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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Virtualized Graph with ForceDirectedLayout</title> <meta name="description" content="An example of virtualization where a virtualized ForceDirectedLayout sets the bounds for each node data." /> <meta name="viewport" content="width=device-width, initial-scale=1"> <!-- Copyright 1998-2020 by Northwoods Software Corporation. --> <script src="../release/go.js"></script> <script src="../assets/js/goSamples.js"></script> <!-- this is only for the GoJS Samples framework --> <script id="code"> function init() { if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this var $ = go.GraphObject.make; // for conciseness in defining templates // The Diagram just shows what should be visible in the viewport. // Its model does NOT include node data for the whole graph, but only that // which might be visible in the viewport. myDiagram = $(go.Diagram, "myDiagramDiv", { contentAlignment: go.Spot.Center, // use a virtualized ForceDirectedLayout which does not require // that the Nodes and Links exist first for an accurate layout layout: $(VirtualizedForceDirectedLayout, { defaultSpringLength: 10, maxIterations: 15 }), // Define the template for Nodes, used by virtualization. nodeTemplate: $(go.Node, "Auto", { isLayoutPositioned: false }, // optimization new go.Binding("position", "bounds", function(b) { return b.position; }) .makeTwoWay(function(p, d) { return new go.Rect(p.x, p.y, d.bounds.width, d.bounds.height); }), { width: 70, height: 20 }, // in cooperation with the load function, below $(go.Shape, "Rectangle", new go.Binding("fill", "color")), $(go.TextBlock, { margin: 2 }, new go.Binding("text", "color")), { toolTip: $("ToolTip", $(go.TextBlock, { margin: 3 }, new go.Binding("text", "", function(d) { return "key: " + d.key + "\nbounds: " + d.bounds.toString(); })) ) } ), // Define the template for Links linkTemplate: $(go.Link, { isLayoutPositioned: false }, // optimization $(go.Shape) ), "animationManager.isEnabled": false }); // This model includes all of the data myWholeModel = $(go.GraphLinksModel); // must match the model used by the Diagram, below // The virtualized layout works on the full model, not on the Diagram Nodes and Links myDiagram.layout.model = myWholeModel; // Do not set myDiagram.model = myWholeModel -- that would create a zillion Nodes and Links! // In the future Diagram may have built-in support for virtualization. // For now, we have to implement virtualization ourselves by having the Diagram's model // be different than the "real" model. myDiagram.model = // this only holds nodes that should be in the viewport $(go.GraphLinksModel); // must match the model, above // for now, we have to implement virtualization ourselves myDiagram.isVirtualized = true; myDiagram.addDiagramListener("ViewportBoundsChanged", onViewportChanged); // once the layout has finished we can decide where to position the viewport myDiagram.addDiagramListener("InitialLayoutCompleted", function(e) { var firstdata = myWholeModel.findNodeDataForKey(0); if (firstdata !== null) { myDiagram.centerRect(firstdata.bounds); } }); myDiagram.delayInitialization(function() { spinDuring("mySpinner", load); }); } // implement a wait spinner in HTML with CSS animation function spinDuring(spinner, compute) { // where compute is a function of zero args // show the animated spinner if (typeof spinner === "string") spinner = document.getElementById(spinner); if (spinner) { // position it in the middle of the viewport DIV var x = Math.floor(myDiagram.div.offsetWidth/2 - spinner.naturalWidth/2); var y = Math.floor(myDiagram.div.offsetHeight/2 - spinner.naturalHeight/2); spinner.style.left = x + "px"; spinner.style.top = y + "px"; spinner.style.display = "inline"; } setTimeout(function() { try { compute(); // do the computation } finally { if (spinner) spinner.style.display = "none"; } }, 20); } function load() { // create a lot of data for the myWholeModel generateNodes(myWholeModel, 2345, 2345); generateLinks(myWholeModel, 1, 5); myDiagram.layoutDiagram(true); } // Creates a random number of randomly colored nodes. function generateNodes(model, min, max) { if (isNaN(min) || min < 0) min = 2; if (isNaN(max) || max < min) max = min; var nodeArray = []; var numNodes = Math.floor(Math.random() * (max - min + 1)) + min; for (var i = 0; i < numNodes; i++) { var d = { key: i, color: go.Brush.randomColor() // the node's color }; //!!!???@@@ this needs to be customized to account for your chosen Node template d.bounds = new go.Rect(0, 0, 70, 20); nodeArray.push(d); } model.nodeDataArray = nodeArray; } // Takes the random collection of nodes and creates a random tree with them. // Respects the minimum and maximum number of links from each node. // (The minimum can be disregarded if we run out of nodes to link to) function generateLinks(model, min, max) { if (model.nodeDataArray.length < 2) return; if (isNaN(min) || min < 1) min = 1; if (isNaN(max) || max < min) max = min; var linkArray = []; // make two Lists of nodes to keep track of where links already exist var nodes = new go.List(); nodes.addAll(model.nodeDataArray); var available = new go.List(); available.addAll(nodes); for (var i = 0; i < nodes.length; i++) { var next = nodes.get(i); available.delete(next) var children = Math.floor(Math.random() * (max - min + 1)) + min; for (var j = 1; j <= children; j++) { if (available.length === 0) break; var to = available.get(0); available.delete(to); linkArray.push({ from: next.key, to: to.key }); } } model.linkDataArray = linkArray; } // The following functions implement virtualization of the Diagram // Assume data.bounds is a Rect of the area occupied by the Node in document coordinates. // The normal mechanism for determining the size of the document depends on all of the // Nodes and Links existing, so we need to use a function that depends only on the model data. function computeDocumentBounds(model) { var b = new go.Rect(); var ndata = model.nodeDataArray; for (var i = 0; i < ndata.length; i++) { var d = ndata[i]; if (!d.bounds) continue; if (i === 0) { b.set(d.bounds); } else { b.unionRect(d.bounds); } } return b; } // As the user scrolls or zooms, make sure the Parts (Nodes and Links) exist in the viewport. function onViewportChanged(e) { var diagram = e.diagram; // make sure there are Nodes for each node data that is in the viewport // or that is connected to such a Node var viewb = diagram.viewportBounds; // the new viewportBounds var model = diagram.model; var oldskips = diagram.skipsUndoManager; diagram.skipsUndoManager = true; var b = new go.Rect(); var ndata = myWholeModel.nodeDataArray; for (var i = 0; i < ndata.length; i++) { var n = ndata[i]; if (!n.bounds) continue; if (n.bounds.intersectsRect(viewb)) { model.addNodeData(n); } if (model instanceof go.TreeModel) { // make sure links to all parent nodes appear var parentkey = myWholeModel.getParentKeyForNodeData(n); var parent = myWholeModel.findNodeDataForKey(parentkey); if (parent !== null) { if (n.bounds.intersectsRect(viewb)) { // N is inside viewport model.addNodeData(parent); // so that link to parent appears var node = diagram.findNodeForData(n); if (node !== null) { var link = node.findTreeParentLink(); if (link !== null) { // do this now to avoid delayed routing outside of transaction link.fromNode.ensureBounds(); link.toNode.ensureBounds(); link.updateRoute(); } } } else { // N is outside of viewport // see if there's a parent that is in the viewport, // or if the link might cross over the viewport b.set(n.bounds); b.unionRect(parent.bounds); if (b.intersectsRect(viewb)) { model.addNodeData(n); // add N so that link to parent appears var child = diagram.findNodeForData(n); if (child !== null) { var link = child.findTreeParentLink(); if (link !== null) { // do this now to avoid delayed routing outside of transaction link.fromNode.ensureBounds(); link.toNode.ensureBounds(); link.updateRoute(); } } } } } } } if (model instanceof go.GraphLinksModel) { var ldata = myWholeModel.linkDataArray; for (var i = 0; i < ldata.length; i++) { var l = ldata[i]; var fromkey = myWholeModel.getFromKeyForLinkData(l); if (fromkey === undefined) continue; var from = myWholeModel.findNodeDataForKey(fromkey); if (from === null || !from.bounds) continue; var tokey = myWholeModel.getToKeyForLinkData(l); if (tokey === undefined) continue; var to = myWholeModel.findNodeDataForKey(tokey); if (to === null || !to.bounds) continue; b.set(from.bounds); b.unionRect(to.bounds); if (b.intersectsRect(viewb)) { // also make sure both connected nodes are present, // so that link routing is authentic model.addNodeData(from); model.addNodeData(to); model.addLinkData(l); var link = diagram.findLinkForData(l); if (link !== null) { // do this now to avoid delayed routing outside of transaction link.fromNode.ensureBounds(); link.toNode.ensureBounds(); link.updateRoute(); } } } } diagram.skipsUndoManager = oldskips; if (myRemoveTimer === null) { // only remove offscreen nodes after a delay myRemoveTimer = setTimeout(function() { removeOffscreen(diagram); }, 3000); } updateCounts(); // only for this sample } // occasionally remove Parts that are offscreen from the Diagram var myRemoveTimer = null; function removeOffscreen(diagram) { myRemoveTimer = null; var viewb = diagram.viewportBounds; var model = diagram.model; var remove = []; // collect for later removal var removeLinks = new go.Set(); // links connected to a node data to remove var it = diagram.nodes; while (it.next()) { var n = it.value; var d = n.data; if (d === null) continue; if (!n.actualBounds.intersectsRect(viewb) && !n.isSelected) { // even if the node is out of the viewport, keep it if it is selected or // if any link connecting with the node is still in the viewport if (!n.linksConnected.any(function(l) { return l.actualBounds.intersectsRect(viewb); })) { remove.push(d); if (model instanceof go.GraphLinksModel) { removeLinks.addAll(n.linksConnected); } } } } if (remove.length > 0) { var oldskips = diagram.skipsUndoManager; diagram.skipsUndoManager = true; model.removeNodeDataCollection(remove); if (model instanceof go.GraphLinksModel) { removeLinks.each(function(l) { if (!l.isSelected) model.removeLinkData(l.data); }); } diagram.skipsUndoManager = oldskips; } updateCounts(); // only for this sample } // end of virtualized Diagram // start of VirtualizedForceDirected[Layout/Network] classes // Here we try to replace the dependence of ForceDirectedLayout on Nodes // with depending only on the data in the GraphLinksModel. function VirtualizedForceDirectedLayout() { go.ForceDirectedLayout.call(this); this.isOngoing = false; this.model = null; // add this property for holding the whole GraphLinksModel } go.Diagram.inherit(VirtualizedForceDirectedLayout, go.ForceDirectedLayout); VirtualizedForceDirectedLayout.prototype.createNetwork = function() { return new VirtualizedForceDirectedNetwork(this); // defined below }; // ignore the argument, an (implicit) collection of Parts VirtualizedForceDirectedLayout.prototype.makeNetwork = function(coll) { var net = this.createNetwork(); net.addData(this.model); // use the model data, not any actual Nodes and Links return net; }; VirtualizedForceDirectedLayout.prototype.commitLayout = function() { go.ForceDirectedLayout.prototype.commitLayout.call(this); // can't depend on regular bounds computation that depends on all Nodes existing this.diagram.fixedBounds = computeDocumentBounds(this.model); // update the positions of any existing Nodes this.diagram.nodes.each(function(node) { node.updateTargetBindings(); }); }; // end VirtualizedForceDirectedLayout class function VirtualizedForceDirectedNetwork(layout) { go.ForceDirectedNetwork.call(this, layout); } go.Diagram.inherit(VirtualizedForceDirectedNetwork, go.ForceDirectedNetwork); VirtualizedForceDirectedNetwork.prototype.addData = function(model) { if (model instanceof go.GraphLinksModel) { var dataVertexMap = new go.Map(); // create a vertex for each node data var ndata = model.nodeDataArray; for (var i = 0; i < ndata.length; i++) { var d = ndata[i]; var v = this.createVertex(); v.data = d; // associate this Vertex with data, not a Node dataVertexMap.set(model.getKeyForNodeData(d), v); this.addVertex(v); } // create an edge for each link data var ldata = model.linkDataArray; for (var i = 0; i < ldata.length; i++) { var d = ldata[i]; // now find corresponding vertexes var from = dataVertexMap.get(model.getFromKeyForLinkData(d)); var to = dataVertexMap.get(model.getToKeyForLinkData(d)); if (from === null || to === null) continue; // skip // create and add VirtualizedForceDirectedEdge var e = this.createEdge(); e.data = d; // associate this Edge with data, not a Link e.fromVertex = from; e.toVertex = to; this.addEdge(e); } } else { throw new Error("can only handle GraphLinksModel data"); } }; VirtualizedForceDirectedNetwork.prototype.deleteArtificialVertexes = function() { }; // end VirtualizedForceDirectedNetwork class // end of VirtualizedForceDirected[Layout/Network] classes // This function is only used in this sample to demonstrate the effects of the virtualization. // In a real application you would delete this function and all calls to it. function updateCounts() { document.getElementById("myMessage1").textContent = myWholeModel.nodeDataArray.length; document.getElementById("myMessage2").textContent = myDiagram.nodes.count; document.getElementById("myMessage3").textContent = myWholeModel.linkDataArray.length; document.getElementById("myMessage4").textContent = myDiagram.links.count; } </script> <style> #mySpinner { display: none; position: absolute; z-index: 100; animation: spin 1s linear infinite; } @keyframes spin { from { transform: rotate(0deg); } to { transform: rotate(360deg); } } </style> </head> <body onload="init()"> <div id="sample"> <div id="myDiagramDiv" style="background-color: white; border: solid 1px black; width: 100%; height: 600px"></div> <img id="mySpinner" src="images/spinner.png"> <div id="description"> <p>This uses a <a>GraphLinksModel</a> and a virtualized <a>ForceDirectedLayout</a>.</p> Node data in Model: <span id="myMessage1"></span>. Actual Nodes in Diagram: <span id="myMessage2"></span>.<br /> Link data in model: <span id="myMessage3"></span>. Actual Links in Diagram: <span id="myMessage4"></span>. </div> </div> </body> </html>