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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Virtualized Tree with TreeLayout</title> <meta name="description" content="An example of virtualization where a virtualized TreeLayout sets the bounds for each node data." /> <meta name="viewport" content="width=device-width, initial-scale=1"> <!-- Copyright 1998-2020 by Northwoods Software Corporation. --> <script src="../release/go.js"></script> <script src="../assets/js/goSamples.js"></script> <!-- this is only for the GoJS Samples framework --> <script id="code"> // this controls whether the tree grows deeper towards the right or downwards: var HORIZONTAL = true; function init() { if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this var $ = go.GraphObject.make; // for conciseness in defining templates // The Diagram just shows what should be visible in the viewport. // Its model does NOT include node data for the whole graph, but only that // which might be visible in the viewport. myDiagram = $(go.Diagram, "myDiagramDiv", { contentAlignment: go.Spot.Center, initialDocumentSpot: go.Spot.Center, initialViewportSpot: go.Spot.Center, // Use a virtualized TreeLayout which does not require // that the Nodes and Links exist first for an accurate layout layout: $(VirtualizedTreeLayout, { angle: (HORIZONTAL ? 0 : 90), nodeSpacing: 10 }), // Define the template for Nodes, used by virtualization. nodeTemplate: $(go.Node, "Auto", { isLayoutPositioned: false }, // optimization new go.Binding("position", "bounds", function(b) { return b.position; }) .makeTwoWay(function(p, d) { return new go.Rect(p.x, p.y, d.bounds.width, d.bounds.height); }), { width: 70, height: 20 }, // in cooperation with the load function, below $(go.Shape, "Rectangle", new go.Binding("fill", "color")), $(go.TextBlock, { margin: 2 }, new go.Binding("text", "color")), { toolTip: $("ToolTip", $(go.TextBlock, { margin: 3 }, new go.Binding("text", "", function(d) { return "key: " + d.key + "\nbounds: " + d.bounds.toString(); })) ) } ), // Define the template for Links linkTemplate: $(go.Link, { fromSpot: (HORIZONTAL ? go.Spot.Right : go.Spot.Bottom), toSpot: (HORIZONTAL ? go.Spot.Left : go.Spot.Top) }, $(go.Shape) ), "SelectionMoved": function(e) { e.subject.each(function(n) { if (n instanceof go.Node) n.data.points = undefined; }) }, "animationManager.isEnabled": false }); // This model includes all of the data myWholeModel = $(go.TreeModel); // must match the model used by the Diagram, below // The virtualized layout works on the full model, not on the Diagram Nodes and Links myDiagram.layout.model = myWholeModel; // Do not set myDiagram.model = myWholeModel -- that would create a zillion Nodes and Links! // In the future Diagram may have built-in support for virtualization. // For now, we have to implement virtualization ourselves by having the Diagram's model // be different than the "real" model. myDiagram.model = // this only holds nodes that should be in the viewport $(go.TreeModel); // must match the model, above // for now, we have to implement virtualization ourselves myDiagram.isVirtualized = true; myDiagram.addDiagramListener("ViewportBoundsChanged", onViewportChanged); myDiagram.delayInitialization(function() { spinDuring("mySpinner", load); }); } // implement a wait spinner in HTML with CSS animation function spinDuring(spinner, compute) { // where compute is a function of zero args // show the animated spinner if (typeof spinner === "string") spinner = document.getElementById(spinner); if (spinner) { // position it in the middle of the viewport DIV var x = Math.floor(myDiagram.div.offsetWidth/2 - spinner.naturalWidth/2); var y = Math.floor(myDiagram.div.offsetHeight/2 - spinner.naturalHeight/2); spinner.style.left = x + "px"; spinner.style.top = y + "px"; spinner.style.display = "inline"; } setTimeout(function() { try { compute(); // do the computation } finally { if (spinner) spinner.style.display = "none"; } }, 20); } function load() { // create a lot of data for the myWholeModel var total = 123456; var treedata = []; for (var i = 0; i < total; i++) { var d = { key: i, // this node data's key color: go.Brush.randomColor(), // the node's color parent: (i > 0 ? Math.floor(Math.random() * i / 2) : undefined) // the random parent's key }; //!!!???@@@ this needs to be customized to account for your chosen Node template d.bounds = new go.Rect(0, 0, 70, 20); treedata.push(d); } myWholeModel.nodeDataArray = treedata; myDiagram.layoutDiagram(true); } // The following functions implement virtualization of the Diagram // Assume data.bounds is a Rect of the area occupied by the Node in document coordinates. // The normal mechanism for determining the size of the document depends on all of the // Nodes and Links existing, so we need to use a function that depends only on the model data. function computeDocumentBounds(model) { var b = new go.Rect(); var ndata = model.nodeDataArray; for (var i = 0; i < ndata.length; i++) { var d = ndata[i]; if (!d.bounds) continue; if (i === 0) { b.set(d.bounds); } else { b.unionRect(d.bounds); } } return b; } // As the user scrolls or zooms, make sure the Parts (Nodes and Links) exist in the viewport. function onViewportChanged(e) { var diagram = e.diagram; // make sure there are Nodes for each node data that is in the viewport // or that is connected to such a Node var viewb = diagram.viewportBounds; // the new viewportBounds var model = diagram.model; var oldskips = diagram.skipsUndoManager; diagram.skipsUndoManager = true; var b = new go.Rect(); var ndata = myWholeModel.nodeDataArray; for (var i = 0; i < ndata.length; i++) { var n = ndata[i]; if (!n.bounds) continue; if (n.bounds.intersectsRect(viewb)) { model.addNodeData(n); } if (model instanceof go.TreeModel) { // make sure links to all parent nodes appear var parentkey = myWholeModel.getParentKeyForNodeData(n); var parent = myWholeModel.findNodeDataForKey(parentkey); if (parent !== null) { if (n.bounds.intersectsRect(viewb)) { // N is inside viewport model.addNodeData(parent); // so that link to parent appears var child = diagram.findNodeForData(n); if (child !== null) { var link = child.findTreeParentLink(); if (link !== null) { // do this now to avoid delayed routing outside of transaction link.fromNode.ensureBounds(); link.toNode.ensureBounds(); if (child.data.fromSpot) link.fromSpot = child.data.fromSpot; if (child.data.toSpot) link.toSpot = child.data.toSpot; if (child.data.points) { link.points = child.data.points; } else { link.updateRoute(); } } } } else { // N is outside of viewport // see if there's a parent that is in the viewport, // or if the link might cross over the viewport b.set(n.bounds); b.unionRect(parent.bounds); if (b.intersectsRect(viewb)) { model.addNodeData(n); // add N so that link to parent appears var child = diagram.findNodeForData(n); if (child !== null) { var link = child.findTreeParentLink(); if (link !== null) { // do this now to avoid delayed routing outside of transaction link.fromNode.ensureBounds(); link.toNode.ensureBounds(); if (child.data.fromSpot) link.fromSpot = child.data.fromSpot; if (child.data.toSpot) link.toSpot = child.data.toSpot; if (child.data.points) { link.points = child.data.points; } else { link.updateRoute(); } } } } } } } } if (model instanceof go.GraphLinksModel) { var ldata = myWholeModel.linkDataArray; for (var i = 0; i < ldata.length; i++) { var l = ldata[i]; var fromkey = myWholeModel.getFromKeyForLinkData(l); if (fromkey === undefined) continue; var from = myWholeModel.findNodeDataForKey(fromkey); if (from === null || !from.bounds) continue; var tokey = myWholeModel.getToKeyForLinkData(l); if (tokey === undefined) continue; var to = myWholeModel.findNodeDataForKey(tokey); if (to === null || !to.bounds) continue; b.set(from.bounds); b.unionRect(to.bounds); if (b.intersectsRect(viewb)) { // also make sure both connected nodes are present, // so that link routing is authentic model.addNodeData(from); model.addNodeData(to); model.addLinkData(l); var link = diagram.findLinkForData(l); if (link !== null) { // do this now to avoid delayed routing outside of transaction link.fromNode.ensureBounds(); link.toNode.ensureBounds(); if (link.data.fromSpot) link.fromSpot = link.data.fromSpot; if (link.data.toSpot) link.toSpot = link.data.toSpot; //if (link.data.points) { // link.points = link.data.points; //} else { link.updateRoute(); //} } } } } diagram.skipsUndoManager = oldskips; if (myRemoveTimer === null) { // only remove offscreen nodes after a delay myRemoveTimer = setTimeout(function() { removeOffscreen(diagram); }, 3000); } updateCounts(); // only for this sample } // occasionally remove Parts that are offscreen from the Diagram var myRemoveTimer = null; function removeOffscreen(diagram) { myRemoveTimer = null; var viewb = diagram.viewportBounds; var model = diagram.model; var remove = []; // collect for later removal var removeLinks = new go.Set(); // links connected to a node data to remove var it = diagram.nodes; while (it.next()) { var n = it.value; var d = n.data; if (d === null) continue; if (!n.actualBounds.intersectsRect(viewb) && !n.isSelected) { // even if the node is out of the viewport, keep it if it is selected or // if any link connecting with the node is still in the viewport if (!n.linksConnected.any(function(l) { return l.actualBounds.intersectsRect(viewb); })) { remove.push(d); if (model instanceof go.GraphLinksModel) { removeLinks.addAll(n.linksConnected); } } } } if (remove.length > 0) { var oldskips = diagram.skipsUndoManager; diagram.skipsUndoManager = true; model.removeNodeDataCollection(remove); if (model instanceof go.GraphLinksModel) { removeLinks.each(function(l) { if (!l.isSelected) model.removeLinkData(l.data); }); } diagram.skipsUndoManager = oldskips; } updateCounts(); // only for this sample } // end of virtualized Diagram // start of VirtualizedTree[Layout/Network] classes // Here we try to replace the dependence of TreeLayout on Nodes // with depending only on the data in the TreeModel. function VirtualizedTreeLayout() { go.TreeLayout.call(this); this.isOngoing = false; this.model = null; // add this property for holding the whole TreeModel } go.Diagram.inherit(VirtualizedTreeLayout, go.TreeLayout); VirtualizedTreeLayout.prototype.createNetwork = function() { return new VirtualizedTreeNetwork(this); // defined below }; // ignore the argument, an (implicit) collection of Parts VirtualizedTreeLayout.prototype.makeNetwork = function(coll) { var net = this.createNetwork(); net.addData(this.model); // use the model data, not any actual Nodes and Links return net; }; VirtualizedTreeLayout.prototype.commitLayout = function() { VirtualizedTreeEdge._dummyLink = this.diagram.linkTemplate.copy(); VirtualizedTreeEdge._dummyFromNode = this.diagram.nodeTemplate.copy(); VirtualizedTreeEdge._dummyToNode = this.diagram.nodeTemplate.copy(); VirtualizedTreeEdge._dummyLink.fromNode = VirtualizedTreeEdge._dummyFromNode; VirtualizedTreeEdge._dummyLink.toNode = VirtualizedTreeEdge._dummyToNode; this.diagram.add(VirtualizedTreeEdge._dummyFromNode); this.diagram.add(VirtualizedTreeEdge._dummyToNode); this.diagram.add(VirtualizedTreeEdge._dummyLink); go.TreeLayout.prototype.commitLayout.call(this); // can't depend on regular bounds computation that depends on all Nodes existing this.diagram.fixedBounds = computeDocumentBounds(this.model); // update the positions of any existing Nodes this.diagram.nodes.each(function(node) { node.updateTargetBindings(); }); this.diagram.remove(VirtualizedTreeEdge._dummyFromNode); this.diagram.remove(VirtualizedTreeEdge._dummyToNode); this.diagram.remove(VirtualizedTreeEdge._dummyLink); }; VirtualizedTreeLayout._cachedLinks = []; VirtualizedTreeLayout.prototype.setPortSpots = function(v) { v.destinationEdges.each(function(e) { e.link = VirtualizedTreeLayout._cachedLinks.pop() || new go.Link(); }); go.TreeLayout.prototype.setPortSpots.call(this, v); v.destinationEdges.each(function(e) { if (e.data) { e.data.fromSpot = e.link.fromSpot.copy(); e.data.toSpot = e.link.toSpot.copy(); } VirtualizedTreeLayout._cachedLinks.push(e.link); e.link = null; }); } // end VirtualizedTreeLayout class function VirtualizedTreeNetwork(layout) { go.TreeNetwork.call(this, layout); } go.Diagram.inherit(VirtualizedTreeNetwork, go.TreeNetwork); VirtualizedTreeNetwork.prototype.createEdge = function() { return new VirtualizedTreeEdge(this); } VirtualizedTreeNetwork.prototype.addData = function(model) { if (model instanceof go.TreeModel) { var dataVertexMap = new go.Map(); var ndata = model.nodeDataArray; for (var i = 0; i < ndata.length; i++) { var d = ndata[i]; var v = this.createVertex(); v.data = d; // associate this Vertex with data, not a Node dataVertexMap.set(d, v); this.addVertex(v); } for (var i = 0; i < ndata.length; i++) { var child = ndata[i]; var parentkey = model.getParentKeyForNodeData(child); var parent = model.findNodeDataForKey(parentkey); if (parent !== null) { // if there is a parent, there should be an edge // now find corresponding vertexes var f = dataVertexMap.get(parent); var t = dataVertexMap.get(child); if (f === null || t === null) continue; // skip // create and add VirtualizedTreeEdge var e = this.createEdge(); e.data = child; // associate this Edge with data, not a Link e.fromVertex = f; e.toVertex = t; this.addEdge(e); } } } else { throw new Error("can only handle TreeModel data"); } }; // end VirtualizedTreeNetwork class function VirtualizedTreeEdge(network) { go.TreeEdge.call(this, network); } go.Diagram.inherit(VirtualizedTreeEdge, go.TreeEdge); VirtualizedTreeEdge._dummyLink = null; VirtualizedTreeEdge._dummyFromNode = null; VirtualizedTreeEdge._dummyToNode = null; VirtualizedTreeEdge.prototype.commit = function() { var parentv = this.fromVertex; if (!parentv) return; var routed = (parentv.alignment === go.TreeLayout.AlignmentStart || parentv.alignment === go.TreeLayout.AlignmentEnd); if (this.data && routed) { this.link = VirtualizedTreeEdge._dummyLink; this.link.fromNode.position = new go.Point(this.fromVertex.x, this.fromVertex.y); this.link.toNode.position = new go.Point(this.toVertex.x, this.toVertex.y); this.link.fromNode.ensureBounds(); this.link.toNode.ensureBounds(); this.link.updateRoute(); } go.TreeEdge.prototype.commit.call(this); if (this.data && routed) { this.data.points = this.link.points.copy(); this.link = null; } } // end of VirtualizedTree[Layout/Network] classes // This function is only used in this sample to demonstrate the effects of the virtualization. // In a real application you would delete this function and all calls to it. function updateCounts() { document.getElementById("myMessage1").textContent = myWholeModel.nodeDataArray.length; document.getElementById("myMessage2").textContent = myDiagram.nodes.count; document.getElementById("myMessage4").textContent = myDiagram.links.count; } </script> <style> #mySpinner { display: none; position: absolute; z-index: 100; animation: spin 1s linear infinite; } @keyframes spin { from { transform: rotate(0deg); } to { transform: rotate(360deg); } } </style> </head> <body onload="init()"> <div id="sample"> <div id="myDiagramDiv" style="background-color: white; border: solid 1px black; width: 100%; height: 600px"></div> <img id="mySpinner" src="images/spinner.png"> <div id="description"> <p>This uses a <a>TreeModel</a> and a virtualized <a>TreeLayout</a>.</p> Node data in Model: <span id="myMessage1"></span>. Actual Nodes in Diagram: <span id="myMessage2"></span>. Actual Links in Diagram: <span id="myMessage4"></span>. </div> </div> </body> </html>