gojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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text/typescript
/*
* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
*/
import * as go from '../release/go.js';
/**
* The RotateMultipleTool class lets the user rotate multiple objects at a time.
* When more than one part is selected, rotates all parts, revolving them about their collective center.
* If the control key is held down during rotation, rotates all parts individually.
*
* Caution: this only works for Groups that do *not* have a Placeholder.
*
* If you want to experiment with this extension, try the <a href="../../extensionsTS/RotateMultiple.html">Rotate Multiple</a> sample.
* @category Tool Extension
*/
export class RotateMultipleTool extends go.RotatingTool {
/**
* Holds references to all selected non-Link Parts and their offset & angles
*/
private _initialInfo: go.Map<go.Part, PartInfo> | null = null;
/**
* Initial angle when rotating as a whole
*/
private _initialAngle: number = 0;
/**
* Rotation point of selection
*/
private _centerPoint: go.Point = new go.Point();
/**
* Constructs a RotateMultipleTool and sets the name for the tool.
*/
constructor() {
super();
this.name = 'RotateMultiple';
}
/**
* Calls {@link RotatingTool#doActivate}, and then remembers the center point of the collection,
* and the initial distances and angles of selected parts to the center.
*/
public doActivate(): void {
super.doActivate();
const diagram = this.diagram;
// center point of the collection
this._centerPoint = diagram.computePartsBounds(diagram.selection).center;
// remember the angle relative to the center point when rotating the whole collection
this._initialAngle = this._centerPoint.directionPoint(diagram.lastInput.documentPoint);
// remember initial angle and distance for each Part
const infos = new go.Map<go.Part, PartInfo>();
const tool = this;
diagram.selection.each(function(part) {
tool.walkTree(part, infos);
});
this._initialInfo = infos;
}
/**
* @hidden @internal
*/
private walkTree(part: go.Part, infos: go.Map<go.Part, PartInfo>): void {
if (part === null || part instanceof go.Link) return;
// distance from _centerPoint to locationSpot of part
const dist = Math.sqrt(this._centerPoint.distanceSquaredPoint(part.location));
// calculate initial relative angle
const dir = this._centerPoint.directionPoint(part.location);
// saves part-angle combination in array
infos.add(part, new PartInfo(dir, dist, part.rotateObject.angle));
// recurse into Groups
if (part instanceof go.Group) {
const it = part.memberParts.iterator;
while (it.next()) this.walkTree(it.value, infos);
}
}
/**
* Clean up any references to Parts.
*/
public doDeactivate(): void {
this._initialInfo = null;
super.doDeactivate();
}
/**
* Rotate all selected objects about their collective center.
* When the control key is held down while rotating, all selected objects are rotated individually.
*/
public rotate(newangle: number): void {
const diagram = this.diagram;
if (this._initialInfo === null) return;
const node = this.adornedObject !== null ? this.adornedObject.part : null;
if (node === null) return;
const e = diagram.lastInput;
// when rotating individual parts, remember the original angle difference
const angleDiff = newangle - node.rotateObject.angle;
const tool = this;
this._initialInfo.each(function(kvp) {
const part = kvp.key;
if (part instanceof go.Link) return; // only Nodes and simple Parts
const partInfo = kvp.value;
// rotate every selected non-Link Part
// find information about the part set in RotateMultipleTool._initialInformation
if (e.control || e.meta) {
if (node === part) {
part.rotateObject.angle = newangle;
} else {
part.rotateObject.angle += angleDiff;
}
} else {
const radAngle = newangle * (Math.PI / 180); // converts the angle traveled from degrees to radians
// calculate the part's x-y location relative to the central rotation point
const offsetX = partInfo.distance * Math.cos(radAngle + partInfo.placementAngle);
const offsetY = partInfo.distance * Math.sin(radAngle + partInfo.placementAngle);
// move part
part.location = new go.Point(tool._centerPoint.x + offsetX, tool._centerPoint.y + offsetY);
// rotate part
part.rotateObject.angle = partInfo.rotationAngle + newangle;
}
});
}
/**
* Calculate the desired angle with different rotation points,
* depending on whether we are rotating the whole selection as one, or Parts individually.
* @param {Point} newPoint in document coordinates
*/
public computeRotate(newPoint: go.Point): number {
const diagram = this.diagram;
if (this.adornedObject === null) return 0.0;
let angle = 0.0;
const e = diagram.lastInput;
if (e.control || e.meta) { // relative to the center of the Node whose handle we are rotating
const part = this.adornedObject.part;
if (part !== null) {
const rotationPoint = part.getDocumentPoint(part.locationSpot);
angle = rotationPoint.directionPoint(newPoint);
}
} else { // relative to the center of the whole selection
angle = this._centerPoint.directionPoint(newPoint) - this._initialAngle;
}
if (angle >= 360) angle -= 360;
else if (angle < 0) angle += 360;
const interval = Math.min(Math.abs(this.snapAngleMultiple), 180);
const epsilon = Math.min(Math.abs(this.snapAngleEpsilon), interval / 2);
// if it's close to a multiple of INTERVAL degrees, make it exactly so
if (!diagram.lastInput.shift && interval > 0 && epsilon > 0) {
if (angle % interval < epsilon) {
angle = Math.floor(angle / interval) * interval;
} else if (angle % interval > interval - epsilon) {
angle = (Math.floor(angle / interval) + 1) * interval;
}
if (angle >= 360) angle -= 360;
else if (angle < 0) angle += 360;
}
return angle;
}
}
/**
* Internal class to remember a Part's offset and angle.
*/
class PartInfo {
public placementAngle: number;
public distance: number;
public rotationAngle: number;
constructor(placementAngle: number, distance: number, rotationAngle: number) {
this.placementAngle = placementAngle * (Math.PI / 180); // in radians
this.distance = distance;
this.rotationAngle = rotationAngle; // in degrees
}
}