to shrink the size of the GoJS library we no longer define most predefined figures in the library. Instead, you can find all of their definitions in the <a href="extensions/Figures.js" target="_blank">Figures.js</a> file. You can load this file or simply load only those figures that you want to use by copying their definitions into your code. For example, the <a href="samples/shapes.html">Shapes sample</a> loads this file. <p> A number of very common figures remain predefined in version 2.0. The figures that remain in 2.0 are: "Rectangle", "Square", "RoundedRectangle", "Border", "Ellipse", "Circle", "TriangleRight", "TriangleDown", "TriangleLeft", "TriangleUp", "Triangle", "Diamond", "LineH", "LineV", "BarH", "BarV", "MinusLine", "PlusLine", "XLine". <p> Note also that the definitions that are in the <a href="extensions/Figures.js" target="_blank">Figures.js</a> file are <em>not</em> entirely the same as their definitions in version 1.*. A number of figures have been improved and some figure parameters have been added or changed meaning. To use the old predefined figures, you can load or copy from the "extensions/Figures.js" file of an earlier version of GoJS. <p> The static function <a>Shape,defineFigureGenerator</a> now has additional checks for geometric validity. To be valid, the generated Geometry bounds must be equal to or less than the supplied width and height. </li> <li> <strong>List, Set, and Map constructors no longer take type arguments, but are generic in TypeScript</strong> <p> The GoJS <code>List</code>, <code>Set</code>, and <code>Map</code> constructors no longer take type arguments and no longer do type checking in JavaScript. However, when using TypeScript these classes are now generic and will do type checking at compile time. </p> <p> In JavaScript, instead of <code>new go.List(go.Point)</code>, write <code>new go.List()</code>. For compatibility, you can still provide an element type argument, but it is not used and not checked. </p> <p> In TypeScript, instead of <code>new go.List(go.Point)</code>, write <code>new go.List&lt;go.Point&gt;()</code>, and the TypeScript compiler will enforce the List element typing. </p> <p> All three constructors now take an optional <a>Iterable</a> or <code>Array</code> argument that provides the initial elements for the new collection. </p> <p> In a future major version, we may replace <code>go.Map</code> and <code>go.Set</code> with enhanced ES6 <code>Map</code> and <code>Set</code> classes. </p> </li> <li> <a>List.add</a>, <a>Set.add</a>, and <a>Map.add</a> now all return the collection itself instead of a boolean. This is for increased compatibility with ES6 <code>Map</code> and <code>Set</code> collections. </li> <li> <strong><a>Panel.type</a> used to be of type <a>EnumValue</a> and now is of type <a>PanelLayout</a>. </strong> <p> This may affect data-bindings, in the uncommon case where a template binds <a>Panel.type</a>. You should make sure that any data bindings are returning possible type values such as <code>go.Panel.Horizontal</code>. Data binding <a>Panel.type</a> without using a conversion function will not work with old data, since the