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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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/* * Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved. */ (function (factory) { if (typeof module === "object" && typeof module.exports === "object") { var v = factory(require, exports); if (v !== undefined) module.exports = v; } else if (typeof define === "function" && define.amd) { define(["require", "exports", "../release/go.js"], factory); } })(function (require, exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); /* * This is an extension and not part of the main GoJS library. * Note that the API for this class may change with any version, even point releases. * If you intend to use an extension in production, you should copy the code to your own source directory. * Extensions can be found in the GoJS kit under the extensions or extensionsTS folders. * See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information. */ var go = require("../release/go.js"); // A "ScrollingTable" Panel // This also defines an "AutoRepeatButton" Panel, // which is used by the scrollbar in the "ScrollingTable" Panel. // This defines a custom "Button" that automatically repeats its click // action when the user holds down the mouse. go.GraphObject.defineBuilder('AutoRepeatButton', function (args) { var $ = go.GraphObject.make; // some internal helper functions for auto-repeating function delayClicking(e, obj) { endClicking(e, obj); if (obj.click) { obj._timer = setTimeout(function () { repeatClicking(e, obj); }, 500); // wait 0.5 seconds before starting clicks } } function repeatClicking(e, obj) { if (obj._timer) clearTimeout(obj._timer); if (obj.click) { obj._timer = setTimeout(function () { if (obj.click) { (obj.click)(e, obj); repeatClicking(e, obj); } }, 100); // 0.1 seconds between clicks } } function endClicking(e, obj) { if (obj._timer) { clearTimeout(obj._timer); obj._timer = undefined; } } return $('Button', { actionDown: delayClicking, actionUp: endClicking }); }); // Create a scrolling Table Panel, whose name is given as the optional first argument. // If not given the name defaults to "TABLE". // Example use: // $("ScrollingTable", "TABLE", // new go.Binding("TABLE.itemArray", "someArrayProperty"), // ...) // Note that if you have more than one of these in a Part, // you'll want to make sure each one has a unique name. go.GraphObject.defineBuilder('ScrollingTable', function (args) { var $ = go.GraphObject.make; var tablename = go.GraphObject.takeBuilderArgument(args, 'TABLE'); // an internal helper function for actually performing a scrolling operation function incrTableIndex(obj, i) { var diagram = obj.diagram; if (!obj.panel || !obj.panel.panel || !obj.panel.panel.panel) return; var table = obj.panel.panel.panel.findObject(tablename); if (i === +Infinity || i === -Infinity) { // page up or down var tabh = table.actualBounds.height; var rowh = table.elt(table.topIndex).actualBounds.height; // assume each row has same height? if (i === +Infinity) { i = Math.max(1, Math.ceil(tabh / rowh) - 1); } else { i = -Math.max(1, Math.ceil(tabh / rowh) - 1); } } var idx = table.topIndex + i; if (idx < 0) idx = 0; else if (idx >= table.rowCount - 1) idx = table.rowCount - 1; if (table.topIndex !== idx) { if (diagram !== null) diagram.startTransaction('scroll'); table.topIndex = idx; var node = table.part; // may need to reroute links if the table contains any ports if (node instanceof go.Node) node.invalidateConnectedLinks(); updateScrollBar(table); if (diagram !== null) diagram.commitTransaction('scroll'); } } function updateScrollBar(table) { if (table.panel === null) return; var bar = table.panel.elt(1); // the scrollbar is a sibling of the table if (!bar) return; var idx = table.topIndex; var up = bar.findObject('UP'); if (up) up.opacity = (idx > 0) ? 1.0 : 0.3; var down = bar.findObject('DOWN'); if (down) down.opacity = (idx < table.rowCount - 1) ? 1.0 : 0.3; var tabh = bar.actualBounds.height; var rowh = table.elt(idx).actualBounds.height; // ?? assume each row has same height? if (rowh === 0 && idx < table.rowCount - 2) rowh = table.elt(idx + 1).actualBounds.height; var numVisibleRows = Math.max(1, Math.ceil(tabh / rowh) - 1); var needed = idx > 0 || idx + numVisibleRows <= table.rowCount; bar.opacity = needed ? 1.0 : 0.0; } return $(go.Panel, 'Table', { _updateScrollBar: updateScrollBar }, // this actually holds the item elements $(go.Panel, 'Table', { name: tablename, column: 0, stretch: go.GraphObject.Fill, background: 'whitesmoke', rowSizing: go.RowColumnDefinition.None, defaultAlignment: go.Spot.Top }), // this is the scrollbar $(go.RowColumnDefinition, { column: 1, sizing: go.RowColumnDefinition.None }), $(go.Panel, 'Table', { column: 1, stretch: go.GraphObject.Vertical, background: '#DDDDDD' }, // the scroll up button $('AutoRepeatButton', { name: 'UP', row: 0, alignment: go.Spot.Top, 'ButtonBorder.figure': 'Rectangle', 'ButtonBorder.fill': 'lightgray', click: function (e, obj) { incrTableIndex(obj, -1); } }, $(go.Shape, 'TriangleUp', { stroke: null, desiredSize: new go.Size(6, 6) })), // (someday implement a thumb here and support dragging to scroll) // the scroll down button $('AutoRepeatButton', { name: 'DOWN', row: 2, alignment: go.Spot.Bottom, 'ButtonBorder.figure': 'Rectangle', 'ButtonBorder.fill': 'lightgray', click: function (e, obj) { incrTableIndex(obj, +1); } }, $(go.Shape, 'TriangleDown', { stroke: null, desiredSize: new go.Size(6, 6) })))); }); });