gojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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text/typescript
/*
* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
*/
/*
* This is an extension and not part of the main GoJS library.
* Note that the API for this class may change with any version, even point releases.
* If you intend to use an extension in production, you should copy the code to your own source directory.
* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
*/
import * as go from '../release/go.js';
/**
* The GeometryReshapingTool class allows for a Shape's Geometry to be modified by the user
* via the dragging of tool handles.
* This does not handle Links, whose routes should be reshaped by the LinkReshapingTool.
* The {@link #reshapeObjectName} needs to identify the named {@link Shape} within the
* selected {@link Part}.
* If the shape cannot be found or if its {@link Shape#geometry} is not of type {@link Geometry.Path},
* this will not show any GeometryReshaping {@link Adornment}.
* At the current time this tool does not support adding or removing {@link PathSegment}s to the Geometry.
*
* If you want to experiment with this extension, try the <a href="../../extensionsTS/GeometryReshaping.html">Geometry Reshaping</a> sample.
* @category Tool Extension
*/
export class GeometryReshapingTool extends go.Tool {
private _handleArchetype: go.GraphObject;
private _reshapeObjectName = 'SHAPE'; // ??? can't add Part.reshapeObjectName property
// there's no Part.reshapeAdornmentTemplate either
// internal state
private _handle: go.GraphObject | null = null;
private _adornedShape: go.Shape | null = null;
private _originalGeometry: go.Geometry | null = null; // in case the tool is cancelled and the UndoManager is not enabled
/**
* Constructs a GeometryReshapingTool and sets the handle and name of the tool.
*/
constructor() {
super();
const h: go.Shape = new go.Shape();
h.figure = 'Diamond';
h.desiredSize = new go.Size(7, 7);
h.fill = 'lightblue';
h.stroke = 'dodgerblue';
h.cursor = 'move';
this._handleArchetype = h;
this.name = 'GeometryReshaping';
}
/**
* A small GraphObject used as a reshape handle for each segment.
* The default GraphObject is a small blue diamond.
*/
get handleArchetype(): go.GraphObject { return this._handleArchetype; }
set handleArchetype(value: go.GraphObject) { this._handleArchetype = value; }
/**
* The name of the GraphObject to be reshaped.
*/
get reshapeObjectName(): string { return this._reshapeObjectName; }
set reshapeObjectName(value: string) { this._reshapeObjectName = value; }
/**
* This read-only property returns the {@link GraphObject} that is the tool handle being dragged by the user.
* This will be contained by an {@link Adornment} whose category is "GeometryReshaping".
* Its {@link Adornment#adornedObject} is the same as the {@link #adornedShape}.
*/
get handle(): go.GraphObject | null { return this._handle; }
/**
* Gets the {@link Shape} that is being reshaped.
* This must be contained within the selected Part.
*/
get adornedShape(): go.Shape | null { return this._adornedShape; }
/**
* This read-only property remembers the original value for {@link Shape#geometry},
* so that it can be restored if this tool is cancelled.
*/
get originalGeometry(): go.Geometry | null { return this._originalGeometry; }
/**
* Show an {@link Adornment} with a reshape handle at each point of the geometry.
* Don't show anything if {@link #reshapeObjectName} doesn't identify a {@link Shape}
* that has a {@link Shape#geometry} of type {@link Geometry.Path}.
*/
public updateAdornments(part: go.Part): void {
if (part === null || part instanceof go.Link) return; // this tool never applies to Links
if (part.isSelected && !this.diagram.isReadOnly) {
const selelt = part.findObject(this.reshapeObjectName);
if (selelt instanceof go.Shape && selelt.geometry !== null &&
selelt.actualBounds.isReal() && selelt.isVisibleObject() &&
part.canReshape() && part.actualBounds.isReal() && part.isVisible() &&
selelt.geometry.type === go.Geometry.Path) {
let adornment = part.findAdornment(this.name);
if (adornment === null) {
adornment = this.makeAdornment(selelt);
}
if (adornment !== null) {
// update the position/alignment of each handle
const geo = selelt.geometry;
const b = geo.bounds;
// update the size of the adornment
const body = adornment.findObject('BODY');
if (body !== null) body.desiredSize = b.size;
adornment.elements.each(function(h: any) {
if (h._typ === undefined) return;
const fig = geo.figures.elt(h._fig);
const seg = fig.segments.elt(h._seg);
let x = 0;
let y = 0;
switch (h._typ) {
case 0: x = fig.startX; y = fig.startY; break;
case 1: x = seg.endX; y = seg.endY; break;
case 2: x = seg.point1X; y = seg.point1Y; break;
case 3: x = seg.point2X; y = seg.point2Y; break;
}
h.alignment = new go.Spot(0, 0, x - b.x, y - b.y);
});
part.addAdornment(this.name, adornment);
adornment.location = selelt.getDocumentPoint(go.Spot.TopLeft);
adornment.angle = selelt.getDocumentAngle();
return;
}
}
}
part.removeAdornment(this.name);
}
/**
* @hidden @internal
*/
public makeAdornment(selelt: go.Shape): go.Adornment {
const adornment = new go.Adornment();
adornment.type = go.Panel.Spot;
adornment.locationObjectName = 'BODY';
adornment.locationSpot = new go.Spot(0, 0, -selelt.strokeWidth / 2, -selelt.strokeWidth / 2);
let h: any = new go.Shape();
h.name = 'BODY';
h.fill = null;
h.stroke = null;
h.strokeWidth = 0;
adornment.add(h);
const geo = selelt.geometry;
if (geo !== null) {
// requires Path Geometry, checked above in updateAdornments
for (let f = 0; f < geo.figures.count; f++) {
const fig = geo.figures.elt(f);
for (let g = 0; g < fig.segments.count; g++) {
const seg = fig.segments.elt(g);
if (g === 0) {
h = this.makeHandle(selelt, fig, seg);
if (h !== null) {
h._typ = 0;
h._fig = f;
h._seg = g;
adornment.add(h);
}
}
h = this.makeHandle(selelt, fig, seg);
if (h !== null) {
h._typ = 1;
h._fig = f;
h._seg = g;
adornment.add(h);
}
if (seg.type === go.PathSegment.QuadraticBezier || seg.type === go.PathSegment.Bezier) {
h = this.makeHandle(selelt, fig, seg);
if (h !== null) {
h._typ = 2;
h._fig = f;
h._seg = g;
adornment.add(h);
}
if (seg.type === go.PathSegment.Bezier) {
h = this.makeHandle(selelt, fig, seg);
if (h !== null) {
h._typ = 3;
h._fig = f;
h._seg = g;
adornment.add(h);
}
}
}
}
}
}
adornment.category = this.name;
adornment.adornedObject = selelt;
return adornment;
}
/**
* @hidden @internal
*/
public makeHandle(selelt: go.GraphObject, fig: go.PathFigure, seg: go.PathSegment): go.GraphObject | null {
const h = this.handleArchetype;
if (h === null) return null;
return h.copy();
}
/**
* This tool may run when there is a mouse-down event on a reshape handle.
*/
public canStart(): boolean {
if (!this.isEnabled) return false;
const diagram = this.diagram;
if (diagram.isReadOnly) return false;
if (!diagram.allowReshape) return false;
if (!diagram.lastInput.left) return false;
const h = this.findToolHandleAt(diagram.firstInput.documentPoint, this.name);
return (h !== null);
}
/**
* Start reshaping, if {@link #findToolHandleAt} finds a reshape handle at the mouse down point.
*
* If successful this sets {@link #handle} to be the reshape handle that it finds
* and {@link #adornedShape} to be the {@link Shape} being reshaped.
* It also remembers the original geometry in case this tool is cancelled.
* And it starts a transaction.
*/
public doActivate(): void {
const diagram = this.diagram;
this._handle = this.findToolHandleAt(diagram.firstInput.documentPoint, this.name);
if (this._handle === null) return;
const shape = (this._handle.part as go.Adornment).adornedObject as go.Shape;
if (!shape) return;
this._adornedShape = shape;
diagram.isMouseCaptured = true;
this.startTransaction(this.name);
this._originalGeometry = shape.geometry;
this.isActive = true;
}
/**
* This stops the current reshaping operation with the Shape as it is.
*/
public doDeactivate(): void {
this.stopTransaction();
this._handle = null;
this._adornedShape = null;
const diagram = this.diagram;
diagram.isMouseCaptured = false;
this.isActive = false;
}
/**
* Restore the shape to be the original geometry and stop this tool.
*/
public doCancel(): void {
const shape = this._adornedShape;
if (shape !== null) {
// explicitly restore the original route, in case !UndoManager.isEnabled
shape.geometry = this._originalGeometry;
}
this.stopTool();
}
/**
* Call {@link #reshape} with a new point determined by the mouse
* to change the geometry of the {@link #adornedShape}.
*/
public doMouseMove(): void {
const diagram = this.diagram;
if (this.isActive) {
const newpt = this.computeReshape(diagram.lastInput.documentPoint);
this.reshape(newpt);
}
}
/**
* Reshape the Shape's geometry with a point based on the most recent mouse point by calling {@link #reshape},
* and then stop this tool.
*/
public doMouseUp(): void {
const diagram = this.diagram;
if (this.isActive) {
const newpt = this.computeReshape(diagram.lastInput.documentPoint);
this.reshape(newpt);
this.transactionResult = this.name; // success
}
this.stopTool();
}
/**
* Change the geometry of the {@link #adornedShape} by moving the point corresponding to the current
* {@link #handle} to be at the given {@link Point}.
* This is called by {@link #doMouseMove} and {@link #doMouseUp} with the result of calling
* {@link #computeReshape} to constrain the input point.
* @param {Point} newPoint the value of the call to {@link #computeReshape}.
*/
public reshape(newPoint: go.Point): void {
const shape = this.adornedShape;
if (shape === null || shape.geometry === null) return;
const locpt = shape.getLocalPoint(newPoint);
const geo = shape.geometry.copy();
const type = (this.handle as any)._typ;
if (type === undefined) return;
const fig = geo.figures.elt((this.handle as any)._fig);
const seg = fig.segments.elt((this.handle as any)._seg);
switch (type) {
case 0: fig.startX = locpt.x; fig.startY = locpt.y; break;
case 1: seg.endX = locpt.x; seg.endY = locpt.y; break;
case 2: seg.point1X = locpt.x; seg.point1Y = locpt.y; break;
case 3: seg.point2X = locpt.x; seg.point2Y = locpt.y; break;
}
const offset = geo.normalize(); // avoid any negative coordinates in the geometry
shape.desiredSize = new go.Size(NaN, NaN); // clear the desiredSize so Geometry can determine size
shape.geometry = geo; // modify the Shape
const part = shape.part; // move the Part holding the Shape
if (part === null) return;
part.ensureBounds();
if (part.locationObject !== shape && !part.locationSpot.equals(go.Spot.Center)) { // but only if the locationSpot isn't Center
// support the whole Node being rotated
part.move(part.position.copy().subtract(offset.rotate(part.angle)));
}
this.diagram.maybeUpdate(); // force more frequent drawing for smoother looking behavior
}
/**
* This is called by {@link #doMouseMove} and {@link #doMouseUp} to limit the input point
* before calling {@link #reshape}.
* By default, this doesn't limit the input point.
* @param {Point} p the point where the handle is being dragged.
* @return {Point}
*/
public computeReshape(p: go.Point): go.Point {
return p; // no constraints on the points
}
}