gojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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text/typescript
/**
* Copyright (C) 1998-2020 by Northwoods Software Corporation
* All Rights Reserved.
*
* FLOOR PLANNER - WALL BUILDING TOOL
* Used to construct new Walls in a Floorplan with mouse clicking / mouse point
*/
import * as go from 'gojs';
import { Floorplan } from './Floorplan.js';
import { WallReshapingTool } from './WallReshapingTool.js';
export class WallBuildingTool extends go.Tool {
private _startPoint: go.Point | null;
private _endPoint: go.Point | null;
private _wallReshapingTool: WallReshapingTool | null;
private _buildingWall: go.Group | null = null; // the wall being built
// whether or not the "wall" we're building is really just a room / floor divider (not a physical wall)
private _isBuildingDivider: boolean = false;
constructor() {
super();
this.name = 'WallBuilding';
this._startPoint = null;
this._endPoint = null;
this._wallReshapingTool = null;
this._isBuildingDivider = false;
}
// Get / set the current startPoint
get startPoint(): go.Point | null { return this._startPoint; }
set startPoint(value: go.Point | null) { this._startPoint = value; }
// Get / set the current endPoint
get endPoint(): go.Point | null { return this._endPoint; }
set endPoint(value: go.Point | null) { this._endPoint = value; }
// Get / set the floorplan's WallReshapingTool
get wallReshapingTool(): WallReshapingTool | null { return this._wallReshapingTool; }
set wallReshapingTool(value: WallReshapingTool | null) { this._wallReshapingTool = value; }
// Get / set the wall being built
get buildingWall(): go.Group | null { return this._buildingWall; }
set buildingWall(value: go.Group | null) { this._buildingWall = value; }
// Get / set whether or not we're actually building a room / floor divider, not a wall
get isBuildingDivider(): boolean { return this._isBuildingDivider; }
set isBuildingDivider(value: boolean) { this._isBuildingDivider = value; }
/**
* Start wall building transaction.
* If the mouse point is inside a wall or near a wall endpoint, snap to that wall or endpoint
*/
public doActivate(): void {
this.endPoint = null;
this.startTransaction(this.name);
this.diagram.isMouseCaptured = true;
const tool = this;
const fp: Floorplan = tool.diagram as Floorplan;
let clickPt: go.Point = tool.diagram.lastInput.documentPoint;
let isSnapped: boolean = false;
// if the clickPt is inside some other wall's geometry, project it onto that wall's segment
const walls: go.Iterator<go.Group> = fp.findNodesByExample({ category: 'WallGroup' }) as go.Iterator<go.Group>;
walls.iterator.each(function(w: go.Group) {
if (fp.isPointInWall(w, clickPt)) {
// don't check if you're inside the wall you're building, you obviously are
if (tool.buildingWall === null) {
const snapPt: go.Point = clickPt.projectOntoLineSegmentPoint(w.data.startpoint, w.data.endpoint);
clickPt = snapPt;
isSnapped = true;
}
}
});
// if the click point is close to another wall's start/endpoint, use that as the startpoint of the new wall
walls.iterator.each(function(w: go.Group) {
const sp: go.Point = w.data.startpoint; const ep: go.Point = w.data.endpoint;
const distSp: number = Math.sqrt(sp.distanceSquaredPoint(clickPt));
// TODO probably need a better "closeness" metric than just a raw number -- it could be an optional parameter?
if (distSp < 15) {
clickPt = sp;
isSnapped = true;
}
const distEp: number = Math.sqrt(ep.distanceSquaredPoint(clickPt));
if (distEp < 15) {
clickPt = ep;
isSnapped = true;
}
});
// assign startpoint based on grid (iff startpoint was not determined by another wall's endpoint)
if (true) {
let gs: number = fp.model.modelData.gridSize;
if (!(tool.diagram.toolManager.draggingTool.isGridSnapEnabled) || isSnapped) gs = .0001;
const newx: number = gs * Math.round(clickPt.x / gs);
const newy: number = gs * Math.round(clickPt.y / gs);
clickPt = new go.Point(newx, newy);
}
this.startPoint = clickPt;
this.wallReshapingTool = fp.toolManager.mouseDownTools.elt(3) as WallReshapingTool;
// Default functionality:
this.isActive = true;
}
/**
* Add wall data to Floorplan and begin reshaping the new wall
*/
public doMouseDown(): void {
const diagram: go.Diagram = this.diagram;
const tool = this;
tool.diagram.currentCursor = 'crosshair';
const data = {
key: 'wall', category: 'WallGroup', caption: tool.isBuildingDivider ? 'Divider' : 'Wall', type: tool.isBuildingDivider ? 'Divider' : 'Wall',
startpoint: tool.startPoint, endpoint: tool.startPoint, smpt1: tool.startPoint, smpt2: tool.startPoint, empt1: tool.startPoint, empt2: tool.startPoint,
thickness: tool._isBuildingDivider ? .005 : parseFloat(diagram.model.modelData.wallThickness), color: 'lightgray', isGroup: true, notes: '',
isDivider: tool.isBuildingDivider
};
this.diagram.model.addNodeData(data);
const wall: go.Group = diagram.findPartForKey(data.key) as go.Group;
this.buildingWall = wall;
const fp: Floorplan = diagram as Floorplan;
fp.updateWall(wall);
const part: go.Part | null = diagram.findPartForData(data);
if (part === null) return;
// set the TransactionResult before raising event, in case it changes the result or cancels the tool
tool.transactionResult = tool.name;
diagram.raiseDiagramEvent('PartCreated', part);
if (tool.wallReshapingTool === null) return;
// start the wallReshapingTool, tell it what wall it's reshaping (more accurately, the shape that will have the reshape handle)
tool.wallReshapingTool.isEnabled = true;
diagram.select(part);
tool.wallReshapingTool.isBuilding = true;
tool.wallReshapingTool.adornedShape = part.findObject('SHAPE') as go.Shape;
tool.wallReshapingTool.doActivate();
}
/**
* If user presses Esc key, cancel the wall building
*/
public doKeyDown(): void {
const fp: Floorplan = this.diagram as Floorplan;
const e: go.InputEvent = fp.lastInput;
if (e.key === 'Esc') {
const wall: go.Group = fp.selection.first() as go.Group;
fp.remove(wall);
fp.pointNodes.iterator.each(function(node) { fp.remove(node); });
fp.dimensionLinks.iterator.each(function(link) { fp.remove(link); });
fp.pointNodes.clear();
fp.dimensionLinks.clear();
this.doDeactivate();
}
go.Tool.prototype.doKeyDown.call(this);
}
/**
* When the mouse moves, reshape the wall
*/
public doMouseMove(): void {
if (this.wallReshapingTool === null) return;
this.diagram.currentCursor = 'crosshair';
this.wallReshapingTool.doMouseMove();
}
/**
* End transaction, update wall dimensions and geometries (mitering?)
*/
public doDeactivate(): void {
const diagram: go.Diagram = this.diagram;
this.buildingWall = null;
this.diagram.currentCursor = '';
this.diagram.isMouseCaptured = false;
if (this.wallReshapingTool !== null) {
this.wallReshapingTool.isEnabled = false;
this.wallReshapingTool.adornedShape = null;
this.wallReshapingTool.doMouseUp(); // perform mitering
this.wallReshapingTool.doDeactivate();
this.wallReshapingTool.isBuilding = false;
}
const fp: Floorplan = diagram as Floorplan;
fp.updateWallDimensions();
this.stopTransaction();
this.isActive = false; // Default functionality
}
}
// export = WallBuildingTool;