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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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/* * Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved. */ var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); (function (factory) { if (typeof module === "object" && typeof module.exports === "object") { var v = factory(require, exports); if (v !== undefined) module.exports = v; } else if (typeof define === "function" && define.amd) { define(["require", "exports", "../release/go.js"], factory); } })(function (require, exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); /* * This is an extension and not part of the main GoJS library. * Note that the API for this class may change with any version, even point releases. * If you intend to use an extension in production, you should copy the code to your own source directory. * Extensions can be found in the GoJS kit under the extensions or extensionsTS folders. * See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information. */ var go = require("../release/go.js"); /** * This custom {@link Link} class customizes its {@link Shape} to surround the comment node (the from node). * If the Shape is filled, it will obscure the comment itself unless the Link is behind the comment node. * Thus the default layer for BalloonLinks is "Background". * * If you want to experiment with this extension, try the <a href="../../extensionsTS/BalloonLink.html">Balloon Links</a> sample. * @category Part Extension */ var BalloonLink = /** @class */ (function (_super) { __extends(BalloonLink, _super); /** * Constructs a BalloonLink and sets the {@link Part#layerName} property to "Background". */ function BalloonLink() { var _this = _super.call(this) || this; _this._base = 10; _this.layerName = 'Background'; return _this; } /** * Copies properties to a cloned BalloonLink. */ BalloonLink.prototype.cloneProtected = function (copy) { _super.prototype.cloneProtected.call(this, copy); copy._base = this._base; }; Object.defineProperty(BalloonLink.prototype, "base", { /** * Gets or sets width of the base of the triangle at the center point of the {@link Link#fromNode}. * * The default value is 10. */ get: function () { return this._base; }, set: function (value) { this._base = value; }, enumerable: true, configurable: true }); /** * Produce a Geometry from the Link's route that draws a "balloon" shape around the {@link Link#fromNode} * and has a triangular shape with the base at the fromNode and the top at the toNode. */ BalloonLink.prototype.makeGeometry = function () { var fromnode = this.fromNode; var tonode = this.toNode; if (fromnode === null || tonode === null) return _super.prototype.makeGeometry.call(this); // assume the fromNode is the comment and the toNode is the commented-upon node var bb = fromnode.actualBounds; var nb = tonode.actualBounds; var p0 = bb.center; var pn = this.getPoint(this.pointsCount - 1); if (bb.intersectsRect(nb)) { pn = nb.center; } var pos = this.routeBounds; // compute the intersection points for the triangular arrow var ang = pn.directionPoint(p0); var L = new go.Point(this.base, 0).rotate(ang - 90).add(p0); var R = new go.Point(this.base, 0).rotate(ang + 90).add(p0); this.getLinkPointFromPoint(fromnode, fromnode, L, pn, true, L); this.getLinkPointFromPoint(fromnode, fromnode, R, pn, true, R); // form a triangular arrow from the comment to the commented node var fig = new go.PathFigure(pn.x - pos.x, pn.y - pos.y, true); // filled; start at arrow point at commented node fig.add(new go.PathSegment(go.PathSegment.Line, R.x - pos.x, R.y - pos.y)); // a triangle base point on comment's edge var side = 0; if (L.y >= bb.bottom || R.y >= bb.bottom) side = 2; else if (L.x <= bb.x && R.x <= bb.x) side = 1; else if (L.x >= bb.right && R.x >= bb.right) side = 3; this.pathToCorner(side, bb, fig, pos, L, R); this.pathToCorner(side + 1, bb, fig, pos, L, R); this.pathToCorner(side + 2, bb, fig, pos, L, R); this.pathToCorner(side + 3, bb, fig, pos, L, R); fig.add(new go.PathSegment(go.PathSegment.Line, L.x - pos.x, L.y - pos.y).close()); // the other triangle base point on comment's edge // return a Geometry return new go.Geometry().add(fig); }; /** * Draw a line to a corner, but not if the comment arrow encompasses that corner. */ BalloonLink.prototype.pathToCorner = function (side, bb, fig, pos, L, R) { switch (side % 4) { case 0: if (!(L.y <= bb.y && R.x <= bb.x)) fig.add(new go.PathSegment(go.PathSegment.Line, bb.x - pos.x, bb.y - pos.y)); break; case 1: if (!(L.x <= bb.x && R.y >= bb.bottom)) fig.add(new go.PathSegment(go.PathSegment.Line, bb.x - pos.x, bb.bottom - pos.y)); break; case 2: if (!(L.y >= bb.bottom && R.x >= bb.right)) fig.add(new go.PathSegment(go.PathSegment.Line, bb.right - pos.x, bb.bottom - pos.y)); break; case 3: if (!(L.x >= bb.right && R.y <= bb.y)) fig.add(new go.PathSegment(go.PathSegment.Line, bb.right - pos.x, bb.y - pos.y)); break; } }; return BalloonLink; }(go.Link)); exports.BalloonLink = BalloonLink; });