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gojs

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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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export declare class Floorplan extends go.Diagram { private _palettes; private _pointNodes; private _dimensionLinks; private _angleNodes; constructor(div: HTMLDivElement | string); palettes: Array<go.Palette>; pointNodes: go.Set<go.Node>; dimensionLinks: go.Set<go.Link>; angleNodes: go.Set<go.Node>; convertPixelsToUnits(num: number): number; convertUnitsToPixels(num: number): number; protected getUnitsAbbreviation(units: string): string; convertUnits(oldUnits: string, newUnits: string, num: number): number; makeDefaultFurniturePaletteNodeData(): Array<any>; makeDefaultWallpartsPaletteNodeData(): Array<any>; enableWallBuilding(): void; enableDividerBuilding(): void; disableWallBuilding(): void; checkboxChanged(checkboxId: string): void; changeUnits(form: HTMLFormElement): void; changeUnitsConversionFactor(unitsConversionFactorInput: HTMLInputElement, gridSizeInput?: HTMLInputElement): void; changeGridSize(gridSizeInput: HTMLInputElement): void; private getCounterClockwiseWallSide; getLinesIntersection(a1: go.Point, a2: go.Point, b1: go.Point, b2: go.Point): go.Point | null; updateAllRoomBoundaries(changedWalls: go.Set<go.Group>): void; maybeAddRoomNode(pt: go.Point, floorImage: string, roomToUpdate?: go.Node | null): boolean; getRoomWalls(pt: go.Point): Array<any> | null; makePolygonFromRoomBoundaries(path: Array<any>): go.List<go.Point> | null; sortWallsClockwise(a: go.Group, b: go.Group): number; sortWallsClockwiseWithSetStartWall(walls: go.List<go.Group>, wall: go.Group): go.List<go.Group>; addInternalWallsToRoom(roomOuterBoundaryPts: go.List<go.Point>, roomOuterBoundaryPath: Array<any>): Array<any>; getClockwiseWallEndpoint(w: go.Group, side: number): go.Point | null; findRoomHoles(roomBoundaryWalls: Array<any>, pt: go.Point): Array<Array<any>>; getPathPts(path: Array<any>): go.List<go.Point>; getPolygonArea(vs: Array<go.Point>): number; getRoomArea(r: go.Node): number; isPointInWall(w: go.Group, p: go.Point): boolean; isPointInRoom(r: go.Node, p: go.Point): boolean; isPointInPolygon(vs: Array<go.Point>, point: go.Point): boolean; updateWall(wall: go.Group): void; updateRoom(room: go.Node): void; private getAdjustedPoint; buildDimensionLink(wall: go.Group, index: number, point1: go.Point, point2: go.Point, angle: number, wallOffset: number, soloWallFlag: boolean, floorplan: Floorplan, miteringSide: number, opacity?: number, stroke?: string, strokeWidth?: number): void; updateWallDimensions(wallsToDisplayFor?: go.Set<go.Group>): void; rotateAndTranslatePoint(pt: go.Point, angle: number, distance: number): go.Point; getWallsIntersection(w1: go.Group, w2: go.Group): go.Point | null; getSegmentsIntersection(p1: go.Point, p2: go.Point, p3: go.Point, p4: go.Point): go.Point | null; updateWallAngles(): void; findClosestLocOnWall(wall: go.Group, part: go.Part): go.Point | null; } export {}; export declare class FloorplanPalette extends go.Palette { constructor(div: HTMLDivElement | string, floorplan: Floorplan); } export declare class NodeLabelDraggingTool extends go.Tool { private label; private _offset; private _originalAlignment; private _originalCenter; constructor(); canStart(): boolean; findLabel(): go.GraphObject | null; doActivate(): void; doDeactivate(): void; doStop(): void; doCancel(): void; doMouseMove(): void; doMouseUp(): void; updateAlignment(): void; } export declare class WallBuildingTool extends go.Tool { private _startPoint; private _endPoint; private _wallReshapingTool; private _buildingWall; private _isBuildingDivider; constructor(); startPoint: go.Point | null; endPoint: go.Point | null; wallReshapingTool: WallReshapingTool | null; buildingWall: go.Group | null; isBuildingDivider: boolean; doActivate(): void; doMouseDown(): void; doKeyDown(): void; doMouseMove(): void; doDeactivate(): void; } export declare class WallReshapingTool extends go.Tool { private _handleArchetype; private _handle; private _adornedShape; private _angle; private _length; private _reshapeObjectName; private _isBuilding; private _returnData; private _returnPoint; private _isIntersecting; private _wallIntersecting; private _joinedWalls; constructor(); readonly handleArchetype: go.Shape; handle: go.GraphObject | null; adornedShape: go.Shape | null; angle: number; length: number; reshapeObjectName: string; isBuilding: boolean; returnData: any; returnPoint: go.Point | null; isIntersecting: boolean; wallIntersecting: go.Group | null; joinedWalls: go.Set<go.Group>; updateAdornments(part: go.Part): void; canStart(): boolean; doActivate(): void; doMouseMove(): void; private getClosestIntersectingWall; pointsApproximatelyEqual(p1: go.Point, p2: go.Point): boolean; private performMitering; getAllWallIntersectionPoints(): go.Set<string>; getAllWallsAtIntersection(intersectionPoint: go.Point | null, includeDividers?: boolean): go.List<go.Group>; private doWallsShareAnEndpoint; maybeSplitWall(): void; private splitNewWall; private maybePerformWallSplit; splitAllWalls(): void; private areWallsParallel; isWallColinear(wa: go.Group, wb: go.Group): boolean; private findAllColinearWalls; joinColinearWalls(): void; private performColinearWallJoining; private maintainWallParts; private getUpdatedEntry; joinAllColinearWalls(): void; translateAndRotatePoint(point: go.Point, angle: number, offset: number): go.Point; private premiterWall; private premiterAllWalls; performMiteringOnWall(w: go.Group): void; performMiteringAtPoint(pt: go.Point, performPremitering?: boolean): void; performAllMitering(): void; private isClockwise; private isPointOnSegment; doMouseUp(): void; doDeactivate(): void; makeAdornment(selelt: go.Shape): go.Adornment; makeHandle(): go.Shape; calcAngleAndLengthFromHandle(mousePt: go.Point): void; snapPointToGrid(point: go.Point): go.Point; reshape(newPoint: go.Point): void; showMatches(): void; checkPtLinedUp(pt: go.Point, comparePtCoord: number, ptCoord: number, comparePt: go.Point): void; private reshapeWall; private getWallPartEndpoints; }