gojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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/*
* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
*/
/*
* This is an extension and not part of the main GoJS library.
* Note that the API for this class may change with any version, even point releases.
* If you intend to use an extension in production, you should copy the code to your own source directory.
* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
*/
import * as go from '../release/go.js';
/**
* This CommandHandler class allows the user to position selected Parts in a diagram
* relative to the first part selected, in addition to overriding the doKeyDown method
* of the CommandHandler for handling the arrow keys in additional manners.
*
* Typical usage:
* ```js
* $(go.Diagram, "myDiagramDiv",
* {
* commandHandler: $(DrawCommandHandler),
* . . .
* }
* )
* ```
* or:
* ```js
* myDiagram.commandHandler = new DrawCommandHandler();
* ```
*
* If you want to experiment with this extension, try the <a href="../../extensionsTS/DrawCommandHandler.html">Drawing Commands</a> sample.
* @category Extension
*/
export class DrawCommandHandler extends go.CommandHandler {
private _arrowKeyBehavior: string = 'move';
private _pasteOffset: go.Point = new go.Point(10, 10);
private _lastPasteOffset: go.Point = new go.Point(0, 0);
/**
* Gets or sets the arrow key behavior. Possible values are "move", "select", and "scroll".
*
* The default value is "move".
*/
get arrowKeyBehavior(): string { return this._arrowKeyBehavior; }
set arrowKeyBehavior(val: string) {
if (val !== 'move' && val !== 'select' && val !== 'scroll' && val !== 'none') {
throw new Error('DrawCommandHandler.arrowKeyBehavior must be either "move", "select", "scroll", or "none", not: ' + val);
}
this._arrowKeyBehavior = val;
}
/**
* Gets or sets the offset at which each repeated {@link #pasteSelection} puts the new copied parts from the clipboard.
*/
get pasteOffset(): go.Point { return this._pasteOffset; }
set pasteOffset(val: go.Point) {
if (!(val instanceof go.Point)) throw new Error('DrawCommandHandler.pasteOffset must be a Point, not: ' + val);
this._pasteOffset.set(val);
}
/**
* This controls whether or not the user can invoke the {@link #alignLeft}, {@link #alignRight},
* {@link #alignTop}, {@link #alignBottom}, {@link #alignCenterX}, {@link #alignCenterY} commands.
* @return {boolean} This returns true:
* if the diagram is not {@link Diagram#isReadOnly},
* if the model is not {@link Model#isReadOnly}, and
* if there are at least two selected {@link Part}s.
*/
public canAlignSelection(): boolean {
const diagram = this.diagram;
if (diagram.isReadOnly || diagram.isModelReadOnly) return false;
if (diagram.selection.count < 2) return false;
return true;
}
/**
* Aligns selected parts along the left-most edge of the left-most part.
*/
public alignLeft(): void {
const diagram = this.diagram;
diagram.startTransaction('aligning left');
let minPosition = Infinity;
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
minPosition = Math.min(current.position.x, minPosition);
});
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
current.move(new go.Point(minPosition, current.position.y));
});
diagram.commitTransaction('aligning left');
}
/**
* Aligns selected parts at the right-most edge of the right-most part.
*/
public alignRight(): void {
const diagram = this.diagram;
diagram.startTransaction('aligning right');
let maxPosition = -Infinity;
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
const rightSideLoc = current.actualBounds.x + current.actualBounds.width;
maxPosition = Math.max(rightSideLoc, maxPosition);
});
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
current.move(new go.Point(maxPosition - current.actualBounds.width, current.position.y));
});
diagram.commitTransaction('aligning right');
}
/**
* Aligns selected parts at the top-most edge of the top-most part.
*/
public alignTop(): void {
const diagram = this.diagram;
diagram.startTransaction('alignTop');
let minPosition = Infinity;
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
minPosition = Math.min(current.position.y, minPosition);
});
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
current.move(new go.Point(current.position.x, minPosition));
});
diagram.commitTransaction('alignTop');
}
/**
* Aligns selected parts at the bottom-most edge of the bottom-most part.
*/
public alignBottom(): void {
const diagram = this.diagram;
diagram.startTransaction('aligning bottom');
let maxPosition = -Infinity;
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
const bottomSideLoc = current.actualBounds.y + current.actualBounds.height;
maxPosition = Math.max(bottomSideLoc, maxPosition);
});
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
current.move(new go.Point(current.actualBounds.x, maxPosition - current.actualBounds.height));
});
diagram.commitTransaction('aligning bottom');
}
/**
* Aligns selected parts at the x-value of the center point of the first selected part.
*/
public alignCenterX(): void {
const diagram = this.diagram;
const firstSelection = diagram.selection.first();
if (!firstSelection) return;
diagram.startTransaction('aligning Center X');
const centerX = firstSelection.actualBounds.x + firstSelection.actualBounds.width / 2;
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
current.move(new go.Point(centerX - current.actualBounds.width / 2, current.actualBounds.y));
});
diagram.commitTransaction('aligning Center X');
}
/**
* Aligns selected parts at the y-value of the center point of the first selected part.
*/
public alignCenterY(): void {
const diagram = this.diagram;
const firstSelection = diagram.selection.first();
if (!firstSelection) return;
diagram.startTransaction('aligning Center Y');
const centerY = firstSelection.actualBounds.y + firstSelection.actualBounds.height / 2;
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
current.move(new go.Point(current.actualBounds.x, centerY - current.actualBounds.height / 2));
});
diagram.commitTransaction('aligning Center Y');
}
/**
* Aligns selected parts top-to-bottom in order of the order selected.
* Distance between parts can be specified. Default distance is 0.
*/
public alignColumn(distance: number): void {
const diagram = this.diagram;
diagram.startTransaction('align Column');
if (distance === undefined) distance = 0; // for aligning edge to edge
distance = parseFloat(distance.toString());
const selectedParts = new Array();
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
selectedParts.push(current);
});
for (let i = 0; i < selectedParts.length - 1; i++) {
const current = selectedParts[i];
// adds distance specified between parts
const curBottomSideLoc = current.actualBounds.y + current.actualBounds.height + distance;
const next = selectedParts[i + 1];
next.move(new go.Point(current.actualBounds.x, curBottomSideLoc));
}
diagram.commitTransaction('align Column');
}
/**
* Aligns selected parts left-to-right in order of the order selected.
* Distance between parts can be specified. Default distance is 0.
*/
public alignRow(distance: number): void {
if (distance === undefined) distance = 0; // for aligning edge to edge
distance = parseFloat(distance.toString());
const diagram = this.diagram;
diagram.startTransaction('align Row');
const selectedParts = new Array();
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
selectedParts.push(current);
});
for (let i = 0; i < selectedParts.length - 1; i++) {
const current = selectedParts[i];
// adds distance specified between parts
const curRightSideLoc = current.actualBounds.x + current.actualBounds.width + distance;
const next = selectedParts[i + 1];
next.move(new go.Point(curRightSideLoc, current.actualBounds.y));
}
diagram.commitTransaction('align Row');
}
/**
* This controls whether or not the user can invoke the {@link #rotate} command.
* @return {boolean} This returns true:
* if the diagram is not {@link Diagram#isReadOnly},
* if the model is not {@link Model#isReadOnly}, and
* if there is at least one selected {@link Part}.
*/
public canRotate(): boolean {
const diagram = this.diagram;
if (diagram.isReadOnly || diagram.isModelReadOnly) return false;
if (diagram.selection.count < 1) return false;
return true;
}
/**
* Change the angle of the parts connected with the given part. This is in the command handler
* so it can be easily accessed for the purpose of creating commands that change the rotation of a part.
* @param {number} angle the positive (clockwise) or negative (counter-clockwise) change in the rotation angle of each Part, in degrees.
*/
public rotate(angle: number): void {
if (angle === undefined) angle = 90;
const diagram = this.diagram;
diagram.startTransaction('rotate ' + angle.toString());
diagram.selection.each((current) => {
if (current instanceof go.Link || current instanceof go.Group) return; // skips over Links and Groups
current.angle += angle;
});
diagram.commitTransaction('rotate ' + angle.toString());
}
/**
* Change the z-ordering of selected parts to pull them forward, in front of all other parts
* in their respective layers.
* All unselected parts in each layer with a selected Part with a non-numeric {@link Part#zOrder} will get a zOrder of zero.
* @this {DrawCommandHandler}
*/
public pullToFront(): void {
const diagram = this.diagram;
diagram.startTransaction("pullToFront");
// find the affected Layers
const layers = new go.Map<go.Layer, number>();
diagram.selection.each(function(part) {
if (part.layer !== null) layers.set(part.layer, 0);
});
// find the maximum zOrder in each Layer
layers.iteratorKeys.each(function(layer) {
let max = 0;
layer.parts.each(function(part) {
if (part.isSelected) return;
const z = part.zOrder;
if (isNaN(z)) {
part.zOrder = 0;
} else {
max = Math.max(max, z);
}
});
layers.set(layer, max);
});
// assign each selected Part.zOrder to the computed value for each Layer
diagram.selection.each(function(part) {
const z = layers.get(part.layer as go.Layer) || 0;
DrawCommandHandler._assignZOrder(part, z + 1);
});
diagram.commitTransaction("pullToFront");
}
/**
* Change the z-ordering of selected parts to push them backward, behind of all other parts
* in their respective layers.
* All unselected parts in each layer with a selected Part with a non-numeric {@link Part#zOrder} will get a zOrder of zero.
* @this {DrawCommandHandler}
*/
public pushToBack(): void {
const diagram = this.diagram;
diagram.startTransaction("pushToBack");
// find the affected Layers
const layers = new go.Map<go.Layer, number>();
diagram.selection.each(function(part) {
if (part.layer !== null) layers.set(part.layer, 0);
});
// find the minimum zOrder in each Layer
layers.iteratorKeys.each(function(layer) {
let min = 0;
layer.parts.each(function(part) {
if (part.isSelected) return;
const z = part.zOrder;
if (isNaN(z)) {
part.zOrder = 0;
} else {
min = Math.min(min, z);
}
});
layers.set(layer, min);
});
// assign each selected Part.zOrder to the computed value for each Layer
diagram.selection.each(function(part) {
const z = layers.get(part.layer as go.Layer) || 0;
DrawCommandHandler._assignZOrder(part,
// make sure a group's nested nodes are also behind everything else
z - 1 - DrawCommandHandler._findGroupDepth(part));
});
diagram.commitTransaction("pushToBack");
}
private static _assignZOrder(part: go.Part, z: number, root?: go.Part): void {
if (root === undefined) root = part;
if (part.layer === root.layer) part.zOrder = z;
if (part instanceof go.Group) {
part.memberParts.each(function(m) {
DrawCommandHandler._assignZOrder(m, z+1, root);
});
}
}
private static _findGroupDepth(part: go.Part): number {
if (part instanceof go.Group) {
let d = 0;
part.memberParts.each(function(m) {
d = Math.max(d, DrawCommandHandler._findGroupDepth(m));
});
return d+1;
} else {
return 0;
}
}
/**
* This implements custom behaviors for arrow key keyboard events.
* Set {@link #arrowKeyBehavior} to "select", "move" (the default), "scroll" (the standard behavior), or "none"
* to affect the behavior when the user types an arrow key.
*/
public doKeyDown(): void {
const diagram = this.diagram;
const e = diagram.lastInput;
// determines the function of the arrow keys
if (e.key === 'Up' || e.key === 'Down' || e.key === 'Left' || e.key === 'Right') {
const behavior = this.arrowKeyBehavior;
if (behavior === 'none') {
// no-op
return;
} else if (behavior === 'select') {
this._arrowKeySelect();
return;
} else if (behavior === 'move') {
this._arrowKeyMove();
return;
}
// otherwise drop through to get the default scrolling behavior
}
// otherwise still does all standard commands
super.doKeyDown();
}
/**
* Collects in an Array all of the non-Link Parts currently in the Diagram.
*/
private _getAllParts(): Array<any> {
const allParts = new Array();
this.diagram.nodes.each((node) => { allParts.push(node); });
this.diagram.parts.each((part) => { allParts.push(part); });
// note that this ignores Links
return allParts;
}
/**
* To be called when arrow keys should move the Diagram.selection.
*/
private _arrowKeyMove(): void {
const diagram = this.diagram;
const e = diagram.lastInput;
// moves all selected parts in the specified direction
let vdistance = 0;
let hdistance = 0;
// if control is being held down, move pixel by pixel. Else, moves by grid cell size
if (e.control || e.meta) {
vdistance = 1;
hdistance = 1;
} else if (diagram.grid !== null) {
const cellsize = diagram.grid.gridCellSize;
hdistance = cellsize.width;
vdistance = cellsize.height;
}
diagram.startTransaction('arrowKeyMove');
diagram.selection.each((part) => {
if (e.key === 'Up') {
part.move(new go.Point(part.actualBounds.x, part.actualBounds.y - vdistance));
} else if (e.key === 'Down') {
part.move(new go.Point(part.actualBounds.x, part.actualBounds.y + vdistance));
} else if (e.key === 'Left') {
part.move(new go.Point(part.actualBounds.x - hdistance, part.actualBounds.y));
} else if (e.key === 'Right') {
part.move(new go.Point(part.actualBounds.x + hdistance, part.actualBounds.y));
}
});
diagram.commitTransaction('arrowKeyMove');
}
/**
* To be called when arrow keys should change selection.
*/
private _arrowKeySelect(): void {
const diagram = this.diagram;
const e = diagram.lastInput;
// with a part selected, arrow keys change the selection
// arrow keys + shift selects the additional part in the specified direction
// arrow keys + control toggles the selection of the additional part
let nextPart = null;
if (e.key === 'Up') {
nextPart = this._findNearestPartTowards(270);
} else if (e.key === 'Down') {
nextPart = this._findNearestPartTowards(90);
} else if (e.key === 'Left') {
nextPart = this._findNearestPartTowards(180);
} else if (e.key === 'Right') {
nextPart = this._findNearestPartTowards(0);
}
if (nextPart !== null) {
if (e.shift) {
nextPart.isSelected = true;
} else if (e.control || e.meta) {
nextPart.isSelected = !nextPart.isSelected;
} else {
diagram.select(nextPart);
}
}
}
/**
* Finds the nearest Part in the specified direction, based on their center points.
* if it doesn't find anything, it just returns the current Part.
* @param {number} dir the direction, in degrees
* @return {Part} the closest Part found in the given direction
*/
private _findNearestPartTowards(dir: number): go.Part | null {
const originalPart = this.diagram.selection.first();
if (originalPart === null) return null;
const originalPoint = originalPart.actualBounds.center;
const allParts = this._getAllParts();
let closestDistance = Infinity;
let closest = originalPart; // if no parts meet the criteria, the same part remains selected
for (let i = 0; i < allParts.length; i++) {
const nextPart = allParts[i];
if (nextPart === originalPart) continue; // skips over currently selected part
const nextPoint = nextPart.actualBounds.center;
const angle = originalPoint.directionPoint(nextPoint);
const anglediff = this._angleCloseness(angle, dir);
if (anglediff <= 45) { // if this part's center is within the desired direction's sector,
let distance = originalPoint.distanceSquaredPoint(nextPoint);
distance *= 1 + Math.sin(anglediff * Math.PI / 180); // the more different from the intended angle, the further it is
if (distance < closestDistance) { // and if it's closer than any other part,
closestDistance = distance; // remember it as a better choice
closest = nextPart;
}
}
}
return closest;
}
private _angleCloseness(a: number, dir: number): number {
return Math.min(Math.abs(dir - a), Math.min(Math.abs(dir + 360 - a), Math.abs(dir - 360 - a)));
}
/**
* Reset the last offset for pasting.
* @param {Iterable.<Part>} coll a collection of {@link Part}s.
*/
public copyToClipboard(coll: go.Iterable<go.Part>): void {
super.copyToClipboard(coll);
this._lastPasteOffset.set(this.pasteOffset);
}
/**
* Paste from the clipboard with an offset incremented on each paste, and reset when copied.
* @return {Set.<Part>} a collection of newly pasted {@link Part}s
*/
public pasteFromClipboard(): go.Set<go.Part> {
const coll = super.pasteFromClipboard();
this.diagram.moveParts(coll, this._lastPasteOffset, false);
this._lastPasteOffset.add(this.pasteOffset);
return coll;
}
}