gojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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/*
* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
*/
/*
* This is an extension and not part of the main GoJS library.
* Note that the API for this class may change with any version, even point releases.
* If you intend to use an extension in production, you should copy the code to your own source directory.
* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
*/
import * as go from '../release/go-module.js';
/**
* The SnapLinkReshapingTool class lets the user snap link reshaping handles to the nearest grid point.
* If {@link #avoidsNodes} is true and the link is orthogonal,
* it also avoids reshaping the link so that any adjacent segments cross over any avoidable nodes.
*
* If you want to experiment with this extension, try the <a href="../../extensionsTS/SnapLinkReshaping.html">Snap Link Reshaping</a> sample.
* @category Tool Extension
*/
export class SnapLinkReshapingTool extends go.LinkReshapingTool {
private _gridCellSize = new go.Size(NaN, NaN);
private _gridOrigin = new go.Point(NaN, NaN);
private _isGridSnapEnabled = true;
private _avoidsNodes = true;
// internal state
private _safePoint = new go.Point(NaN, NaN);
private _prevSegHoriz = false;
private _nextSegHoriz = false;
/**
* Gets or sets the {@link Size} of each grid cell to which link points will be snapped.
*
* The default value is NaNxNaN, which means use the {@link Diagram#grid}'s {@link Panel#gridCellSize}.
*/
get gridCellSize(): go.Size { return this._gridCellSize; }
set gridCellSize(val: go.Size) {
if (!(val instanceof go.Size)) throw new Error('new value for SnapLinkReshapingTool.gridCellSize must be a Size, not: ' + val);
this._gridCellSize = val.copy();
}
/**
* Gets or sets the {@link Point} origin for the grid to which link points will be snapped.
*
* The default value is NaN,NaN, which means use the {@link Diagram#grid}'s {@link Panel#gridOrigin}.
*/
get gridOrigin(): go.Point { return this._gridOrigin; }
set gridOrigin(val: go.Point) {
if (!(val instanceof go.Point)) throw new Error('new value for SnapLinkReshapingTool.gridOrigin must be a Point, not: ' + val);
this._gridOrigin = val.copy();
}
/**
* Gets or sets whether a reshape handle's position should be snapped to a grid point.
* This affects the behavior of {@link #computeReshape}.
*
* The default value is true.
*/
get isGridSnapEnabled(): boolean { return this._isGridSnapEnabled; }
set isGridSnapEnabled(val: boolean) {
if (typeof val !== 'boolean') throw new Error('new value for SnapLinkReshapingTool.isGridSnapEnabled must be a boolean, not: ' + val);
this._isGridSnapEnabled = val;
}
/**
* Gets or sets whether a reshape handle's position should only be dragged where the
* adjacent segments do not cross over any nodes.
* This affects the behavior of {@link #computeReshape}.
*
* The default value is true.
*/
get avoidsNodes(): boolean { return this._avoidsNodes; }
set avoidsNodes(val: boolean) {
if (typeof val !== 'boolean') throw new Error('new value for SnapLinkReshapingTool.avoidsNodes must be a boolean, not: ' + val);
this._avoidsNodes = val;
}
/**
* This override records information about the original point of the handle being dragged,
* if the {@link #adornedLink} is Orthogonal and if {@link #avoidsNodes} is true.
*/
public doActivate(): void {
super.doActivate();
if (this.isActive && this.avoidsNodes && this.adornedLink !== null && this.adornedLink.isOrthogonal && this.handle !== null) {
// assume the Link's route starts off correctly avoiding all nodes
this._safePoint = this.diagram.lastInput.documentPoint.copy();
const link = this.adornedLink;
const idx = this.handle.segmentIndex;
this._prevSegHoriz = Math.abs(link.getPoint(idx-1).y - link.getPoint(idx).y) < 0.5;
this._nextSegHoriz = Math.abs(link.getPoint(idx+1).y - link.getPoint(idx).y) < 0.5;
}
};
/**
* Pretend while dragging a reshape handle the mouse point is at the nearest grid point, if {@link #isGridSnapEnabled} is true.
* This uses {@link #gridCellSize} and {@link #gridOrigin}, unless those are not real values,
* in which case this uses the {@link Diagram#grid}'s {@link Panel#gridCellSize} and {@link Panel#gridOrigin}.
*
* If {@link #avoidsNodes} is true and the adorned Link is {@link Link#isOrthogonal},
* this method also avoids returning a Point that causes the adjacent segments, both before and after
* the current handle's index, to cross over any Nodes that are {@link Node#avoidable}.
*/
public computeReshape(p: go.Point): go.Point {
let pt = p;
const diagram = this.diagram;
if (this.isGridSnapEnabled) {
// first, find the grid to which we should snap
let cell = this.gridCellSize;
let orig = this.gridOrigin;
if (!cell.isReal() || cell.width === 0 || cell.height === 0) cell = diagram.grid.gridCellSize;
if (!orig.isReal()) orig = diagram.grid.gridOrigin;
// second, compute the closest grid point
pt = p.copy().snapToGrid(orig.x, orig.y, cell.width, cell.height);
}
if (this.avoidsNodes && this.adornedLink !== null && this.adornedLink.isOrthogonal) {
if (this._checkSegmentsOverlap(pt)) {
this._safePoint = pt.copy();
} else {
pt = this._safePoint.copy();
}
}
// then do whatever LinkReshapingTool would normally do as if the mouse were at that point
return super.computeReshape(pt);
}
/**
* @hidden @internal
* Internal method for seeing whether a moved handle will cause any
* adjacent orthogonal segments to cross over any avoidable nodes.
* Returns true if everything would be OK.
*/
private _checkSegmentsOverlap(pt: go.Point): boolean {
if (this.handle === null) return true;
if (this.adornedLink === null) return true;
const index = this.handle.segmentIndex;
if (index >= 1) {
const p1 = this.adornedLink.getPoint(index-1);
const r = new go.Rect(pt.x, pt.y, 0, 0);
const q1 = p1.copy();
if (this._prevSegHoriz) {
q1.y = pt.y;
} else {
q1.x = pt.x;
}
r.unionPoint(q1);
const overlaps = this.diagram.findPartsIn(r, true, false);
if (overlaps.any(function(p) { return p instanceof go.Node && p.avoidable; })) return false;
if (index >= 2) {
const p0 = this.adornedLink.getPoint(index-2);
const r = new go.Rect(q1.x, q1.y, 0, 0);
if (this._prevSegHoriz) {
r.unionPoint(new go.Point(q1.x, p0.y));
} else {
r.unionPoint(new go.Point(p0.x, q1.y));
}
const overlaps = this.diagram.findPartsIn(r, true, false);
if (overlaps.any(function(p) { return p instanceof go.Node && p.avoidable; })) return false;
}
}
if (index < this.adornedLink.pointsCount-1) {
const p2 = this.adornedLink.getPoint(index+1);
const r = new go.Rect(pt.x, pt.y, 0, 0);
const q2 = p2.copy();
if (this._nextSegHoriz) {
q2.y = pt.y;
} else {
q2.x = pt.x;
}
r.unionPoint(q2);
const overlaps = this.diagram.findPartsIn(r, true, false);
if (overlaps.any(function(p) { return p instanceof go.Node && p.avoidable; })) return false;
if (index < this.adornedLink.pointsCount-2) {
const p3 = this.adornedLink.getPoint(index+2);
const r = new go.Rect(q2.x, q2.y, 0, 0);
if (this._nextSegHoriz) {
r.unionPoint(new go.Point(q2.x, p3.y));
} else {
r.unionPoint(new go.Point(p3.x, q2.y));
}
const overlaps = this.diagram.findPartsIn(r, true, false);
if (overlaps.any(function(p) { return p instanceof go.Node && p.avoidable; })) return false;
}
}
return true;
};
}