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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Tournament</title> <meta name="description" content="A tournament or bracket diagram, with automatic promotion as results are entered interactively." /> <meta name="viewport" content="width=device-width, initial-scale=1"> <!-- Copyright 1998-2020 by Northwoods Software Corporation. --> <script src="../release/go.js"></script> <script src="../assets/js/goSamples.js"></script> <!-- this is only for the GoJS Samples framework --> <script id="code"> function init() { if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this var $ = go.GraphObject.make; // for conciseness in defining templates myDiagram = $(go.Diagram, "myDiagramDiv", // create a Diagram for the DIV HTML element { "textEditingTool.starting": go.TextEditingTool.SingleClick, "textEditingTool.textValidation": isValidScore, layout: $(go.TreeLayout, { angle: 180 }), "undoManager.isEnabled": true }); // validation function for editing text function isValidScore(textblock, oldstr, newstr) { if (newstr === "") return true; var num = parseInt(newstr, 10); return !isNaN(num) && num >= 0 && num < 1000; } // define a simple Node template myDiagram.nodeTemplate = $(go.Node, "Auto", { selectable: false }, $(go.Shape, "Rectangle", { fill: '#8C8C8C', stroke: null }, // Shape.fill is bound to Node.data.color new go.Binding("fill", "color")), $(go.Panel, "Table", $(go.RowColumnDefinition, { column: 0, separatorStroke: "black" }), $(go.RowColumnDefinition, { column: 1, separatorStroke: "black", background: "#BABABA" }), $(go.RowColumnDefinition, { row: 0, separatorStroke: "black" }), $(go.RowColumnDefinition, { row: 1, separatorStroke: "black" }), $(go.TextBlock, "", { row: 0, wrap: go.TextBlock.None, margin: 5, width: 90, isMultiline: false, textAlign: 'left', font: '10pt Segoe UI,sans-serif', stroke: 'white' }, new go.Binding("text", "player1").makeTwoWay()), $(go.TextBlock, "", { row: 1, wrap: go.TextBlock.None, margin: 5, width: 90, isMultiline: false, textAlign: 'left', font: '10pt Segoe UI,sans-serif', stroke: 'white' }, new go.Binding("text", "player2").makeTwoWay()), $(go.TextBlock, "", { column: 1, row: 0, wrap: go.TextBlock.None, margin: 2, width: 25, isMultiline: false, editable: true, textAlign: 'center', font: '10pt Segoe UI,sans-serif', stroke: 'black' }, new go.Binding("text", "score1").makeTwoWay()), $(go.TextBlock, "", { column: 1, row: 1, wrap: go.TextBlock.None, margin: 2, width: 25, isMultiline: false, editable: true, textAlign: 'center', font: '10pt Segoe UI,sans-serif', stroke: 'black' }, new go.Binding("text", "score2").makeTwoWay()) ) ); // define the Link template myDiagram.linkTemplate = $(go.Link, { routing: go.Link.Orthogonal, selectable: false }, $(go.Shape, { strokeWidth: 2, stroke: 'white' })); // Generates the original graph from an array of player names function createPairs(players) { if (players.length % 2 !== 0) players.push('(empty)'); var startingGroups = players.length / 2; var currentLevel = Math.ceil(Math.log(startingGroups) / Math.log(2)); var levelGroups = []; var currentLevel = Math.ceil(Math.log(startingGroups) / Math.log(2)); for (var i = 0; i < startingGroups; i++) { levelGroups.push(currentLevel + '-' + i); } var totalGroups = []; makeLevel(levelGroups, currentLevel, totalGroups, players); return totalGroups; } function makeLevel(levelGroups, currentLevel, totalGroups, players) { currentLevel--; var len = levelGroups.length; var parentKeys = []; var parentNumber = 0; var p = ''; for (var i = 0; i < len; i++) { if (parentNumber === 0) { p = currentLevel + '-' + parentKeys.length; parentKeys.push(p); } if (players !== null) { var p1 = players[i * 2]; var p2 = players[(i * 2) + 1]; totalGroups.push({ key: levelGroups[i], parent: p, player1: p1, player2: p2, parentNumber: parentNumber }); } else { totalGroups.push({ key: levelGroups[i], parent: p, parentNumber: parentNumber }); } parentNumber++; if (parentNumber > 1) parentNumber = 0; } // after the first created level there are no player names if (currentLevel >= 0) makeLevel(parentKeys, currentLevel, totalGroups, null) } function makeModel(players) { var model = new go.TreeModel(createPairs(players)); model.addChangedListener(function(e) { if (e.propertyName !== 'score1' && e.propertyName !== 'score2') return; var data = e.object; if (isNaN(data.score1) || isNaN(data.score2)) return; // TODO: What happens if score1 and score2 are the same number? // both score1 and score2 are numbers, // set the name of the higher-score'd player in the advancing (parent) node // if the data.parentNumber is 0, then we set player1 on the parent // if the data.parentNumber is 1, then we set player2 var parent = myDiagram.findNodeForKey(data.parent); if (parent === null) return; var playerName = parseInt(data.score1) > parseInt(data.score2) ? data.player1 : data.player2; if (parseInt(data.score1) === parseInt(data.score2)) playerName = ""; myDiagram.model.setDataProperty(parent.data, (data.parentNumber === 0 ? "player1" : "player2"), playerName); }); myDiagram.model = model; // provide initial scores for at most three pairings for (var i = 0; i < Math.min(3, model.nodeDataArray.length); i++) { var d = model.nodeDataArray[i]; if (d.player1 && d.player2) { // TODO: doesn't prevent tie scores model.setDataProperty(d, "score1", Math.floor(Math.random() * 100)); model.setDataProperty(d, "score2", Math.floor(Math.random() * 100)); } } } makeModel(['Adler', 'Pollock', 'Montgomery', 'Lestrade', 'Wilson', 'Moran', 'Bardle', 'Edwards']); } // end init </script> </head> <body onload="init()"> <div id="sample"> <!-- The DIV for the Diagram needs an explicit size or else we won't see anything. Also add a border to help see the edges. --> <div id="myDiagramDiv" style="border: solid 1px black; background: #4D4D4D; width:700px; height:600px"></div> <p> Click on the empty score boxes next to names to fill in scores for each player. The scores must be non-negative numbers with at most 3 digits. Scores are validated using a <a>TextEditingTool.textValidation</a> function. When two players in a "game" have a score, one of them will automatically advance to the next round of the bracket. </p> </div> </body> </html>