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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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/* * Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved. */ /* * This is an extension and not part of the main GoJS library. * Note that the API for this class may change with any version, even point releases. * If you intend to use an extension in production, you should copy the code to your own source directory. * Extensions can be found in the GoJS kit under the extensions or extensionsTS folders. * See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information. */ import * as go from '../release/go.js'; import { Quadtree } from './Quadtree.js'; /** * @hidden @internal * Used to represent the perimeter of the currently packed * shape when packing rectangles. Segments are always assumed * to be either horizontal or vertical, and store whether or * not their first point is concave (this makes sense in the * context of representing a perimeter, as the next segment * will always be connected to the last). */ class Segment { public x1: number; public y1: number; public x2: number; public y2: number; public p1Concave: boolean; public isHorizontal: boolean; // if the segment is not horizontal, it is assumed to be vertical /** * @hidden @internal * Constructs a new Segment. Segments are assumed to be either * horizontal or vertical, and the given coordinates should * reflect that. * @param x1 the x coordinate of the first point * @param y1 the y coordinate of the first point * @param x2 the x coordinate of the second point * @param y2 the y coordinate of the second point * @param p1Concave whether or not the first point is concave */ constructor(x1: number, y1: number, x2: number, y2: number, p1Concave: boolean) { this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; this.p1Concave = p1Concave; this.isHorizontal = Math.abs(y2 - y1) < 1e-7; } } /** * @hidden @internal * Defines the possible orientations that two adjacent * horizontal/vertical segments can form. */ enum Orientation { NE, NW, SW, SE } /** * @hidden @internal * Structure for storing possible placements when packing * rectangles. Fits have a cost associated with them (lower * cost placements are preferred), and can be placed relative * to either one or two segments. If the fit is only placed * relative to one segment, s2 will be undefined. Fits placed * relative to multiple segments will hereafter be referred to * as "skip fits". */ class Fit { public bounds: go.Rect; public cost: number; public s1: ListNode<Segment>; public s2: ListNode<Segment> | undefined; /** * @hidden @internal * Constructs a new Fit. * @param bounds the boundaries of the placement, including defined x and y coordinates * @param cost the cost of the placement, lower cost fits will be preferred * @param s1 the segment that the placement was made relative to * @param s2 the second segment that the placement was made relative to, if the fit is a skip fit */ constructor(bounds: go.Rect, cost: number, s1: ListNode<Segment>, s2?: ListNode<Segment>) { this.bounds = bounds; this.cost = cost; this.s1 = s1; this.s2 = s2; } } /** * Custom layout which attempts to pack nodes as close together as possible * without overlap. Each node is assumed to be either rectangular or * circular (dictated by the {@link #hasCircularNodes} property). This layout * supports packing nodes into either a rectangle or an ellipse, with the * shape determined by the packShape property and the aspect ratio determined * by either the aspectRatio property or the specified width and height * (depending on the packMode). * * Nodes with 0 width or height cannot be packed, so they are treated by this * layout as having a width or height of 0.1 instead. * @category Layout Extension */ export class PackedLayout extends go.Layout { /** * Gets or sets the shape that nodes will be packed into. Valid values are * {@link PackedLayout.Elliptical}, {@link PackedLayout.Rectangular}, and * {@link PackedLayout.Spiral}. * * In {@link PackedLayout.Spiral} mode, nodes are not packed into a particular * shape, but rather packed consecutively one after another in a spiral fashion. * The {@link #aspectRatio} property is ignored in this mode, and * the {@link #size} property (if provided) is expected to be square. * If it is not square, the largest dimension given will be used. This mode * currently only works with circular nodes, so setting it cause the assume that * layout to assume that {@link #hasCircularNodes} is true. * * Note that this property sets only the shape, not the aspect ratio. The aspect * ratio of this shape is determined by either {@link #aspectRatio} * or {@link #size}, depending on the {@link #packMode}. * * When the {@link #packMode} is {@link PackedLayout.Fit} or * {@link PackedLayout.ExpandToFit} and this property is set to true, the * layout will attempt to make the diameter of the enclosing circle of the * layout approximately equal to the greater dimension of the given * {@link #size} property. * * The default value is {@link PackedLayout.Elliptical}. */ get packShape(): number { return this._packShape; } set packShape(value: number) { if (this._packShape !== value && (value === PackedLayout.Elliptical || value === PackedLayout.Rectangular || value === PackedLayout.Spiral)) { this._packShape = value; this.invalidateLayout(); } } /** * Gets or sets the mode that the layout will use to determine its size. Valid values * are {@link PackedLayout.AspectOnly}, {@link PackedLayout.Fit}, and {@link PackedLayout.ExpandToFit}. * * The default value is {@link PackedLayout.AspectOnly}. In this mode, the layout will simply * grow as needed, attempting to keep the aspect ratio defined by {@link #aspectRatio}. */ get packMode(): number { return this._packMode; } set packMode(value: number) { if (value === PackedLayout.AspectOnly || value === PackedLayout.Fit || value === PackedLayout.ExpandToFit) { this._packMode = value; this.invalidateLayout(); } } /** * Gets or sets the method by which nodes will be sorted before being packed. To change * the order, see {@link #sortOrder}. * * The default value is {@link PackedLayout.None}, in which nodes will not be sorted at all. */ get sortMode(): number { return this._sortMode; } set sortMode(value: number) { if (value === PackedLayout.None || value === PackedLayout.MaxSide || value === PackedLayout.Area) { this._sortMode = value; this.invalidateLayout(); } } /** * Gets or sets the order that nodes will be sorted in before being packed. To change * the sort method, see {@link #sortMode}. * * The default value is {@link PackedLayout.Descending} */ get sortOrder(): number { return this._sortOrder; } set sortOrder(value: number) { if (value === PackedLayout.Descending || value === PackedLayout.Ascending) { this._sortOrder = value; this.invalidateLayout(); } } /** * Gets or sets the comparison function used for sorting nodes. * * By default, the comparison function is set according to the values of {@link #sortMode} * and {@link #sortOrder}. * * Whether this comparison function is used is determined by the value of {@link #sortMode}. * Any value except {@link PackedLayout.None} will result in the comparison function being used. * ```js * $(PackedLayout, * { * sortMode: PackedLayout.Area, * comparer: function(na, nb) { * var na = na.data; * var nb = nb.data; * if (da.someProperty < db.someProperty) return -1; * if (da.someProperty > db.someProperty) return 1; * return 0; * } * } * ) * ``` */ get comparer(): ((a: go.Node, b: go.Node) => number) | undefined { return this._comparer; } set comparer(value: ((a: go.Node, b: go.Node) => number) | undefined) { if (typeof value === 'function') { this._comparer = value; } } /** * Gets or sets the aspect ratio for the shape that nodes will be packed into. * The provided aspect ratio should be a nonzero postive number. * * Note that this only applies if the {@link #packMode} is * {@link PackedLayout.AspectOnly}. Otherwise, the {@link #size} * will determine the aspect ratio of the packed shape. * * The default value is 1. */ get aspectRatio(): number { return this._aspectRatio; } set aspectRatio(value: number) { if (this.isNumeric(value) && isFinite(value) && value > 0) { this._aspectRatio = value; this.invalidateLayout(); } } /** * Gets or sets the size for the shape that nodes will be packed into. * To fill the viewport, set a size with a width and height of NaN. Size * values of 0 are considered for layout purposes to instead be 1. * * If the width and height are set to NaN (to fill the viewport), but this * layout has no diagram associated with it, the default value of size will * be used instead. * * Note that this only applies if the {@link #packMode} is * {@link PackedLayout.Fit} or {@link PackedLayout.ExpandToFit}. * * The default value is 500x500. */ get size(): go.Size { return this._size; } set size(value: go.Size) { // check if both width and height are NaN, as per https://stackoverflow.com/a/16988441 if (value.width !== value.width && value.height !== value.height) { this._size = value; this._fillViewport = true; this.invalidateLayout(); } else if (this.isNumeric(value.width) && isFinite(value.width) && value.width >= 0 && this.isNumeric(value.height) && isFinite(value.height) && value.height >= 0) { this._size = value; this.invalidateLayout(); } } /** * Gets or sets the spacing between nodes. This value can be set to any * real number (a negative spacing will compress nodes together, and a * positive spacing will leave space between them). * * Note that the spacing value is only respected in the {@link PackedLayout.Fit} * {@link #packMode} if it does not cause the layout to grow outside * of the specified bounds. In the {@link PackedLayout.ExpandToFit} * {@link #packMode}, this property does not do anything. * * The default value is 0. */ get spacing(): number { return this._spacing; } set spacing(value: number) { if (this.isNumeric(value) && isFinite(value)) { this._spacing = value; this.invalidateLayout(); } } /** * Gets or sets whether or not to assume that nodes are circular. This changes * the packing algorithm to one that is much more efficient for circular nodes. * * As this algorithm expects circles, it is assumed that if this property is set * to true that the given nodes will all have the same height and width. All * calculations are done using the width of the given nodes, so unexpected results * may occur if the height differs from the width. * * The default value is false. */ get hasCircularNodes(): boolean { return this._hasCircularNodes; } set hasCircularNodes(value: boolean) { if (typeof(value) === typeof(true) && value !== this._hasCircularNodes) { this._hasCircularNodes = value; this.invalidateLayout(); } } /** * This read-only property is the effective spacing calculated after {@link PackedLayout#doLayout}. * * If the {@link #packMode} is {@link PackedLayout.AspectOnly}, this will simply be the * {@link #spacing} property. However, in the {@link PackedLayout.Fit} and * {@link PackedLayout.ExpandToFit} modes, this property will include the forced spacing added by * the modes themselves. * * Note that this property will only return a valid value after a layout has been performed. Before * then, its behavior is undefined. */ get actualSpacing(): number { return this.spacing + this._fixedSizeModeSpacing; } /** * This read-only property returns the actual rectangular bounds occupied by the packed nodes. * This property does not take into account any kind of spacing around the packed nodes. * * Note that this property will only return a valid value after a layout has been performed. Before * then, its behavior is undefined. */ get actualBounds(): go.Rect { return this._actualBounds; } /** * This read-only property returns the smallest enclosing circle around the packed nodes. It makes * use of the {@link #hasCircularNodes} property to determine whether or not to make * enclosing circle calculations for rectangles or for circles. This property does not take into * account any kind of spacing around the packed nodes. The enclosing circle calculation is * performed the first time this property is retrieved, and then cached to prevent slow accesses * in the future. * * Note that this property will only return a valid value after a layout has been performed. Before * then, its behavior is undefined. * * This property is included as it may be useful for some data visualizations. */ get enclosingCircle(): go.Rect { if (this._enclosingCircle === null) { if (this.hasCircularNodes || this.packShape === PackedLayout.Spiral) { // remember, spiral mode assumes hasCircularNodes const circles = new Array<Circle>(this._nodeBounds.length); for (let i = 0; i < circles.length; i++) { const bounds = this._nodeBounds[i]; const r = bounds.width / 2; circles[i] = new Circle(bounds.x + r, bounds.y + r, r); } this._enclosingCircle = enclose(circles); } else { const points = new Array<go.Point>(); // TODO: make this work with segments, not the whole nodeboudns list let segment = this._segments.start; if (segment !== null) { do { points.push(new go.Point(segment.data.x1, segment.data.y1)); segment = segment.next; } while (segment !== this._segments.start); } this._enclosingCircle = enclose(points); } } return this._enclosingCircle; } /** * Gets or sets whether or not to use the {@link Layout#arrangementOrigin} * property when placing nodes. * * The default value is true. */ get arrangesToOrigin(): boolean { return this._arrangesToOrigin; } set arrangesToOrigin(value: boolean) { if (typeof(value) === typeof(true) && value !== this._arrangesToOrigin) { this._arrangesToOrigin = value; this.invalidateLayout(); } } /********************** Configuration constants **********************/ // These values determine the shape of the final layout /** * This value for {@link #packShape} causes nodes to be packed * into an ellipse. * * The aspect ratio of this ellipse is determined by either * {@link #aspectRatio} or {@link #size}. * @constant */ public static readonly Elliptical = 0; /** * Causes nodes to be packed into a rectangle; this value is used for * {@link #packShape}. * * The aspect ratio of this rectangle is determined by either * {@link #aspectRatio} or {@link #size}. * @constant */ public static readonly Rectangular = 1; /** * Causes nodes to be packed into a spiral shape; this value is used * for {@link #packShape}. * * The {@link #aspectRatio} property is ignored in this mode, the * {@link #size} is expected to be square, and {@link #hasCircularNodes} * will be assumed 'true'. Please see {@link #packShape} for more details. */ public static readonly Spiral = 2; // These values determine the size of the layout /** * Nodes will be packed using the {@link #aspectRatio} property, with * no size considerations; this value is used for {@link #packMode}. * * The {@link #spacing} property will be respected in this mode. * @constant */ public static readonly AspectOnly = 10; /** * Nodes will be compressed if necessary (using negative spacing) to fit the given * {@link #size}. However, if the {@link #size} is bigger * than the packed shape (with 0 spacing), it will not expand to fit it. This value * is used for {@link #packMode}. * * The {@link #spacing} property will be respected in this mode, but only * if it does not cause the layout to grow larger than the {@link #size}. * @constant */ public static readonly Fit = 11; /** * Nodes will be either compressed or spaced evenly to fit the given * {@link #size}; this value is used for {@link #packMode}. * * The {@link #spacing} property will not be respected in this mode, and * will not do anything if set. * @constant */ public static readonly ExpandToFit = 12; // These values specify an optional method by which to sort nodes before packing /** * Nodes will not be sorted before packing; this value is used for {@link #sortMode}. * @constant */ public static readonly None = 20; /** * Nodes will be sorted by their maximum side length before packing; this value is * used for {@link #sortMode}. * @constant */ public static readonly MaxSide = 21; /** * Nodes will be sorted by their area; this value is used for {@link #sortMode}. * @constant */ public static readonly Area = 22; // These values specify the order that nodes will be sorted, if applicable /** * Nodes will be sorted in descending order; this value is used for {@link #sortOrder}. * * Does nothing if {@link #sortMode} is set to {@link PackedLayout.None}. * @constant */ public static readonly Descending = 30; /** * Nodes will be sorted in ascending order; this value is used for {@link #sortOrder}. * * Does nothing if {@link #sortMode} is set to {@link PackedLayout.None}. * @constant */ public static readonly Ascending = 31; // configuration defaults /** @hidden @internal */ private _packShape = PackedLayout.Elliptical; /** @hidden @internal */ private _packMode = PackedLayout.AspectOnly; /** @hidden @internal */ private _sortMode = PackedLayout.None; /** @hidden @internal */ private _sortOrder = PackedLayout.Descending; /** @hidden @internal */ private _comparer: ((a: go.Node, b: go.Node) => number) | undefined = undefined; /** @hidden @internal */ private _aspectRatio: number = 1; /** @hidden @internal */ private _size: go.Size = new go.Size(500, 500); /** @hidden @internal */ private _defaultSize: go.Size = this._size.copy(); /** @hidden @internal */ private _fillViewport: boolean = false; // true if size is (NaN, NaN) /** @hidden @internal */ private _spacing: number = 0; /** @hidden @internal */ private _hasCircularNodes: boolean = false; /** @hidden @internal */ private _arrangesToOrigin: boolean = true; /** * @hidden @internal * The forced spacing value applied in the {@link PackedLayout.Fit} * and {@link PackedLayout.ExpandToFit} modes. */ private _fixedSizeModeSpacing: number = 0; /** * @hidden @internal * The actual target aspect ratio, set from either {@link #aspectRatio} * or from the {@link #size}, depending on the {@link #packMode}. */ private _eAspectRatio: number = this._aspectRatio; // layout state /** @hidden @internal */ private _center = new go.Point(); /** @hidden @internal */ private _bounds = new go.Rect(); /** @hidden @internal */ private _actualBounds = new go.Rect(); /** @hidden @internal */ private _enclosingCircle: go.Rect | null = null; /** @hidden @internal */ private _minXSegment: Segment | null = null; /** @hidden @internal */ private _minYSegment: Segment | null = null; /** @hidden @internal */ private _maxXSegment: Segment | null = null; /** @hidden @internal */ private _maxYSegment: Segment | null = null; /** @hidden @internal */ private _tree = new Quadtree<Segment>(); // saved node bounds and segment list to use to calculate enclosing circle in the enclosingCircle getter /** @hidden @internal */ private _nodeBounds: Array<go.Rect> = []; /** @hidden @internal */ private _segments: CircularDoublyLinkedList<Segment> = new CircularDoublyLinkedList<Segment>(); /** * Performs the PackedLayout. * @this {PackedLayout} * @param {Diagram|Group|Iterable.<Part>} coll A {@link Diagram} or a {@link Group} or a collection of {@link Part}s. */ public doLayout(coll: go.Diagram | go.Group | go.Iterable<go.Part>) { const diagram = this.diagram; if (diagram !== null) diagram.startTransaction('Layout'); this._bounds = new go.Rect(); this._enclosingCircle = null; // push all nodes in parts iterator to an array for easy sorting const it = this.collectParts(coll).iterator; const nodes: Array<go.Node> = []; let averageSize = 0; let maxSize = 0; while (it.next()) { const node = it.value; if (node instanceof go.Node) { nodes.push(node); averageSize += node.actualBounds.width + node.actualBounds.height; if (node.actualBounds.width > maxSize) { maxSize = node.actualBounds.width; } else if (node.actualBounds.height > maxSize) { maxSize = node.actualBounds.height; } } } averageSize = averageSize / (nodes.length * 2); if (averageSize < 1) { averageSize = 1; } this.arrangementOrigin = this.initialOrigin(this.arrangementOrigin); if (this.sortMode !== PackedLayout.None) { if (!this.comparer) { const sortOrder = this.sortOrder; const sortMode = this.sortMode; this.comparer = (a: go.Node, b: go.Node): number => { const sortVal = sortOrder === PackedLayout.Ascending ? 1 : -1; if (sortMode === PackedLayout.MaxSide) { const aMax = Math.max(a.actualBounds.width, a.actualBounds.height); const bMax = Math.max(b.actualBounds.width, b.actualBounds.height); if (aMax > bMax) { return sortVal; } else if (bMax > aMax) { return -sortVal; } return 0; } else if (sortMode === PackedLayout.Area) { const area1 = a.actualBounds.width * a.actualBounds.height; const area2 = b.actualBounds.width * b.actualBounds.height; if (area1 > area2) { return sortVal; } else if (area2 > area1) { return -sortVal; } return 0; } return 0; }; } nodes.sort(this.comparer); } let targetWidth = this.size.width !== 0 ? this.size.width : 1; let targetHeight = this.size.height !== 0 ? this.size.height : 1; if (this._fillViewport && this.diagram !== null) { targetWidth = this.diagram.viewportBounds.width !== 0 ? this.diagram.viewportBounds.width : 1; targetHeight = this.diagram.viewportBounds.height !== 0 ? this.diagram.viewportBounds.height : 1; } else if (this._fillViewport) { targetWidth = this._defaultSize.width !== 0 ? this._defaultSize.width : 1; targetHeight = this._defaultSize.height !== 0 ? this._defaultSize.height : 1; } // set the target aspect ratio using the given bounds if necessary if (this.packMode === PackedLayout.Fit || this.packMode === PackedLayout.ExpandToFit) { this._eAspectRatio = targetWidth / targetHeight; } else { this._eAspectRatio = this.aspectRatio; } let fits = this.hasCircularNodes || this.packShape === PackedLayout.Spiral ? this.fitCircles(nodes) : this.fitRects(nodes); // in the Fit and ExpandToFit modes, we need to run the packing another time to figure out what the correct // _fixedModeSpacing should be. Then the layout is run a final time with the correct spacing. if (this.packMode === PackedLayout.Fit || this.packMode === PackedLayout.ExpandToFit) { const bounds0 = this._bounds.copy(); this._bounds = new go.Rect(); this._fixedSizeModeSpacing = Math.floor(averageSize); fits = this.hasCircularNodes || this.packShape === PackedLayout.Spiral ? this.fitCircles(nodes) : this.fitRects(nodes); if ((this.hasCircularNodes || this.packShape === PackedLayout.Spiral) && this.packShape === PackedLayout.Spiral) { const targetDiameter = Math.max(targetWidth, targetHeight); const oldDiameter = targetDiameter === targetWidth ? bounds0.width : bounds0.height; const newDiameter = targetDiameter === targetWidth ? this._bounds.width : this._bounds.height; const diff = (newDiameter - oldDiameter) / this._fixedSizeModeSpacing; this._fixedSizeModeSpacing = (targetDiameter - oldDiameter) / diff; } else { const dx = (this._bounds.width - bounds0.width) / this._fixedSizeModeSpacing; const dy = (this._bounds.height - bounds0.height) / this._fixedSizeModeSpacing; const paddingX = (targetWidth - bounds0.width) / dx; const paddingY = (targetHeight - bounds0.height) / dy; this._fixedSizeModeSpacing = Math.abs(paddingX) > Math.abs(paddingY) ? paddingX : paddingY; } if (this.packMode === PackedLayout.Fit) { // make sure that the spacing is not positive in this mode this._fixedSizeModeSpacing = Math.min(this._fixedSizeModeSpacing, 0); } if (this._fixedSizeModeSpacing === Infinity) { this._fixedSizeModeSpacing = -maxSize; } this._bounds = new go.Rect(); fits = this.hasCircularNodes || this.packShape === PackedLayout.Spiral ? this.fitCircles(nodes) : this.fitRects(nodes); } // move the nodes and calculate the actualBounds property if (this.arrangesToOrigin) { this._actualBounds = new go.Rect(this.arrangementOrigin.x, this.arrangementOrigin.y, 0, 0); } const nodeBounds = new Array<go.Rect>(nodes.length); for (let i = 0; i < nodes.length; i++) { const fit = fits[i]; const node = nodes[i]; if (this.arrangesToOrigin) { // translate coordinates to respect this.arrangementOrigin // this.arrangementOrigin should be the top left corner of the bounding box around the layout fit.x = fit.x - this._bounds.x + this.arrangementOrigin.x; fit.y = fit.y - this._bounds.y + this.arrangementOrigin.y; } node.moveTo(fit.x, fit.y); nodeBounds[i] = node.actualBounds; this._actualBounds.unionRect(node.actualBounds); } this._nodeBounds = nodeBounds; // save node bounds in case we want to calculate the smallest enclosing circle later // can be overriden to change layout behavior, doesn't do anything by default this.commitLayout(); if (diagram !== null) diagram.commitTransaction('Layout'); this.isValidLayout = true; } /** * This method is called at the end of {@link #doLayout}, but * before the layout transaction is committed. It can be overriden and * used to customize layout behavior. By default, the method does nothing. * @expose * @this {PackedLayout} */ public commitLayout(): void {} /** * @hidden @internal * Runs a circle packing algorithm on the given array of nodes. The * algorithm used is a slightly modified version of the one proposed * by Wang et al. in "Visualization of large hierarchical data by * circle packing", 2006. * @this {PackedLayout} * @param nodes the array of Nodes to pack * @return {Array<Rect>} an array of positioned rectangles corresponding to the nodes argument */ private fitCircles(nodes: Array<go.Node>): Array<go.Rect> { function place(a: go.Rect, b: go.Rect, c: go.Rect): go.Rect { const ax = a.centerX; const ay = a.centerY; let da = (b.width + c.width) / 2; let db = (a.width + c.width) / 2; const dx = b.centerX - ax; const dy = b.centerY - ay; const dc = dx * dx + dy * dy; if (dc) { const x = 0.5 + ((db *= db) - (da *= da)) / (2 * dc); const y = Math.sqrt(Math.max(0, 2 * da * (db + dc) - (db -= dc) * db - da * da)) / (2 * dc); c.x = (ax + x * dx + y * dy) - (c.width / 2); c.y = (ay + x * dy - y * dx) - (c.height / 2); } else { c.x = ax + db; c.y = ay; } return c; } function intersects(a: go.Rect, b: go.Rect): boolean { const ar = a.height / 2; const br = b.height / 2; const dist = Math.sqrt(a.center.distanceSquaredPoint(b.center)); const difference = dist - (ar + br); return difference < -0.0000001; } const aspect = this._eAspectRatio; const shape = this.packShape; const placementCost = this.placementCost; function score(n: ListNode<go.Rect>) { const a = n.data; const b = n.next.data; const ar = a.width / 2; const br = b.width / 2; const ab = ar + br; const dx = (a.centerX * br + b.centerX * ar) / ab; const dy = (a.centerY * br + b.centerY * ar) / ab * aspect; return shape === PackedLayout.Elliptical ? dx * dx + dy * dy : Math.max(dx * dx, dy * dy); } const sideSpacing = (this.spacing + this._fixedSizeModeSpacing) / 2; const fits: Array<go.Rect> = []; const frontChain = new CircularDoublyLinkedList<go.Rect>(); if (!nodes.length) return fits; let n1: go.Rect | ListNode<go.Rect> = nodes[0].actualBounds.copy().inflate(sideSpacing, sideSpacing); n1.setTo(0, 0, n1.width === 0 ? 0.1 : n1.width, n1.height === 0 ? 0.1 : n1.height); fits.push(n1.setTo(0, 0, n1.width, n1.height)); this._bounds.unionRect(n1); if (nodes.length < 2) return fits; let n2: go.Rect | ListNode<go.Rect> = nodes[1].actualBounds.copy().inflate(sideSpacing, sideSpacing); n2.setTo(0, 0, n2.width === 0 ? 0.1 : n2.width, n2.height === 0 ? 0.1 : n2.height); fits.push(n2.setTo(-n2.width, n1.centerY - n2.width / 2, n2.width, n2.height)); this._bounds.unionRect(n2); if (nodes.length < 3) return fits; let n3: go.Rect | ListNode<go.Rect> = nodes[2].actualBounds.copy().inflate(sideSpacing, sideSpacing); n3.setTo(0, 0, n3.width === 0 ? 0.1 : n3.width, n3.height === 0 ? 0.1 : n3.height); fits.push(place(n2, n1, n3)); this._bounds.unionRect(n3); n2 = frontChain.push(n2); n3 = frontChain.push(n3); n1 = frontChain.push(n1); pack: for (let i = 3; i < nodes.length; i++) { n3 = nodes[i].actualBounds.copy().inflate(sideSpacing, sideSpacing); n3.setTo(0, 0, n3.width === 0 ? 0.1 : n3.width, n3.height === 0 ? 0.1 : n3.height); place(n1.data, n2.data, n3); let j = n2.next; let k = n1.prev; let sj = n2.data.width / 2; let sk = n1.data.width / 2; do { if (sj <= sk) { if (intersects(j.data, n3)) { n2 = frontChain.removeBetween(n1, j), i--; continue pack; } sj += j.data.width / 2, j = j.next; } else { if (intersects(k.data, n3)) { frontChain.removeBetween(k, n2); n1 = k, i--; continue pack; } sk += k.data.width / 2, k = k.prev; } } while (j !== k.next); fits.push(n3); this._bounds.unionRect(n3); n2 = n3 = frontChain.insertAfter(n3, n1); if (this.packShape !== PackedLayout.Spiral) { let aa = score(n1); while ((n3 = n3.next) !== n2) { const ca = score(n3); if (ca < aa) { n1 = n3, aa = ca; } } n2 = n1.next; } } return fits; } /** * @hidden @internal * Runs a rectangle packing algorithm on the given array of nodes. * The algorithm presented is original, and operates by maintaining * a representation (with segments) of the perimeter of the already * packed shape. The perimeter of segments is stored in both a linked * list (for ordered iteration) and a quadtree (for fast intersection * detection). Similar to the circle packing algorithm presented * above, this is a greedy algorithm. * * For each node, a large list of possible placements is created, * each one relative to a segment on the perimeter. These placements * are sorted according to a cost function, and then the lowest cost * placement with no intersections is picked. The perimeter * representation is then updated according to the new placement. * * However, in addition to placements made relative to a single segment * on the perimeter, the algorithm also attempts to make placements * between two nonsequential segments ("skip fits"), closing gaps in the * packed shape. If a placement made in this way has no intersections * and a lower cost than any of the original placements, it is picked * instead. This step occurs simultaneously to checking intersections on * the original placement list. * * Intersections for new placements are checked only against the current * perimeter of segments, rather than the entire packed shape. * Additionally, before the quadtree is queried at all, a few closely * surrounding segments to the placement are checked in case an * intersection can be found more quickly. The combination of these two * strategies enables intersection checking to take place extremely * quickly, when it would normally be the slowest part of the entire * algorithm. * * @this {PackedLayout} * @param nodes the array of Nodes to pack * @return {Array<Rect>} an array of positioned rectangles corresponding to the nodes argument */ private fitRects(nodes: Array<go.Node>): Array<go.Rect> { const sideSpacing = (this.spacing + this._fixedSizeModeSpacing) / 2; const fits: Array<go.Rect> = []; const segments = new CircularDoublyLinkedList<Segment>(); // reset layout state this._tree.clear(); this._minXSegment = null; this._maxXSegment = null; this._minYSegment = null; this._maxYSegment = null; if (nodes.length < 1) { return fits; } // place first node at 0, 0 const bounds0 = nodes[0].actualBounds; fits.push(new go.Rect(sideSpacing, sideSpacing, bounds0.width, bounds0.height)); fits[0].inflate(sideSpacing, sideSpacing); fits[0].setTo(0, 0, fits[0].width === 0 ? 0.1 : fits[0].width, fits[0].height === 0 ? 0.1 : fits[0].height); this._bounds.unionRect(fits[0]); this._center = fits[0].center; const s1 = new Segment(0, 0, fits[0].width, 0, false); const s2 = new Segment(fits[0].width, 0, fits[0].width, fits[0].height, false); const s3 = new Segment(fits[0].width, fits[0].height, 0, fits[0].height, false); const s4 = new Segment(0, fits[0].height, 0, 0, false); this._tree.add(s1, this.rectFromSegment(s1)); this._tree.add(s2, this.rectFromSegment(s2)); this._tree.add(s3, this.rectFromSegment(s3)); this._tree.add(s4, this.rectFromSegment(s4)); segments.push(s1, s2, s3, s4); this.fixMissingMinMaxSegments(true); for (let i = 1; i < nodes.length; i++) { const node = nodes[i]; const bounds = node.actualBounds.copy().inflate(sideSpacing, sideSpacing); bounds.setTo(0, 0, bounds.width === 0 ? 0.1 : bounds.width, bounds.height === 0 ? 0.1 : bounds.height); const possibleFits = new Array<Fit>(segments.length); let j = 0; let s = segments.start as ListNode<Segment>; do { // make sure segment is perfectly straight (fixing some floating point error) const sdata = s.data; sdata.x1 = s.prev.data.x2; sdata.y1 = s.prev.data.y2; if (sdata.isHorizontal) { sdata.y2 = sdata.y1; } else { sdata.x2 = sdata.x1; } const fitBounds = this.getBestFitRect(s, bounds.width, bounds.height); const cost = this.placementCost(fitBounds); possibleFits[j] = new Fit(fitBounds, cost, s); s = s.next; j++; } while (s !== segments.start); possibleFits.sort((a, b) => { return a.cost - b.cost; }); /* scales the cost of skip fits. a number below * one makes skip fits more likely to appear, * which is preferable because they are more * aesthetically pleasing and reduce the total * number of segments. */ const skipFitScaleFactor = 0.98; let bestFit: Fit | null = null; let onlyCheckSkipFits = false; for (const fit of possibleFits) { if (bestFit && bestFit.cost <= fit.cost) { onlyCheckSkipFits = true; } let hasIntersections = true; // set initially to true to make skip fit checking work when onlyCheckSkipFits = true if (!onlyCheckSkipFits) { hasIntersections = this.fastFitHasIntersections(fit) || this.fitHasIntersections(fit); if (!hasIntersections) { bestFit = fit; continue; } } // check skip fits if (hasIntersections && !fit.s1.data.p1Concave && (fit.s1.next.data.p1Concave || fit.s1.next.next.data.p1Concave)) { let [nextSegment, usePreviousSegment] = this.findNextOrientedSegment(fit, fit.s1.next); let nextSegmentTouchesFit = false; while (hasIntersections && nextSegment !== null) { fit.bounds = this.rectAgainstMultiSegment(fit.s1, nextSegment, bounds.width, bounds.height); hasIntersections = this.fastFitHasIntersections(fit) || this.fitHasIntersections(fit); nextSegmentTouchesFit = this.segmentIsOnFitPerimeter(nextSegment.data, fit.bounds); if (hasIntersections || !nextSegmentTouchesFit) { [nextSegment, usePreviousSegment] = this.findNextOrientedSegment(fit, nextSegment); } } if (!hasIntersections && nextSegment !== null && nextSegmentTouchesFit) { fit.cost = this.placementCost(fit.bounds) * skipFitScaleFactor; if (bestFit === null || fit.cost <= bestFit.cost) { bestFit = fit; bestFit.s2 = nextSegment; if (usePreviousSegment) { bestFit.s1 = bestFit.s1.prev; } } } } } if (bestFit !== null) { this.updateSegments(bestFit, segments); fits.push(bestFit.bounds); this._bounds.unionRect(bestFit.bounds); } } // save segments in case we want to calculate the enclosing circle later this._segments = segments; return fits; } /** * @hidden @internal * Attempts to find a segment which can be used to create a new skip fit * between fit.s1 and the found segment. A number of conditions are checked * before returning a segment, ensuring that if the skip fit *does* intersect * with the already packed shape, it will do so along the perimeter (so that it * can be detected with only knowledge about the perimeter). Multiple oriented * segments can be found for a given fit, so this function starts searching at * the segment after the given lastSegment parameter. * * Oriented segments can be oriented with either fit.s1, or fit.s1.prev. The * second return value (usePreviousSegment) indicates which the found segment is. * * @this {PackedLayout} * @param fit the fit to search for a new segment for * @param lastSegment the last segment found. */ private findNextOrientedSegment(fit: Fit, lastSegment: ListNode<Segment>): [ListNode<Segment> | null, boolean] { lastSegment = lastSegment.next; const orientation = this.segmentOrientation(fit.s1.prev.data, fit.s1.data); const targetOrientation = (orientation + 1) % 4; while (!this.segmentIsMinOrMax(lastSegment.data)) { const usePreviousSegment = lastSegment.data.isHorizontal === fit.s1.data.isHorizontal; let lastOrientation: Orientation; if (usePreviousSegment) { lastOrientation = this.segmentOrientation(lastSegment.data, lastSegment.next.data); if (lastSegment.next.data.p1Concave) { lastOrientation = (lastOrientation + 1) % 4; } } else { lastOrientation = this.segmentOrientation(lastSegment.prev.data, lastSegment.data); if (lastSegment.data.p1Concave) { lastOrientation = (lastOrientation + 1) % 4; } } const validLastOrientation = lastOrientation === targetOrientation; const exceededPrimaryDimension = fit.s1.data.isHorizontal ? Math.abs(lastSegment.data.y1 - fit.s1.data.y1) + 1e-7 > fit.bounds.height : Math.abs(lastSegment.data.x1 - fit.s1.data.x1) + 1e-7 > fit.bounds.width; let validCornerPlacement: boolean; let exceededSecondaryDimension: boolean; switch (orientation) { case Orientation.NE: validCornerPlacement = fit.s1.data.x1 < lastSegment.data.x1; exceededSecondaryDimension = usePreviousSegment ? fit.s1.data.y1 - fit.bounds.height >= lastSegment.data.y1 : fit.s1.data.y2 + fit.bounds.height <= lastSegment.data.y1; break; case Orientation.NW: validCornerPlacement = fit.s1.data.y1 > lastSegment.data.y1; exceededSecondaryDimension = usePreviousSegment ? fit.s1.data.x1 - fit.bounds.width >= lastSegment.data.x1 : fit.s1.data.x2 + fit.bounds.width <= lastSegment.data.x1; break; case Orientation.SW: validCornerPlacement = fit.s1.data.x1 > lastSegment.data.x1; exceededSecondaryDimension = usePreviousSegment ? fit.s1.data.y1 + fit.bounds.height <= lastSegment.data.y1 : fit.s1.data.y2 - fit.bounds.height >= lastSegment.data.y1; break; case Orientation.SE: validCornerPlacement = fit.s1.data.y1 < lastSegment.data.y1; exceededSecondaryDimension = usePreviousSegment ? fit.s1.data.x1 + fit.bounds.width <= lastSegment.data.x1 : fit.s1.data.x2 - fit.bounds.width >= lastSegment.data.x1; break; default: throw new Error('Unknown orientation ' + orientation); } if (!exceededPrimaryDimension && !exceededSecondaryDimension && validCornerPlacement && validLastOrientation) { return [lastSegment, usePreviousSegment]; } lastSegment = lastSegment.next; } return [null, false]; } /** * @hidden @internal * Returns the orientation of two adjacent segments. s2 * is assumed to start at the end of s1. * @this {PackedLayout} * @param s1 the first segment * @param s2 the second segment */ private segmentOrientation(s1: Segment, s2: Segment): Orientation { if (s1.isHorizontal) { if (s1.x1 < s2.x1) { return s2.p1Concave ? Orientation.SE : Orientation.NE; } else { return s2.p1Concave ? Orientation.NW : Orientation.SW; } } else { if (s1.y1 < s2.y1) { return s2.p1Concave ? Orientation.SW : Orientation.SE; } else { return s2.p1Concave ? Orientation.NE : Orientation.NW; } } } /** * @hidden @internal * Fits a rectangle between two segments (used for skip fits). This is an operation * related more to corners than segments, so fit.s1 should always be supplied for * segment a (even if usePreviousSegment was true in the return value for * {@link #findNextOrientedSegment}). * * @this {PackedLayout} * @param a the first segment to fit between, should always be fit.s1 * @param b the second segment to fit between, found with {@link #findNextOrientedSegment} * @param width the width of the rectangle, should be fit.width * @param height the height of the rectangle, should be fit.height */ private rectAgainstMultiSegment(a: ListNode<Segment>, b: ListNode<Segment>, width: number, height: number): go.Rect { switch (this.segmentOrientation(a.prev.data, a.data)) { case Orientation.NE: if (a.data.y1 > b.data.y2) { return new go.Rect(b.data.x1 - width, a.data.y1 - height, width, height); } else { return new go.Rect(a.data.x1, b.data.y1 - height, width, height); } case Orientation.NW: if (a.data.x1 > b.data.x2) { return new go.Rect(a.data.x1 - width, b.data.y1, width, height); } else { return new go.Rect(b.data.x1 - width, a.data.y1 - height, width, height); } case Orientation.SW: if (a.data.y1 < b.data.y2) { return new go.Rect(b.data.x1, a.data.y1, width, height); } else { return new go.Rect(a.data.x1 - width, b.data.y1, width, height); } case Orientation.SE: if (a.data.x1 < b.data.x2) { return new go.Rect(a.data.x1, b.data.y1 - height, width, height); } else { return new go.Rect(b.data.x1, a.data.y1, width, height); } } } /** * @hidden @internal * Gets the rectangle placed against the given segment with the lowest * placement cost. Rectangles can be placed against a segment either at * the top/left side, the bottom/right side, or at the center coordinate * of the entire packed shape (if the segment goes through either the x * or y coordinate of the center). * @this {PackedLayout} * @param s the segment to place against * @param width the width of the fit, fit.width * @param height the height of the fit, fit.height */ private getBestFitRect(s: ListNode<Segment>, width: number, height: number): go.Rect { let x1 = s.data.x1; let y1 = s.data.y1; let x2 = s.data.x2; let y2 = s.data.y2; let dir = this.segmentOrientation(s.prev.data, s.data); if (s.data.p1Concave) { dir = (dir + 3) % 4; } const coordIsX = dir === Orientation.NW || dir === Orientation.SE; if (dir === Orientation.NE) { y2 -= height; } else if (dir === Orientation.SE) { x1 -= width; } else if (dir === Orientation.SW) { x1 -= width; y1 -= height; x2 -= width; } else if (dir === Orientation.NW) { y1 -= height; x2 -= width; y2 -= height; } const r = new go.Rect(x1, y1, width, height); const cost1 = this.placementCost(r); const cost2 = this.placementCost(r.setTo(x2, y2, width, height)); let cost3 = Infinity; if (coordIsX && (this._center.x - (x1 + width / 2)) * (this._center.x - (x2 + width / 2 )) < 0) { cost3 = this.placementCost(r.setTo(this._center.x - width / 2, y1, width, height)); } else if (!coordIsX && (this._center.y - (y1 + height / 2)) * (this._center.y - (y2 + height / 2)) < 0) { cost3 = this.placementCost(r.setTo(x1, this._center.y - height / 2, width, height)); } return cost3 < cost2 && cost3 < cost1 ? r : (cost2 < cost1 ? r.setTo(x2, y2, width, height) : r.setTo(x1, y1, width, height)); } /** * @hidden @internal * Checks if a segment is on the perimeter of the given fit bounds. * Also returns true if the segment is within the rect, but that * shouldn't matter for any of the cases where this function is used. * @this {PackedLayout} * @param s the segment to test * @param bounds the fit bounds */ private segmentIsOnFitPerimeter(s: Segment, bounds: go.Rect) { const xCoordinatesTogether = this.numberIsBetween(s.x1, bounds.left, bounds.right) || this.numberIsBetween(s.x2, bounds.left, bounds.right) || this.numberIsBetween(bounds.left, s.x1, s.x2) || this.numberIsBetween(bounds.right, s.x1, s.x2); const yCoordinatesTogether = this.numberIsBetween(s.y1, bounds.top, bounds.bottom) || this.numberIsBetween(s.y2, bounds.top, bounds.bottom) || this.numberIsBetween(bounds.top, s.y1, s.y2) || this.numberIsBetween(bounds.bottom, s.y1, s.y2); return (s.isHorizontal && (this.approxEqual(s.y1, bounds.top) || this.approxEqual(s.y1, bounds.bottom)) && xCoordinatesTogether) || (!s.isHorizontal && (this.approxEqual(s.x1, bounds.left) || this.approxEqual(s.x1, bounds.right)) && yCoordinatesTogether); } /** * @hidden @internal * Checks if a point is on the perimeter of the given fit bounds. * Also returns true if the point is within the rect, but that * shouldn't matter for any of the cases where this function is used. * @this {PackedLayout} * @param x the x coordinate of the point to test * @param y the y coordinate of the point to test * @param bounds the fit bounds */ private pointIsOnFitPerimeter(x: number, y: number, bounds: go.Rect): boolean { return (x >= bounds.left - 1e-7 && x <= bounds.right + 1e-7 && y >= bounds.top - 1e-7 && y <= bounds.bottom + 1e-7); } /** * @hidden @internal * Checks if a point is on the corner of the given fit bounds. * @this {Pac