gojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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text/typescript
/*
* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
*/
/*
* This is an extension and not part of the main GoJS library.
* Note that the API for this class may change with any version, even point releases.
* If you intend to use an extension in production, you should copy the code to your own source directory.
* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
*/
import * as go from '../release/go.js';
import { TreeMapLayout } from './TreeMapLayout.js';
let myDiagram: go.Diagram;
export function init() {
if ((window as any).goSamples) (window as any).goSamples(); // init for these samples -- you don't need to call this
const $ = go.GraphObject.make; // for conciseness in defining templates
myDiagram =
$(go.Diagram, 'myDiagramDiv', // must be the ID or reference to div
{
initialAutoScale: go.Diagram.Uniform,
'animationManager.isEnabled': false,
layout: $(TreeMapLayout,
{ isTopLevelHorizontal: false }),
allowMove: false, allowCopy: false, allowDelete: false
});
// change selection behavior to cycle up the chain of containing Groups
myDiagram.toolManager.clickSelectingTool.standardMouseSelect = function() {
const diagram = this.diagram;
if (diagram === null || !diagram.allowSelect) return;
const e = diagram.lastInput;
if (!(e.control || e.meta) && !e.shift) {
const part = diagram.findPartAt(e.documentPoint, false);
if (part !== null) {
let firstselected = null; // is this or any containing Group selected?
let node: go.Part | null = part;
while (node !== null) {
if (node.isSelected) {
firstselected = node;
break;
} else {
node = node.containingGroup;
}
}
if (firstselected !== null) { // deselect this and select its containing Group
firstselected.isSelected = false;
const group = firstselected.containingGroup;
if (group !== null) group.isSelected = true;
return;
}
}
}
go.ClickSelectingTool.prototype.standardMouseSelect.call(this);
};
// Nodes and Groups are the absolute minimum template: no elements at all!
myDiagram.nodeTemplate =
$(go.Node,
{ background: 'rgba(99,99,99,0.2)' },
new go.Binding('background', 'fill'),
{
toolTip: $<go.Adornment>('ToolTip',
$(go.TextBlock, new go.Binding('text', '', tooltipString).ofObject())
)
}
);
myDiagram.groupTemplate =
$(go.Group, 'Auto',
{ layout: null },
{ background: 'rgba(99,99,99,0.2)' },
new go.Binding('background', 'fill'),
{
toolTip: $<go.Adornment>('ToolTip',
$(go.TextBlock, new go.Binding('text', '', tooltipString).ofObject())
)
}
);
function tooltipString(part: go.Part): string {
if (part instanceof go.Adornment && part.adornedPart !== null) part = part.adornedPart;
let msg = createPath(part);
msg += '\nsize: ' + part.data.size;
if (part instanceof go.Group) {
const group = part;
msg += '\n# children: ' + group.memberParts.count;
msg += '\nsubtotal size: ' + group.data.total;
}
return msg;
}
function createPath(part: go.Part): string {
const parent = part.containingGroup;
return (parent !== null ? createPath(parent) + '/' : '') + part.data.text;
}
// generate a tree with the default values
rebuildGraph();
}
export function rebuildGraph() {
let minNodes = (document.getElementById('minNodes') as any).value;
minNodes = parseInt(minNodes, 10);
let maxNodes = (document.getElementById('maxNodes') as any).value;
maxNodes = parseInt(maxNodes, 10);
let minChil = (document.getElementById('minChil') as any).value;
minChil = parseInt(minChil, 10);
let maxChil = (document.getElementById('maxChil') as any).value;
maxChil = parseInt(maxChil, 10);
// create and assign a new model
const model = new go.GraphLinksModel();
model.nodeGroupKeyProperty = 'parent';
model.nodeDataArray = generateNodeData(minNodes, maxNodes, minChil, maxChil);
myDiagram.model = model;
}
class Nodes {
public key: number;
public isGroup: boolean;
public parent: any;
public text: string;
public fill: string;
public size: number;
public total: number;
constructor(key: number, isGroup: boolean, parent: any, text: string, fill: string, size: number, total: number) {
this.key = key; this.isGroup = isGroup; this.parent = parent; this.text = text; this.fill = fill; this.size = size; this.total = total;
}
}
// Creates a random number (between MIN and MAX) of randomly colored nodes.
export function generateNodeData(minNodes: number, maxNodes: number, minChil: number, maxChil: number) {
const nodeArray = [];
if (minNodes === undefined || isNaN(minNodes) || minNodes < 1) minNodes = 1;
if (maxNodes === undefined || isNaN(maxNodes) || maxNodes < minNodes) maxNodes = minNodes;
// Create a bunch of node data
const numNodes = Math.floor(Math.random() * (maxNodes - minNodes + 1)) + minNodes;
for (let i = 0; i < numNodes; i++) {
const size = Math.random() * Math.random() * 10000; // non-uniform distribution
// nodeArray.push(new nodes(i, false, undefined, i.toString(), go.Brush.randomColor(), size, -1));
nodeArray.push({
key: i, // the unique identifier
isGroup: false, // many of these turn into groups, by code below
parent: undefined as (number | undefined), // is set by code below that assigns children
text: i.toString(), // some text to be shown by the node template
fill: go.Brush.randomColor(), // a color to be shown by the node template
size: size,
total: -1 // use a negative value to indicate that the total for the group has not been computed
});
}
// Takes the random collection of node data and creates a random tree with them.
// Respects the minimum and maximum number of links from each node.
// The minimum can be disregarded if we run out of nodes to link to.
if (nodeArray.length > 1) {
if (minChil === undefined || isNaN(minChil) || minChil < 0) minChil = 0;
if (maxChil === undefined || isNaN(maxChil) || maxChil < minChil) maxChil = minChil;
// keep the Set of node data that do not yet have a parent
const available = new go.Set();
available.addAll(nodeArray);
for (let i = 0; i < nodeArray.length; i++) {
const parent = nodeArray[i];
available.remove(parent);
// assign some number of node data as children of this parent node data
const children = Math.floor(Math.random() * (maxChil - minChil + 1)) + minChil;
for (let j = 0; j < children; j++) {
const child: any = available.first();
if (child === null) break; // oops, ran out already
available.remove(child);
// have the child node data refer to the parent node data by its key
child.parent = parent.key;
if (!parent.isGroup) { // make sure PARENT is a group
parent.isGroup = true;
}
let par = parent;
while (par !== null) {
par.total += child.total; // sum up sizes of all children
if (par.parent !== undefined) {
par = nodeArray[par.parent];
} else {
break;
}
}
}
}
}
return nodeArray;
}