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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Virtualized Tree with custom layout</title> <meta name="description" content="An example of virtualization where a very simple tree layout sets the bounds for each node data." /> <meta name="viewport" content="width=device-width, initial-scale=1"> <!-- Copyright 1998-2020 by Northwoods Software Corporation. --> <script src="../release/go.js"></script> <script src="../assets/js/goSamples.js"></script> <!-- this is only for the GoJS Samples framework --> <script id="code"> // this controls whether the tree grows deeper towards the right or downwards: var HORIZONTAL = true; function init() { if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this var $ = go.GraphObject.make; // for conciseness in defining templates // The Diagram just shows what should be visible in the viewport. // Its model does NOT include node data for the whole graph, but only that // which might be visible in the viewport. myDiagram = $(go.Diagram, "myDiagramDiv", { contentAlignment: go.Spot.Center, initialDocumentSpot: go.Spot.Center, initialViewportSpot: go.Spot.Center, // Do manual layout in the layoutTree function below, rather than automatic layout using a // TreeLayout which would require the Nodes and Links to exist first for an accurate layout. //layout: $(go.TreeLayout, // { nodeSpacing: 4, compaction: go.TreeLayout.CompactionNone }), // Assume there's no Layout -- all data.bounds are calculated in layoutTree layout: $(go.Layout, { isInitial: false, isOngoing: false }), // never invalidates // Define the template for Nodes, used by virtualization. nodeTemplate: $(go.Node, "Auto", { isLayoutPositioned: false }, // optimization new go.Binding("position", "bounds", function(b) { return b.position; }) .makeTwoWay(function(p, d) { return new go.Rect(p.x, p.y, d.bounds.width, d.bounds.height); }), { width: 70, height: 20 }, // in cooperation with the load function, below $(go.Shape, "Rectangle", new go.Binding("fill", "color")), $(go.TextBlock, { margin: 2 }, new go.Binding("text", "color")), { toolTip: $("ToolTip", $(go.TextBlock, { margin: 3 }, new go.Binding("text", "", function(d) { return "key: " + d.key + "\nbounds: " + d.bounds.toString(); })) ) } ), // Define the template for Links linkTemplate: $(go.Link, { isLayoutPositioned: false, // optimization fromSpot: (HORIZONTAL ? go.Spot.Right : go.Spot.Bottom), toSpot: (HORIZONTAL ? go.Spot.Left : go.Spot.Top) }, $(go.Shape) ), "animationManager.isEnabled": false }); // This model includes all of the data myWholeModel = $(go.TreeModel); // must match the TreeModel used by the Diagram, below // Do not set myDiagram.model = myWholeModel -- that would create a zillion Nodes and Links! // In the future Diagram may have built-in support for virtualization. // For now, we have to implement virtualization ourselves by having the Diagram's model // be different than the "real" model. myDiagram.model = // this only holds nodes that should be in the viewport $(go.TreeModel); // must match the model, above // for now, we have to implement virtualization ourselves myDiagram.isVirtualized = true; myDiagram.addDiagramListener("ViewportBoundsChanged", onViewportChanged); // This is a status message myLoading = $(go.Part, // this has to set the location or position explicitly { location: new go.Point(0, 0) }, $(go.TextBlock, "loading...", { stroke: "red", font: "20pt sans-serif" })); // temporarily add the status indicator myDiagram.add(myLoading); // Allow the myLoading indicator to be shown now, // but allow objects added in load to also be considered part of the initial Diagram. // If you are not going to add temporary initial Parts, don't call delayInitialization. myDiagram.delayInitialization(load); } function load() { // create a lot of data for the myWholeModel var total = 123456; var treedata = []; for (var i = 0; i < total; i++) { var d = { key: i, // this node data's key color: go.Brush.randomColor(), // the node's color parent: (i > 0 ? Math.floor(Math.random() * i / 2) : undefined) // the random parent's key }; //!!!???@@@ this needs to be customized to account for your chosen Node template d.bounds = new go.Rect(0, 0, 70, 20); treedata.push(d); } myWholeModel.nodeDataArray = treedata; // make it faster to get from a model parent data object to all of the children data improveNavigation(myWholeModel); // this sets the data.bounds on each node data // and Diagram.fixedBounds on the diagram, so the diagram knows how far it can scroll layoutTree(myWholeModel); // remove the status indicator myDiagram.remove(myLoading); } // this adds ._parent and ._children properties on each node data function improveNavigation(model) { // this must be a TreeModel var ndata = model.nodeDataArray; // create an Array of child data references for each parent data for (var i = 0; i < ndata.length; i++) { var child = ndata[i]; var parentkey = model.getParentKeyForNodeData(child); var parent = model.findNodeDataForKey(parentkey); if (parent) { child._parent = parent; var childarr = parent._children; if (childarr) { childarr.push(child); } else { parent._children = [child]; } } } } // The following functions implement virtualization of the Diagram // Assume data.bounds is a Rect of the area occupied by the Node in document coordinates. // The normal mechanism for determining the size of the document depends on all of the // Nodes and Links existing, so we need to use a function that depends only on the model data. function computeDocumentBounds(model) { var b = new go.Rect(); var ndata = model.nodeDataArray; for (var i = 0; i < ndata.length; i++) { var d = ndata[i]; if (!d.bounds) continue; if (i === 0) { b.set(d.bounds); } else { b.unionRect(d.bounds); } } return b; } // As the user scrolls or zooms, make sure the Parts (Nodes and Links) exist in the viewport. function onViewportChanged(e) { var diagram = e.diagram; // make sure there are Nodes for each node data that is in the viewport // or that is connected to such a Node var viewb = diagram.viewportBounds; // the new viewportBounds var model = diagram.model; var oldskips = diagram.skipsUndoManager; diagram.skipsUndoManager = true; var b = new go.Rect(); var ndata = myWholeModel.nodeDataArray; for (var i = 0; i < ndata.length; i++) { var n = ndata[i]; if (!n.bounds) continue; if (n.bounds.intersectsRect(viewb)) { model.addNodeData(n); } // make sure links to all parent nodes appear var parentkey = myWholeModel.getParentKeyForNodeData(n); var parent = myWholeModel.findNodeDataForKey(parentkey); if (parent !== null) { if (n.bounds.intersectsRect(viewb)) { // N is inside viewport model.addNodeData(parent); // so that link to parent appears } else { // N is outside of viewport // see if there's a parent that is in the viewport, // or if the link might cross over the viewport b.set(n.bounds); b.unionRect(parent.bounds); if (b.intersectsRect(viewb)) { model.addNodeData(n); // add N so that link to parent appears } } } } diagram.skipsUndoManager = oldskips; if (myRemoveTimer === null) { // only remove offscreen nodes after a delay myRemoveTimer = setTimeout(function() { removeOffscreen(diagram); }, 3000); } updateCounts(); // only for this sample } // occasionally remove Parts that are offscreen from the Diagram var myRemoveTimer = null; function removeOffscreen(diagram) { myRemoveTimer = null; var viewb = diagram.viewportBounds; var model = diagram.model; var remove = []; // collect for later removal var it = diagram.nodes; while (it.next()) { var n = it.value; var d = n.data; if (d === null) continue; if (!n.actualBounds.intersectsRect(viewb) && !n.isSelected) { // even if the node is out of the viewport, keep it if it is selected or // if any link connecting with the node is still in the viewport if (!n.linksConnected.any(function(l) { return l.actualBounds.intersectsRect(viewb); })) { remove.push(d); } } } if (remove.length > 0) { var oldskips = diagram.skipsUndoManager; diagram.skipsUndoManager = true; model.removeNodeDataCollection(remove); diagram.skipsUndoManager = oldskips; } updateCounts(); // only for this sample } // end of virtualized Diagram // A very simple tree layout. // Basic tree layout parameters var nodeSpacing = 4; var layerSpacing = 50; // Layout the whole tree just using the model, not any Nodes or Links. function layoutTree(model) { var ndata = model.nodeDataArray; // layout each tree root if (HORIZONTAL) { var y = 0; for (var i = 0; i < ndata.length; i++) { var d = ndata[i]; // is this a root node? if (!d._parent) { y = walkTreeH(d, 0, y) + d.bounds.height + nodeSpacing; } } } else { // !HORIZONTAL var x = 0; for (var i = 0; i < ndata.length; i++) { var d = ndata[i]; // is this a root node? if (!d._parent) { x = walkTreeV(d, x, 0) + d.bounds.width + nodeSpacing; } } } // can't depend on regular bounds computation that depends on all Nodes existing myDiagram.fixedBounds = computeDocumentBounds(model); } // Walk subtrees from each root node, positioning as we go. function walkTreeH(parent, oldx, oldy) { // HORIZONTAL var origy = oldy; var newy = oldy; var childarr = parent._children; if (childarr) { for (var i = 0; i < childarr.length; i++) { var child = childarr[i]; newy = walkTreeH(child, oldx + child.bounds.width + layerSpacing, oldy); oldy = newy + child.bounds.height + nodeSpacing; } } parent.bounds.x = oldx; parent.bounds.y = (origy + newy) / 2; return newy; } function walkTreeV(parent, oldx, oldy) { // !HORIZONTAL var origx = oldx; var newx = oldx; var childarr = parent._children; if (childarr) { for (var i = 0; i < childarr.length; i++) { var child = childarr[i]; newx = walkTreeV(child, oldx, oldy + child.bounds.height + layerSpacing); oldx = newx + child.bounds.width + nodeSpacing; } } parent.bounds.x = (origx + newx) / 2; parent.bounds.y = oldy; return newx; } // end of layoutTree functionality // This function is only used in this sample to demonstrate the effects of the virtualization. // In a real application you would delete this function and all calls to it. function updateCounts() { document.getElementById("myMessage1").textContent = myWholeModel.nodeDataArray.length; document.getElementById("myMessage2").textContent = myDiagram.nodes.count; document.getElementById("myMessage4").textContent = myDiagram.links.count; } </script> </head> <body onload="init()"> <div id="sample"> <div id="myDiagramDiv" style="background-color: white; border: solid 1px black; width: 100%; height: 600px"></div> <div id="description"> <p>This uses a <a>TreeModel</a> but not <a>TreeLayout</a>.</p> Node data in Model: <span id="myMessage1"></span>. Actual Nodes in Diagram: <span id="myMessage2"></span>. Actual Links in Diagram: <span id="myMessage4"></span>. </div> </div> </body> </html>