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gojs

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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Overview Resizing</title> <meta name="description" content="TypeScript: The OverviewResizingTool extension allows the user to change the viewport of the observed Diagram by resizing the box representing the viewport in an Overview." /> <meta name="viewport" content="width=device-width, initial-scale=1"> <!-- Copyright 1998-2020 by Northwoods Software Corporation. --> <script src="../assets/js/goSamples.js"></script> <!-- this is only for the GoJS Samples framework --> </head> <body> <div id="sample"> <div id="myDiagramDiv" style="border: solid 1px black; width:100%; height:600px"></div> <div id="myOverviewDiv" style="border: solid 1px black; width: 250px; height: 200px"></div> <p><button id="zoomToFit">Zoom to Fit</button><button id="expandAtRandom">Expand random Node</button></p> <p> This sample demonstrates a custom <a>ResizingTool</a> which allows the user to resize the overview box. It is defined in its own file, as <a href="OverviewResizingTool.ts">OverviewResizingTool.ts</a>. </p> </div> <script type="module" id="code"> import * as go from "../release/go-module.js"; import { OverviewResizingTool } from './OverviewResizingTool.js'; if (window.goSamples) window.goSamples(); // init for these samples -- you don't need to call this const $ = go.GraphObject.make; // for conciseness in defining templates const myDiagram = $(go.Diagram, 'myDiagramDiv', // create a Diagram for the DIV HTML element { layout: $(go.ForceDirectedLayout), 'undoManager.isEnabled': true // enable undo & redo }); // Define the Node template. // This uses a Spot Panel to position a button relative // to the ellipse surrounding the text. myDiagram.nodeTemplate = $(go.Node, 'Spot', { selectionObjectName: 'PANEL', isTreeExpanded: false, isTreeLeaf: false }, // the node's outer shape, which will surround the text $(go.Panel, 'Auto', { name: 'PANEL' }, $(go.Shape, 'Circle', { fill: '#03A9F4', stroke: 'black' }), $(go.TextBlock, { font: '12pt sans-serif', margin: 5 }, new go.Binding('text', 'key'))), // the expand/collapse button, at the top-right corner $('TreeExpanderButton', { name: 'TREEBUTTON', width: 20, height: 20, alignment: go.Spot.TopRight, alignmentFocus: go.Spot.Center, // customize the expander behavior to // create children if the node has never been expanded click: function (e, obj) { const node = obj.part; // get the Node containing this Button if (node === null) return; e.handled = true; expandNode(node); } }) // end TreeExpanderButton ); // end Node // create the model with a root node data myDiagram.model = new go.TreeModel([ { key: 0, everExpanded: false } ]); // Overview const myOverview = $(go.Overview, 'myOverviewDiv', // the HTML DIV element for the Overview { observed: myDiagram, contentAlignment: go.Spot.Center, 'box.resizable': true, 'resizingTool': new OverviewResizingTool() }); document.getElementById('zoomToFit').addEventListener('click', function () { myDiagram.zoomToFit(); }); document.getElementById('expandAtRandom').addEventListener('click', function () { expandAtRandom(); }); function expandNode(node) { const diagram = node.diagram; if (diagram === null) return; diagram.startTransaction('CollapseExpandTree'); // this behavior is specific to this incrementalTree sample: const data = node.data; if (!data.everExpanded) { // only create children once per node diagram.model.setDataProperty(data, 'everExpanded', true); const numchildren = createSubTree(data); if (numchildren === 0) { // now known no children: don't need Button! const btn = node.findObject('TREEBUTTON'); if (btn !== null) btn.visible = false; } } // this behavior is generic for most expand/collapse tree buttons: if (node.isTreeExpanded) { diagram.commandHandler.collapseTree(node); } else { diagram.commandHandler.expandTree(node); } diagram.commitTransaction('CollapseExpandTree'); } // This dynamically creates the immediate children for a node. // The sample assumes that we have no idea of whether there are any children // for a node until we look for them the first time, which happens // upon the first tree-expand of a node. function createSubTree(parentdata) { let numchildren = Math.floor(Math.random() * 10); if (myDiagram.nodes.count <= 1) { numchildren += 1; // make sure the root node has at least one child } // create several node data objects and add them to the model const model = myDiagram.model; const parent = myDiagram.findNodeForData(parentdata); if (parent === null) return; for (let i = 0; i < numchildren; i++) { const childdata = { key: model.nodeDataArray.length, parent: parentdata.key }; // add to model.nodeDataArray and create a Node model.addNodeData(childdata); // position the new child node close to the parent const child = myDiagram.findNodeForData(childdata); if (child !== null) child.location = parent.location; } return numchildren; } function expandAtRandom() { const eligibleNodes = []; myDiagram.nodes.each(function (n) { if (!n.isTreeExpanded) eligibleNodes.push(n); }); const node = eligibleNodes[Math.floor(Math.random() * (eligibleNodes.length))]; expandNode(node); } window.myDiagram = myDiagram; // Attach to the window for console debugging </script> </body> </html>