UNPKG

gojs

Version:

Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

260 lines (259 loc) 12.4 kB
/* * Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved. */ var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); (function (factory) { if (typeof module === "object" && typeof module.exports === "object") { var v = factory(require, exports); if (v !== undefined) module.exports = v; } else if (typeof define === "function" && define.amd) { define(["require", "exports", "../release/go.js"], factory); } })(function (require, exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); /* * This is an extension and not part of the main GoJS library. * Note that the API for this class may change with any version, even point releases. * If you intend to use an extension in production, you should copy the code to your own source directory. * Extensions can be found in the GoJS kit under the extensions or extensionsTS folders. * See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information. */ var go = require("../release/go.js"); /** * The FreehandDrawingTool allows the user to draw a shape using the mouse. * It collects all of the points from a mouse-down, all mouse-moves, until a mouse-up, * and puts all of those points in a {@link Geometry} used by a {@link Shape}. * It then adds a node data object to the diagram's model. * * This tool may be installed as the first mouse down tool: * ```js * myDiagram.toolManager.mouseDownTools.insertAt(0, new FreehandDrawingTool()); * ``` * * The Shape used during the drawing operation can be customized by setting {@link #temporaryShape}. * The node data added to the model can be customized by setting {@link #archetypePartData}. * * If you want to experiment with this extension, try the <a href="../../extensionsTS/FreehandDrawing.html">Freehand Drawing</a> sample. * @category Tool Extension */ var FreehandDrawingTool = /** @class */ (function (_super) { __extends(FreehandDrawingTool, _super); function FreehandDrawingTool() { var _this = _super.call(this) || this; // this is the Shape that is shown during a drawing operation _this._temporaryShape = go.GraphObject.make(go.Shape, { name: 'SHAPE', fill: null, strokeWidth: 1.5 }); _this._archetypePartData = {}; // the data to copy for a new polyline Part _this._isBackgroundOnly = true; // affects canStart() // the Shape has to be inside a temporary Part that is used during the drawing operation _this.temp = go.GraphObject.make(go.Part, { layerName: 'Tool' }, _this._temporaryShape); _this.name = 'FreehandDrawing'; return _this; } Object.defineProperty(FreehandDrawingTool.prototype, "temporaryShape", { /** * Gets or sets the Shape that is used to hold the line as it is being drawn. * * The default value is a simple Shape drawing an unfilled open thin black line. */ get: function () { return this._temporaryShape; }, set: function (val) { if (this._temporaryShape !== val && val !== null) { val.name = 'SHAPE'; var panel = this._temporaryShape.panel; if (panel !== null) { panel.remove(this._temporaryShape); this._temporaryShape = val; panel.add(this._temporaryShape); } } }, enumerable: true, configurable: true }); Object.defineProperty(FreehandDrawingTool.prototype, "archetypePartData", { /** * Gets or sets the node data object that is copied and added to the model * when the freehand drawing operation completes. */ get: function () { return this._archetypePartData; }, set: function (val) { this._archetypePartData = val; }, enumerable: true, configurable: true }); Object.defineProperty(FreehandDrawingTool.prototype, "isBackgroundOnly", { /** * Gets or sets whether this tool can only run if the user starts in the diagram's background * rather than on top of an existing Part. * * The default value is true. */ get: function () { return this._isBackgroundOnly; }, set: function (val) { this._isBackgroundOnly = val; }, enumerable: true, configurable: true }); /** * Only start if the diagram is modifiable and allows insertions. * OPTIONAL: if the user is starting in the diagram's background, not over an existing Part. */ FreehandDrawingTool.prototype.canStart = function () { if (!this.isEnabled) return false; var diagram = this.diagram; if (diagram.isReadOnly || diagram.isModelReadOnly) return false; if (!diagram.allowInsert) return false; // don't include the following check when this tool is running modally if (diagram.currentTool !== this && this.isBackgroundOnly) { // only operates in the background, not on some Part var part = diagram.findPartAt(diagram.lastInput.documentPoint, true); if (part !== null) return false; } return true; }; /** * Capture the mouse and use a "crosshair" cursor. */ FreehandDrawingTool.prototype.doActivate = function () { _super.prototype.doActivate.call(this); this.diagram.isMouseCaptured = true; this.diagram.currentCursor = 'crosshair'; }; /** * Release the mouse and reset the cursor. */ FreehandDrawingTool.prototype.doDeactivate = function () { _super.prototype.doDeactivate.call(this); if (this.temporaryShape !== null && this.temporaryShape.part !== null) { this.diagram.remove(this.temporaryShape.part); } this.diagram.currentCursor = ''; this.diagram.isMouseCaptured = false; }; /** * This adds a Point to the {@link #temporaryShape}'s geometry. * * If the Shape is not yet in the Diagram, its geometry is initialized and * its parent Part is added to the Diagram. * * If the point is less than half a pixel away from the previous point, it is ignored. */ FreehandDrawingTool.prototype.addPoint = function (p) { var shape = this.temporaryShape; if (shape === null) return; var part = shape.part; if (part === null) return; // for the temporary Shape, normalize the geometry to be in the viewport var viewpt = this.diagram.viewportBounds.position; var q = new go.Point(p.x - viewpt.x, p.y - viewpt.y); if (part.diagram === null) { var f = new go.PathFigure(q.x, q.y, true); // possibly filled, depending on Shape.fill var g = new go.Geometry().add(f); // the Shape.geometry consists of a single PathFigure shape.geometry = g; // position the Shape's Part, accounting for the strokeWidth part.position = new go.Point(viewpt.x - shape.strokeWidth / 2, viewpt.y - shape.strokeWidth / 2); this.diagram.add(part); } // only add a point if it isn't too close to the last one var geo = shape.geometry; if (geo !== null) { var fig = geo.figures.first(); if (fig !== null) { var segs = fig.segments; var idx = segs.count - 1; if (idx >= 0) { var last = segs.elt(idx); if (Math.abs(q.x - last.endX) < 0.5 && Math.abs(q.y - last.endY) < 0.5) return; } // must copy whole Geometry in order to add a PathSegment var geo2 = geo.copy(); var fig2 = geo2.figures.first(); if (fig2 !== null) { fig2.add(new go.PathSegment(go.PathSegment.Line, q.x, q.y)); shape.geometry = geo2; } } } }; /** * Start drawing the line by starting to accumulate points in the {@link #temporaryShape}'s geometry. */ FreehandDrawingTool.prototype.doMouseDown = function () { if (!this.isActive) { this.doActivate(); // the first point this.addPoint(this.diagram.lastInput.documentPoint); } }; /** * Keep accumulating points in the {@link #temporaryShape}'s geometry. */ FreehandDrawingTool.prototype.doMouseMove = function () { if (this.isActive) { this.addPoint(this.diagram.lastInput.documentPoint); } }; /** * Finish drawing the line by adding a node data object holding the * geometry string and the node position that the node template can bind to. * This copies the {@link #archetypePartData} and adds it to the model. */ FreehandDrawingTool.prototype.doMouseUp = function () { var diagram = this.diagram; var started = false; if (this.isActive) { started = true; // the last point this.addPoint(diagram.lastInput.documentPoint); // normalize geometry and node position var viewpt = diagram.viewportBounds.position; if (this.temporaryShape.geometry !== null) { var geo = this.temporaryShape.geometry.copy(); var pos = geo.normalize(); pos.x = viewpt.x - pos.x; pos.y = viewpt.y - pos.y; diagram.startTransaction(this.name); // create the node data for the model var d = diagram.model.copyNodeData(this.archetypePartData); if (d !== null) { // adding data to model creates the actual Part diagram.model.addNodeData(d); var part = diagram.findPartForData(d); if (part !== null) { // assign the location part.location = new go.Point(pos.x + geo.bounds.width / 2, pos.y + geo.bounds.height / 2); // assign the Shape.geometry var shape = part.findObject('SHAPE'); if (shape !== null) shape.geometry = geo; } } } } this.stopTool(); if (started) diagram.commitTransaction(this.name); }; return FreehandDrawingTool; }(go.Tool)); exports.FreehandDrawingTool = FreehandDrawingTool; });