gojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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/*
* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
*/
/*
* This is an extension and not part of the main GoJS library.
* Note that the API for this class may change with any version, even point releases.
* If you intend to use an extension in production, you should copy the code to your own source directory.
* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
*/
import * as go from '../release/go.js';
/**
* The PolygonDrawingTool class lets the user draw a new polygon or polyline shape by clicking where the corners should go.
* Right click or type ENTER to finish the operation.
*
* Set {@link #isPolygon} to false if you want this tool to draw open unfilled polyline shapes.
* Set {@link #archetypePartData} to customize the node data object that is added to the model.
* Data-bind to those properties in your node template to customize the appearance and behavior of the part.
*
* This tool uses a temporary {@link Shape}, {@link #temporaryShape}, held by a {@link Part} in the "Tool" layer,
* to show interactively what the user is drawing.
*
* If you want to experiment with this extension, try the <a href="../../extensionsTS/PolygonDrawing.html">Polygon Drawing</a> sample.
* @category Tool Extension
*/
export class PolygonDrawingTool extends go.Tool {
private _isPolygon: boolean = true;
private _hasArcs: boolean = false;
private _isOrthoOnly: boolean = false;
private _isGridSnapEnabled: boolean = false;
private _archetypePartData: go.ObjectData= {}; // the data to copy for a new polygon Part
// this is the Shape that is shown during a drawing operation
private _temporaryShape: go.Shape = go.GraphObject.make(go.Shape, { name: 'SHAPE', fill: 'lightgray', strokeWidth: 1.5 });
// the Shape has to be inside a temporary Part that is used during the drawing operation
private temp: go.Part = go.GraphObject.make(go.Part, { layerName: 'Tool' }, this._temporaryShape);
/**
* Constructs an PolygonDrawingTool and sets the name for the tool.
*/
constructor() {
super();
this.name = 'PolygonDrawing';
}
/**
* Gets or sets whether this tools draws a filled polygon or an unfilled open polyline.
*
* The default value is true.
*/
get isPolygon(): boolean { return this._isPolygon; }
set isPolygon(val: boolean) { this._isPolygon = val; }
/**
* Gets or sets whether this tool draws shapes with quadratic bezier curves for each segment, or just straight lines.
*
* The default value is false -- only use straight lines.
*/
get hasArcs(): boolean { return this._hasArcs; }
set hasArcs(val: boolean) { this._hasArcs = val; }
/**
* Gets or sets whether this tool draws shapes with only orthogonal segments, or segments in any direction.
* The default value is false -- draw segments in any direction. This does not restrict the closing segment, which may not be orthogonal.
*/
get isOrthoOnly(): boolean { return this._isOrthoOnly; }
set isOrthoOnly(val: boolean) { this._isOrthoOnly = val; }
/**
* Gets or sets whether this tool only places the shape's corners on the Diagram's visible grid.
* The default value is false
*/
get isGridSnapEnabled(): boolean { return this._isGridSnapEnabled; }
set isGridSnapEnabled(val: boolean) { this._isGridSnapEnabled = val; }
/**
* Gets or sets the node data object that is copied and added to the model
* when the drawing operation completes.
*/
get archetypePartData(): go.ObjectData { return this._archetypePartData; }
set archetypePartData(val: go.ObjectData) { this._archetypePartData = val; }
/**
* Gets or sets the Shape that is used to hold the line as it is being drawn.
*
* The default value is a simple Shape drawing an unfilled open thin black line.
*/
get temporaryShape(): go.Shape { return this._temporaryShape; }
set temporaryShape(val: go.Shape) {
if (this._temporaryShape !== val && val !== null) {
val.name = 'SHAPE';
const panel = this._temporaryShape.panel;
if (panel !== null) {
panel.remove(this._temporaryShape);
this._temporaryShape = val;
panel.add(this._temporaryShape);
}
}
}
/**
* Don't start this tool in a mode-less fashion when the user's mouse-down is on an existing Part.
* When this tool is a mouse-down tool, it requires using the left mouse button in the background of a modifiable Diagram.
* Modal uses of this tool will not call this canStart predicate.
*/
public canStart(): boolean {
if (!this.isEnabled) return false;
const diagram = this.diagram;
if (diagram.isReadOnly || diagram.isModelReadOnly) return false;
const model = diagram.model;
if (model === null) return false;
// require left button
if (!diagram.firstInput.left) return false;
// can't start when mouse-down on an existing Part
const obj = diagram.findObjectAt(diagram.firstInput.documentPoint, null, null);
return (obj === null);
}
/**
* Start a transaction, capture the mouse, use a "crosshair" cursor,
* and start accumulating points in the geometry of the {@link #temporaryShape}.
*/
public doActivate(): void {
super.doActivate();
const diagram = this.diagram;
this.startTransaction(this.name);
if (!diagram.lastInput.isTouchEvent) diagram.isMouseCaptured = true;
diagram.currentCursor = 'crosshair';
// the first point
if (!diagram.lastInput.isTouchEvent) this.addPoint(diagram.lastInput.documentPoint);
}
/**
* Stop the transaction and clean up.
*/
public doDeactivate(): void {
super.doDeactivate();
const diagram = this.diagram;
if (this.temporaryShape !== null && this.temporaryShape.part !== null) {
diagram.remove(this.temporaryShape.part);
}
diagram.currentCursor = '';
if (diagram.isMouseCaptured) diagram.isMouseCaptured = false;
this.stopTransaction();
}
/**
* @hidden @internal
* Given a potential Point for the next segment, return a Point it to snap to the grid, and remain orthogonal, if either is applicable.
*/
public modifyPointForGrid(p: go.Point): go.Point {
const pregrid = p.copy();
const grid = this.diagram.grid;
if (grid !== null && grid.visible && this.isGridSnapEnabled) {
const cell = grid.gridCellSize;
const orig = grid.gridOrigin;
p = p.copy();
p.snapToGrid(orig.x, orig.y, cell.width, cell.height); // compute the closest grid point (modifies p)
}
if (this.temporaryShape.geometry === null) return p;
const geometry = this.temporaryShape.geometry;
if (geometry === null) return p;
const fig = geometry.figures.first();
if (fig === null) return p;
const segments = fig.segments;
if (this.isOrthoOnly && segments.count > 0) {
let lastPt = new go.Point(fig.startX, fig.startY); // assuming segments.count === 1
if (segments.count > 1) {
// the last segment is the current temporary segment, which we might be altering. We want the segment before
const secondLastSegment = (segments.elt(segments.count - 2));
lastPt = new go.Point(secondLastSegment.endX, secondLastSegment.endY);
}
if (pregrid.distanceSquared(lastPt.x, pregrid.y) < pregrid.distanceSquared(pregrid.x, lastPt.y)) { // closer to X coord
return new go.Point(lastPt.x, p.y);
} else { // closer to Y coord
return new go.Point(p.x, lastPt.y);
}
}
return p;
}
/**
* @hidden @internal
* This internal method adds a segment to the geometry of the {@link #temporaryShape}.
*/
public addPoint(p: go.Point): void {
const diagram = this.diagram;
const shape = this.temporaryShape;
if (shape === null) return;
// for the temporary Shape, normalize the geometry to be in the viewport
const viewpt = diagram.viewportBounds.position;
const q = this.modifyPointForGrid(new go.Point(p.x - viewpt.x, p.y - viewpt.y));
const part = shape.part;
let geo: go.Geometry | null = null;
// if it's not in the Diagram, re-initialize the Shape's geometry and add the Part to the Diagram
if (part !== null && part.diagram === null) {
const fig = new go.PathFigure(q.x, q.y, true); // possibly filled, depending on Shape.fill
geo = new go.Geometry().add(fig); // the Shape.geometry consists of a single PathFigure
this.temporaryShape.geometry = geo;
// position the Shape's Part, accounting for the stroke width
part.position = viewpt.copy().offset(-shape.strokeWidth / 2, -shape.strokeWidth / 2);
diagram.add(part);
} else if (shape.geometry !== null) {
// must copy whole Geometry in order to add a PathSegment
geo = shape.geometry.copy();
const fig = geo.figures.first();
if (fig !== null) {
if (this.hasArcs) {
const lastseg = fig.segments.last();
if (lastseg === null) {
fig.add(new go.PathSegment(go.PathSegment.QuadraticBezier, q.x, q.y, (fig.startX + q.x) / 2, (fig.startY + q.y) / 2));
} else {
fig.add(new go.PathSegment(go.PathSegment.QuadraticBezier, q.x, q.y, (lastseg.endX + q.x) / 2, (lastseg.endY + q.y) / 2));
}
} else {
fig.add(new go.PathSegment(go.PathSegment.Line, q.x, q.y));
}
}
}
shape.geometry = geo;
}
/**
* @hidden @internal
* This internal method changes the last segment of the geometry of the {@link #temporaryShape} to end at the given point.
*/
public moveLastPoint(p: go.Point): void {
p = this.modifyPointForGrid(p);
const diagram = this.diagram;
// must copy whole Geometry in order to change a PathSegment
const shape = this.temporaryShape;
if (shape.geometry === null) return;
const geo = shape.geometry.copy();
const fig = geo.figures.first();
if (fig === null) return;
const segs = fig.segments;
if (segs.count > 0) {
// for the temporary Shape, normalize the geometry to be in the viewport
const viewpt = diagram.viewportBounds.position;
const seg = segs.elt(segs.count - 1);
// modify the last PathSegment to be the given Point p
seg.endX = p.x - viewpt.x;
seg.endY = p.y - viewpt.y;
if (seg.type === go.PathSegment.QuadraticBezier) {
let prevx = 0.0;
let prevy = 0.0;
if (segs.count > 1) {
const prevseg = segs.elt(segs.count - 2);
prevx = prevseg.endX;
prevy = prevseg.endY;
} else {
prevx = fig.startX;
prevy = fig.startY;
}
seg.point1X = (seg.endX + prevx) / 2;
seg.point1Y = (seg.endY + prevy) / 2;
}
shape.geometry = geo;
}
}
/**
* @hidden @internal
* This internal method removes the last segment of the geometry of the {@link #temporaryShape}.
*/
public removeLastPoint(): void {
// must copy whole Geometry in order to remove a PathSegment
const shape = this.temporaryShape;
if (shape.geometry === null) return;
const geo = shape.geometry.copy();
const fig = geo.figures.first();
if (fig === null) return;
const segs = fig.segments;
if (segs.count > 0) {
segs.removeAt(segs.count - 1);
shape.geometry = geo;
}
}
/**
* Add a new node data JavaScript object to the model and initialize the Part's
* position and its Shape's geometry by copying the {@link #temporaryShape}'s {@link Shape#geometry}.
*/
public finishShape(): void {
const diagram = this.diagram;
const shape: go.Shape = this.temporaryShape;
if (shape !== null && this.archetypePartData !== null) {
// remove the temporary point, which is last, except on touch devices
if (!diagram.lastInput.isTouchEvent) this.removeLastPoint();
const tempgeo = shape.geometry;
// require 3 points (2 segments) if polygon; 2 points (1 segment) if polyline
if (tempgeo !== null) {
const tempfig = tempgeo.figures.first();
if (tempfig !== null && tempfig.segments.count >= (this.isPolygon ? 2 : 1)) {
// normalize geometry and node position
const viewpt = diagram.viewportBounds.position;
const copygeo = tempgeo.copy();
const copyfig = copygeo.figures.first();
if (this.isPolygon && copyfig !== null) {
// if polygon, close the last segment
const segs = copyfig.segments;
const seg = segs.elt(segs.count - 1);
seg.isClosed = true;
}
// create the node data for the model
const d = diagram.model.copyNodeData(this.archetypePartData);
if (d !== null) {
// adding data to model creates the actual Part
diagram.model.addNodeData(d);
const part = diagram.findPartForData(d);
if (part !== null) {
// assign the position for the whole Part
const pos = copygeo.normalize();
pos.x = viewpt.x - pos.x - shape.strokeWidth / 2;
pos.y = viewpt.y - pos.y - shape.strokeWidth / 2;
part.position = pos;
// assign the Shape.geometry
const pShape: go.Shape = part.findObject('SHAPE') as go.Shape;
if (pShape !== null) pShape.geometry = copygeo;
this.transactionResult = this.name;
}
}
}
}
}
this.stopTool();
}
/**
* Add another point to the geometry of the {@link #temporaryShape}.
*/
public doMouseDown(): void {
const diagram = this.diagram;
if (!this.isActive) {
this.doActivate();
}
// a new temporary end point, the previous one is now "accepted"
this.addPoint(diagram.lastInput.documentPoint);
if (!diagram.lastInput.left) { // e.g. right mouse down
this.finishShape();
} else if (diagram.lastInput.clickCount > 1) { // e.g. double-click
this.removeLastPoint();
this.finishShape();
}
}
/**
* Move the last point of the {@link #temporaryShape}'s geometry to follow the mouse point.
*/
public doMouseMove(): void {
const diagram = this.diagram;
if (this.isActive) {
this.moveLastPoint(diagram.lastInput.documentPoint);
}
}
/**
* Do not stop this tool, but continue to accumulate Points via mouse-down events.
*/
public doMouseUp(): void {
// don't stop this tool (the default behavior is to call stopTool)
}
/**
* Typing the "ENTER" key accepts the current geometry (excluding the current mouse point)
* and creates a new part in the model by calling {@link #finishShape}.
*
* Typing the "Z" key causes the previous point to be discarded.
*
* Typing the "ESCAPE" key causes the temporary Shape and its geometry to be discarded and this tool to be stopped.
*/
public doKeyDown(): void {
const diagram = this.diagram;
if (!this.isActive) return;
const e = diagram.lastInput;
if (e.key === '\r') { // accept
this.finishShape(); // all done!
} else if (e.key === 'Z') { // undo
this.undo();
} else {
super.doKeyDown();
}
}
/**
* Undo: remove the last point and continue the drawing of new points.
*/
public undo(): void {
const diagram = this.diagram;
// remove a point, and then treat the last one as a temporary one
this.removeLastPoint();
const lastInput = diagram.lastInput;
if (lastInput.event instanceof MouseEvent) this.moveLastPoint(lastInput.documentPoint);
}
}